I've read everything. Here are some things I noticed: (Part 1, too many quotes in one post)
And the shooting? Almost as good. Compared to the bristling intensity of everything else, the aiming unfortunately seems a tad off. It’s far from broken, just feels a wee bit sloppy after you leap gracefully across a 30-foot drop, only then to find your face meeting the floor thanks to sludgy aiming. We remain hopeful this can be tweaked in time for the game’s release on May 20th however.
I hope this is just his opinion, and not a general fact.
Throwing health to revive team-mates often sees syringes flying magically through walls to reach their target. Giving aid can also occasionally lead to awkwardness, as it sees you being drawn to them tractor-beam style. A couple of times I clicked the button only to be dragged unwillingly off a ledge as my more agile team mate leapt to a raised platform. It’s annoying.
Afraid that things like this could happen. Guess they will take out the bugs. Perhaps it won't happen if you get used to the game.
http://levelupnews.com/xbox-360/xbox-360-articles/preview-brink/
Imho, not such a good preview, very inaccurate.
Oh and all tattoos are permanent, so choose, but choose wisely.
Guess we can be 100% sure of this one now.
Soldiers will see ammo counters above players head, to make it easier to resupply teammates. (Confirmed in Richard Ham video)
The same can be said of the controls. The first thing you should do is when playing the game is go into the control menu. It's here that the game humorously informs you that if you are used to the controls of games like "Duty Calls" or "Green Chief" that you will have no problem with the standard controls of this game (you won't). If you feel like changing them up though, you are given free reign to map them as you see fit.
Very nice. I'll need to update the unofficial FAQ.
My favorite move in the game though is the slide. This is performed by running and hitting the crouch button, which propels your character forward in a low slide. Along with such navigational benefits as clearing low objects and moving quickly between bullet filled corridors, this move is also used as a weapon. Any enemy you hit with it (you can hit multiple enemies in one go) will lose a small amount of health and get knocked down. The damage is nice, but being knocked down in this game is as good as signing a death warrant as so much of it is reliant on speed.
Nice explanation of how the sliding works in one of the more recent builds.