New Brink stuff

Post » Sun Feb 13, 2011 3:51 pm

Haha, they're basically saying the same thing at the http://www.splashdamage.com/forums/showthread.php?t=23420&page=3

"Unless you're keeping a running tally of how many times Wedgewood says "contemporary green vision" and "irrespective," Then you have a few new marks you can make on your scratchpad."


It's like all their speeches are scripted somehow.. :l
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Natalie Taylor
 
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Post » Sun Feb 13, 2011 1:31 pm

Haha, they're basically saying the same thing at the http://www.splashdamage.com/forums/showthread.php?t=23420&page=3

"Unless you're keeping a running tally of how many times Wedgewood says "contemporary green vision" and "irrespective," Then you have a few new marks you can make on your scratchpad."


Don't forget "mid air headshots"
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Bird
 
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Post » Sun Feb 13, 2011 9:10 pm

Don't forget "mid air headshots"


Is that a common one? I guess it must have never stuck with me.
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Vickytoria Vasquez
 
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Post » Sun Feb 13, 2011 11:44 pm

And of course the ubiquitous "4 foot high wall" speech... :glare:
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Britney Lopez
 
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Post » Sun Feb 13, 2011 2:23 pm

you'd assume reading twenty articles and watching six or so new interviews would have something of real interest within. Sadly no, guess we just have to hope SD releases some new stuff.
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clelia vega
 
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Post » Mon Feb 14, 2011 4:03 am

It's like all their speeches are scripted somehow.. :l


To be honest it is to a certain degree. You have to remember that the developers have spent years with the same game. They use the same terms and discuss the same topics and through this repitition it becomes second nature to them. I wouldn''t be surprised if they even practiced what they would discuss in their interviews. Don't forget that certain features have been removed so you don't want to make the mistake of mentioning something that is no longer part of the game. I do recall hearing about backstabs in one interview though and I thought these had been removed.
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e.Double
 
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Post » Mon Feb 14, 2011 12:38 am

I actually remember hearing that by the time you finish the campaign(s), you will have all the character customization options unlocked.

Well, depends how far you've leveled up
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Madison Poo
 
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Post » Sun Feb 13, 2011 10:20 pm

I hope this is just his opinion, and not a general fact.


Yea it does sounds like a Cod kid, also of course your aim will be sloppy from jumping across a 30 feet drop. It's like you gracefully jump and have good aim.

I know this game isn't supposed to be that realistic, but it would be stupid if they didn't apply realistic effects into the game. <_<
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Brandi Norton
 
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Post » Sun Feb 13, 2011 2:24 pm

I actually remember hearing that by the time you finish the campaign(s), you will have all the character customization options unlocked.

That can't be true if you get clothing from challenges too :l

True. But the way I understood it is that the unlockables from challenges are standalone items that don't belong to archetypes, like the Sloani mask or Grin mask.

Basicly, these mean: You won't unlock all character customisation items by playing through both campaigns.

Now I wonder, how many challenges there are and how many items one could obtain through them.... I guess the miner-helmet will be a Engineer-Challenge reward. "Dig this!"



They use the same terms and discuss the same topics and through this repitition it becomes second nature to them.

"The ARK is this immense, artificial, floating island which has been build as a contemporary green vision ..." Paul Wedgwood starts every interview like this. :lol:
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Jessica White
 
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Post » Sun Feb 13, 2011 7:07 pm

I wonder if we will get something new today? 2nd of March 2011
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Add Meeh
 
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Post » Mon Feb 14, 2011 5:39 am

That can't be true if you get clothing from challenges too :l

But you don't get clothing from challenges.
Everything that unlocks in Brink, has it's own system to unlocking them - nothing crosses over, so if weapons and attachments are obtained by Challenges nothing else is - clothing is obtained through xp and abilities are obtained by using credits - there is no overlap.
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Dalley hussain
 
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Post » Sun Feb 13, 2011 2:17 pm

But you don't get clothing from challenges.
Everything that unlocks in Brink, has it's own system to unlocking them - nothing crosses over, so if weapons and attachments are obtained by Challenges nothing else is - clothing is obtained through xp and abilities are obtained by using credits - there is no overlap.


That website just said there would be clothing items from the challenges too? and then I don't know if we can fully trust their sources, but I do think it is that way, and I hope it is that way too -

Challenges = Attachments
Challenges = Clothing items
Level up = Guns
Level up = Clothing items
Level up = Attachments(?)
Level up = Talent Point
Talent Point = Ability

This makes more sense to me that anything ever

EDIT: Took out the word ''[censored]'', it just slipped in :P
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Georgia Fullalove
 
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Post » Sun Feb 13, 2011 4:10 pm

Here is what someone who attended PAX and spoke with the devs, told H0RSE on a forum:

"At PAX, Jolly and Ham said all unlockables are all on their own systems, so clothes/outfits are just unlocked from leveling up, weapons are unlocked just by completing challenges etc. and when I say "unlock" that is the same as "purchase" - you don't need to unlock something then buy it and you never have to worry about spending xp on an ability or a piece of clothing or a weapon upgrade. The stuff used to get new abilities are only used for abilities and nothing else, and the same with all the other types of things to get."


I'll take that over anything a journalist says in a preview.
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Laura Simmonds
 
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Post » Sun Feb 13, 2011 8:15 pm

Here is what someone who attended PAX and spoke with the devs, told H0RSE on a forum:

"At PAX, Jolly and Ham said all unlockables are all on their own systems, so clothes/outfits are just unlocked from leveling up, weapons are unlocked just by completing challenges etc. and when I say "unlock" that is the same as "purchase" - you don't need to unlock something then buy it and you never have to worry about spending xp on an ability or a piece of clothing or a weapon upgrade. The stuff used to get new abilities are only used for abilities and nothing else, and the same with all the other types of things to get."


