» Mon May 31, 2010 3:35 pm
Personally, I hated the Oblivion system, and liked Morrowind's setting much better. I hated how I couldn't wear clothes under my armor, preventing me from making super characters, which could have enchants on their clothing, accessories, and armor. If I were to choose how things were done, I would have these slots for equipped gear:
1Head slot
2Shoulder slots
1Cuirass slot
2Hand slots
1Belt slot
1Greaves slot
1Feet slot
1Back slot(Cloaks, capes, etc.)
1Robe slot
1Shirt slot
1Pants slot
1Necklace slot
4Ring slots
2Earring slots
2Bracelet slots
1Arrow slot
1Main Hand slot(Holds 1handed or 2handed weapon)
1Off Hand slot(Holds Shield, or 1 handed weapon)
Is it a lot? yes. But it's more realistic that way. Of course all the items could be enchanted, which could make for a really powerful character, but I propose that at high levels, players should be fighting monsters that would normally be way beyond their skills, leaving it balanced.