New Beth podcast!

Post » Thu Sep 02, 2010 1:23 am

And nothing on Skyrim? Did they at least tease that the next podcast will be focused on Skyrim? Anything?


The podcast is really interesting. Who cares if they talk about Skyrim or not, just listen to it.
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Raymond J. Ramirez
 
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Post » Thu Sep 02, 2010 1:46 am

The podcast is really interesting. Who cares if they talk about Skyrim or not, just listen to it.

I'm going to later tonight.
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Hannah Whitlock
 
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Post » Wed Sep 01, 2010 4:14 pm

Todd is talking about when Oblivion was first released, gamespot did a 12 hour marathon of Oblivion the hour it was released and live streamed it.
Anyone got a link to this video, or even a part of it? I'd really like to see it.
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SWagg KId
 
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Post » Wed Sep 01, 2010 12:54 pm

I love how websites dedicate time and podcasts to a game that is leagues better than any other game released.
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Lucky Boy
 
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Post » Wed Sep 01, 2010 11:37 pm

Just finished it. Thanks for the heads up :)
I liked that they were talking about making the AI in Skyrim believable as a top priority. Sounds good to my ears :)
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Nymph
 
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Post » Wed Sep 01, 2010 2:30 pm

I love how websites dedicate time and podcasts to a game that is leagues better than any other game released.

What? This is a podcast done by Beth. Not a third party.
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Mr.Broom30
 
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Post » Thu Sep 02, 2010 2:42 am

quick question.... Does this have anything to do with Skyrim... like new info...
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Bloomer
 
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Post » Thu Sep 02, 2010 2:22 am

Another interesting tidbit i caught. Todd is the one who decides whats in the collectors edition, and he likes stuff that appear to be from the actual world (septims, Pocket guide book, bobblehead etc...).

Just the sort of thing i wanted for Skyrim.

EDIT: He also mentioned he has a purse full of septims in his office that make that classic gold coiny sound when you move it. I want....
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joeK
 
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Post » Wed Sep 01, 2010 9:19 pm

That was a great podcast, I really enjoyed hearing what the team had to say.
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brian adkins
 
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Post » Wed Sep 01, 2010 11:02 am

Just wanted to drop in and say I enjoyed this podcast. Listened to all of it :)
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jenny goodwin
 
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Post » Wed Sep 01, 2010 7:59 pm

Yeah, very nice to hear them brag about the unused radiant AI of Oblivion again. :P

To be fair they implemented most of what they said they would. Most everything else was -hype.-

Pete Hines in a podcast found in the same selection as this one goes over it and how technical limitations didn't allow them to put everything from the demo.

And the backlash is why we have scarcer details this time around(Great job guys.)

And the issues are believable because even in FO3 and New vegas thing like everything having a shadow or even ladders couldn't be implemented using Beth's modified gamebryo engine.

Then it also suffered from being their first fully voiced game. The othe issues stem from Howard wanting a classic fantasy feel again. Most people on here are Morrowind fans, not "Elder Scrolls" fans. Ie. Basically like a good portion of the Fallout 3 fans and have the same cons.

I'm sure this time around the ai is better though. You want attrocious AI? Check out Two Worlds II.

Also applausable that some of ES's staples are actually from Wasteland(Things like improving something by using/doing it. Not done in the spiritual successor: Fallout 1 and now the Series.)
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Mylizards Dot com
 
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Post » Wed Sep 01, 2010 2:19 pm

Dude 56mins long...nice :)
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Roisan Sweeney
 
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Post » Wed Sep 01, 2010 6:31 pm

Glad you guys enjoyed it
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Nathan Barker
 
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Post » Wed Sep 01, 2010 3:23 pm

Awesome...I love hearing the back stories in to the games...Thank you Bethesda...
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Sherry Speakman
 
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Post » Wed Sep 01, 2010 12:45 pm

Awsome podcast :)

on a side note- I didn't know they had kermit the frog on the team :P
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ezra
 
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Post » Thu Sep 02, 2010 2:45 am

Great podcast!!

Very interesting. A good listen.
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Silvia Gil
 
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Post » Wed Sep 01, 2010 3:11 pm

i listened to the whole podcast, and i enjoyed every second of it. it brings back memories when i first played oblivion :tes:
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Cameron Garrod
 
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Post » Wed Sep 01, 2010 10:53 am

http://bethblog.com/index.php/2011/04/01/the-bethesda-podcast-oblivion-5th-anniversary-special/


An entertaining listen, with a few profanity speckled candid moments.
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Charlotte Lloyd-Jones
 
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Post » Wed Sep 01, 2010 9:40 pm

They cut the arenas from every city just to save 800 lines for a 'room on disk' issue with dialogue? Wow thats a sledgehammer to crack an egg solution lol
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Scarlet Devil
 
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Post » Wed Sep 01, 2010 1:39 pm

They cut the arenas from every city just to save 800 lines for a 'room on disk' issue with dialogue? Wow thats a sledgehammer to crack an egg solution lol


Meh. With an open ended game such as Oblivion I don't think splitting it up to multiple disks would work very well. Even though it kind of svcks we never got to experience those arenas, I think it worked out ok in the end, we still got the arena in the Imperial city after all :P

Anyway, I'm not really a fan of "ooh fully voiced dialogue!" for this very reason. Call me old fashioned, but I'll gladly read text after text for all the NPCs and conversations if it means leaving out the data hog that is voiced dialogue :P
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Nana Samboy
 
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Post » Wed Sep 01, 2010 11:20 am

A very good podcast. Introduces you to the team better than any before it. Looking forward to the 10th anniversary of Morrowind podcast in a year :thumbsup: .
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Valerie Marie
 
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Post » Wed Sep 01, 2010 2:12 pm

Anyway, I'm not really a fan of "ooh fully voiced dialogue!" for this very reason. Call me old fashioned, but I'll gladly read text after text for all the NPCs and conversations if it means leaving out the data hog that is voiced dialogue :P

I'd have to agree with you on that.
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Sunny Under
 
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Post » Wed Sep 01, 2010 1:23 pm

Unfortunately, Bethesda has this thing called competition, so they can't have voiceless NPCs anymore.
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A Lo RIkIton'ton
 
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Post » Thu Sep 02, 2010 1:02 am

Unfortunately, Bethesda has this thing called competition, so they can't have voiceless NPCs anymore.

I agree with you, but how many first person, open world RPGs are there?
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Matt Bigelow
 
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Post » Wed Sep 01, 2010 11:38 pm

I agree with you, but how many first person, open world RPGs are there?


It doesn't stop people from comparing to other games of different genres.
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Stephani Silva
 
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