New Bow Mesh - AdviceFeedback Wanted

Post » Mon Apr 15, 2013 9:50 am

Hi everybody. Looking through the amazing weapon mods for Skyrim, I've been inspired to get into meshing and texturing. Please bear in mind I'm extremely new to this - I have beginners skills with both Max and Photoshop, and I've been prodding my way around Nifskope for some time now.

I've been working on a flatbow/longbow for Skyrim, and I feel like I'm finally done with a basic low poly mesh. I'd very much appreciate any feedback or advice people can give me, as well as any help people are willing to offer. Before I proceed to the next stage of my workflow, I'd like to see if what I've done with the basic geometry is acceptable - for example, I notice nearly every nif I see for Skyrim is made up of tris, yet my polys are quads - is this a problem? Is the aspect ratio of the polys a problem? etc, etc. Basically, if you're a modeller or texturer that has experience with Oblivion/FO/Skyrim meshes, then I'd greatly welcome any comments that I might not find on, say, a general 3d modelling forum.

Below is a render of the bow, and below that, a link to the .max scene
[img]http://i.imgur.com/7kpVP1m.png[/img]
http://www.sendspace.com/file/px7kqs
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Roisan Sweeney
 
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