new bounty system

Post » Wed May 18, 2011 11:51 pm

so there are now separate bounty regions to go with the holds of skyrim. meaning i can steal a fork in one and run to another and they dont know about it.

my hopes are that the bounties will go away with a fitting amount of time to the crime... ie theft disappears in a day or two where murder may take weeks.

i wonder though if higher crimes will travel to surrounding holds. like i murder a noble and get caught in the process. will my crime be reported to the next closest holds?

DISCUS!!!!!
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Rozlyn Robinson
 
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Post » Thu May 19, 2011 9:34 am

Seeing as there's a civil war going on, and the factions may not all be friendly (ideally this is the case), so getting a bounty from murdering a noble in one hold could gain you favour in another hold.
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Stace
 
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Post » Thu May 19, 2011 12:31 am

so there are now separate bounty regions to go with the holds of skyrim. meaning i can steal a fork in one and run to another and they dont know about it.

my hopes are that the bounties will go away with a fitting amount of time to the crime... ie theft disappears in a day or two where murder may take weeks.

i wonder though if higher crimes will travel to surrounding holds. like i murder a noble and get caught in the process. will my crime be reported to the next closest holds?

DISCUS!!!!!



well that's the realistic way of things, psychic guards in oblivion got very old.
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Angela
 
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Post » Wed May 18, 2011 9:10 pm

I've seen this pop up as well as no hand to hand in several recent posts, can someone link me the article that contains these pieces of information?
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Charlie Ramsden
 
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Post » Wed May 18, 2011 10:59 pm

Goes good with the new jail system.
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James Rhead
 
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Post » Wed May 18, 2011 9:08 pm

so wait!
How about I kill some people and go to a faraway town.
Do they know you did it?
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renee Duhamel
 
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Post » Thu May 19, 2011 7:44 am

Nothing new to me, Reneer fixed a long time ago in Oblivion :shrug:
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Travis
 
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Post » Thu May 19, 2011 5:18 am

Are there going to be wanted posters with my face on it?
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He got the
 
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Post » Thu May 19, 2011 5:57 am

i wonder though if higher crimes will travel to surrounding holds. like i murder a noble and get caught in the process. will my crime be reported to the next closest holds?


I like the idea of a messenger being dispatched to send the message of one of my murders to the next bounty region, for you to attempt to stalk and kill before he reaches it. Riding along a few hundred feet behind him, before pouncing. Or waiting for him to set up encampment during night, and going for a clean sleep-kill.
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Alycia Leann grace
 
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Post » Thu May 19, 2011 12:50 am

Goes good with the new jail system.


New jail system?
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Kelli Wolfe
 
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Post » Thu May 19, 2011 6:06 am

I'm not sure that it would be good if your Crimes simply vanished after a certain amount of time, it was really silly in (forgive me for bringing this up) Fable where you could murder an entire village, come back in half an hour and everyone would just walk around normally without a care in the world.
On that note, I do think there should be a way to remove your bounty without having to pay it, it should be quite difficult to do however, with higher bounties resulting in a more challenging task to rid yourself of said bounty.
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Shannon Lockwood
 
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Post » Wed May 18, 2011 8:14 pm

IDEA you commit a crime. you kill all the witnesses. your bounty goes away. discuss!
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Hayley O'Gara
 
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Post » Thu May 19, 2011 4:03 am

New jail system?


Todd said there are going to be different types of jails in the game.
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Kayla Keizer
 
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Post » Thu May 19, 2011 4:01 am

Yes, I was very happy to hear that. Reminds me of how in Daggerfall, if you leave Daggerfall and go to Hammerfell, the bounty does not cross over.
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N3T4
 
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Post » Wed May 18, 2011 7:37 pm

Seeing as there's a civil war going on, and the factions may not all be friendly (ideally this is the case), so getting a bounty from murdering a noble in one hold could gain you favour in another hold.


It would actually be cool if you could get side-quests where you are actually sent to commit a crime in a rival hold, sabotaging an economy fits well with this.
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Michael Korkia
 
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Post » Thu May 19, 2011 3:20 am

Yes, I was very happy to hear that. Reminds me of how in Daggerfall, if you leave Daggerfall and go to Hammerfell, the bounty does not cross over.

Folks would just take out an absurdly lavish bank loan in one of the less important kingdoms, like Shalgora, and then never return. :P
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My blood
 
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Post » Thu May 19, 2011 9:58 am

I don't think banking has been invented.
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AnDres MeZa
 
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Post » Thu May 19, 2011 6:41 am

Goes good with the new jail system.

What if they put up wanted posters for you, and what if you could get quests from other wanted posters?
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Danial Zachery
 
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Post » Thu May 19, 2011 9:36 am

I don't think banking has been invented.


Someone never played Daggerfall.

Anyway, I couldn't be happier to hear this.
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Georgine Lee
 
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Post » Thu May 19, 2011 9:54 am

Yes... That means one province will become my colony as i become dictator.. One province will soon be mine.. :celebration: So the other provinces won't care.. :thumbsup:
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Bones47
 
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Post » Thu May 19, 2011 7:02 am

I think this new bounty system is terrific!

I think it would be most effective if they made a system where your bounty goes away for a certain category of crimes (stealing, having summons out in town, vandalism, ect.) after a period of time and it stays with you forever for other crimes (murder, treason, ect.).

Also, like in the previous games, guards should just attack you (You will pay with your life!) if the crime you committed was huge like if you wiped out a city or murdered the king.

If the guards catch you, and you surrender yourself after committing a huge crime I think they should banish you or sentence you to death. If they banish you, there should be posters with your face on it around the towns in that bounty region. Also, you should be able to somehow end this banishment by paying a very heavy fine (100 grand) or by doing some great deed (saving a city from a dragon attack :hubbahubba: ) And if you return while banished, you will be attacked by guards and citizens looking to collect a reward for turning you in or at the least imprisoned.

If you are sentenced to death I think you should be placed in a special prison that the character is able to break out of somehow. Of course, this would have to be very challenging and would increase the bounty on your head.
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Lil'.KiiDD
 
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Post » Thu May 19, 2011 8:49 am

What's also cool about this system is it allows thieves, especially those who aren't part of the thieves' guild, to steal in a few select counties, and take refuge in those that they do not steal in. It makes it much safer for them.
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Elina
 
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Post » Wed May 18, 2011 10:04 pm

I really love this.
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X(S.a.R.a.H)X
 
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Post » Wed May 18, 2011 11:17 pm

Seeing as there's a civil war going on, and the factions may not all be friendly (ideally this is the case), so getting a bounty from murdering a noble in one hold could gain you favour in another hold.


being the war is only between 2 factions odds are at least one of the neiboring holds is friendly to the one your in.... which if they bounties do travel depending on severity it would be realistic if i could destroy a village in one hold and then run to a enemy hold that doesnt care and get away with it.... which would be awesome if you can join one of the warring factions and be a complete bas tard to the non friendly holds :chaos: :evil: :chaos:
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Kelly John
 
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Post » Thu May 19, 2011 11:54 am

If you don't mind, could you tell me or give me a link to where you got this information? THANKS :biggrin: :biggrin:
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Mr. Ray
 
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