I'll take that over anything a journalist says in a preview.


Well I am sold then.
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JLG
 
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Post » Sun Feb 13, 2011 7:42 pm

Here is what someone who attended PAX and spoke with the devs, told H0RSE on a forum:

"At PAX, Jolly and Ham said all unlockables are all on their own systems, so clothes/outfits are just unlocked from leveling up, weapons are unlocked just by completing challenges etc. and when I say "unlock" that is the same as "purchase" - you don't need to unlock something then buy it and you never have to worry about spending xp on an ability or a piece of clothing or a weapon upgrade. The stuff used to get new abilities are only used for abilities and nothing else, and the same with all the other types of things to get."


I'll take that over anything a journalist says in a preview.


They could have changed it, no? :l

For I am seriously not sure what I am to believe anymore
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Alisha Clarke
 
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Post » Sun Feb 13, 2011 4:07 pm

They could have changed it, no? :l

For I am seriously not sure what I am to believe anymore

Yeah, they could have - but why?

It makes more sense to have everything unlocked on its own system.
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NAkeshIa BENNETT
 
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Post » Sun Feb 13, 2011 7:25 pm

Yeah, they could have - but why?

It makes more sense to have everything unlocked on its own system.


The clothing item one does not make sense to me, but eh, who knows what Splash is thinking..

They could've changed it becuase they saw the same thing as me? Who knows

The thing is that if you unlock EVERY clothing item by leveling, then there really wont be any ''exotic looking'' players, if you however reward these ''10 archetype bound'' sets through the campaign, and the ''stand alone / 2 piece / whatever piece'' items through challenges (easy or hard, any of them) through challenges not everyone will be arsed to complete / can't complete, then there will be these ''check that guy out'' moments
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krystal sowten
 
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Post » Sun Feb 13, 2011 2:28 pm

The thing is that if you unlock EVERY clothing item by leveling, then there really wont be any ''exotic looking'' players,

Sure there will;

Ex.
I beat both campaigns, and by doing so, leveled up my character and unlocked a bunch of clothing options.
I create a new character and put said clothing options on him. Even though he is a low lvl character, he has access to high level or "exotic" gear.

Clothing options (which are completely aesthetic) shouldn't involve having to jump through hoops or do anything special to obtain them, since they offer no difference in gameplay. It seems more viable that weapons and attachments should be something that players should have to "work" for, to some degree.
Also, having something important like weapons and attachments tied to Challenges, (which are essentially training missions) makes it more likely that players would actually play them - they get a cool reward for learning how to be a better player - win win.
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Lyndsey Bird
 
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Post » Mon Feb 14, 2011 3:52 am

Sure there will;

Ex.
I beat both campaigns, and by doing so, leveled up my character and unlocked a bunch of clothing options.
I create a new character and put said clothing options on him. Even though he is a low lvl character, he has access to high level or "exotic" gear.


It's still something everyone will have, and in a couple of days everyone will have seen, I don't see that as ''exotic'' or ''awe-spiring'' - I still think there will be un-archetype bound items from challenges, and I will hold onto that til release so I can see for myself, or that a developer strictly says ''no''
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Liii BLATES
 
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Post » Mon Feb 14, 2011 3:47 am


Clothing options (which are completely aesthetic) shouldn't involve having to jump through hoops or do anything special to obtain them, since they offer no difference in gameplay. It seems more viable that weapons and attachments should be something that players should have to "work" for, to some degree.
Also, having something important like weapons and attachments tied to Challenges, (which are essentially training missions) makes it more likely that players would actually play them - they get a cool reward for learning how to be a better player - win win.


Items that are only cosmetic, that doesn't do anything are the things I see should come from challenges in this case, fight/work through the challenges and you will be rewarded with items that not everyone will be arsed to get or can't get becuase the challenge is too hard, and the article said that attachments will come from the challenge mode too, so it still fills out the ''something necessary to work towards'' spot, while the guns will be unlocked in a way similiar to Call of Duty, that seems better than anything to me
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Jani Eayon
 
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Post » Mon Feb 14, 2011 12:09 am

Grrr. It's getting impossible to make heads or tails of anything anymore. Sure, there's no reason to doubt the Devs, but it seems even they have their wires crossed sometimes. There's so many conflicting reports on some of the details that's it's almost not worth fretting about until the game is actually in your system and you're pressing the start button.
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Jessica Lloyd
 
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Post » Sun Feb 13, 2011 6:33 pm

It's still something everyone will have, and in a couple of days everyone will have seen, I don't see that as ''exotic'' or ''awe-spiring'' - I still think there will be un-archetype bound items from challenges, and I will hold onto that til release so I can see for myself, or that a developer strictly says ''no''

I think that there will be un archetype bound clothing items but its silly to think they will be from challenges Ham said they wouldn't be. Gut feeling vs Game designer.
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Melissa De Thomasis
 
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Post » Sun Feb 13, 2011 8:51 pm

check out this link for new screen shots and a new preview

[img]http://www.pcgames.de/Brink-PC-232019/News/Brink-Hands-on-Test-zum-Ego-Shooter-Eine-gelungene-Verschmelzung-von-Single-und-Multiplayer-Modus-813886/galerie/1494502/#?a_id=813886&g_id=-1&i_id=1494505[/img]http://n4g.com/news/709150/gdc-2011-game-developers-conference-live-blog-and-news


thanks!!! for the info i am so hungry to have it
.....



http://infowick.com/services/seo
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JeSsy ArEllano
 
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