I rarely disagree with anything you write Echonite, and really, I don't now. I do think that without striving there would not be programs like OBSE and FOSE that make things possible that were not previously. This is the first animation that has been so fussy and I'm still not sure what makes this bolt anim so different from the auto bolt anim which is much more flexible.
I like the rifle as it is. I modeled it precisely to a real M24 which I think is a beautiful rifle. I think I did it some justice with my modeling and if you agree, you will know why I don't want to raise the barrel and bolt an inch higher.
http://i264.photobucket.com/albums/ii181/Khugan/Misc/M24Fatboy4.jpg
http://i264.photobucket.com/albums/ii181/Khugan/Misc/M24Fatboy5.jpg
http://i264.photobucket.com/albums/ii181/Khugan/Misc/M24FatBoyJung2.jpg
Compulsion I was not aware of the attack2 thing and I'm not familiar with the animation switching method. I will look that up. I understand the renaming from you post, but not the switching. Thanks for pointing this out.
Thanks for the replies,
Khugan
Don't get me wrong here, I can completely agree that some of the weapons made are top notch, but when you are making them for the purpose of being in a specific game, its been kinda well known since before OA that weapon animations were hard coded, so if you are making something specific for Fallout, you should try and adapt the style of weapon to how Fallout handles them.
If a way to get new animations is found, then by all means, I'm totally for it, I would love some new weapon types, like bullpup guns, or the P90, but till then, practicality over actuality. But thats just my opinion on it.
Best of luck.