New Brink Video

Post » Mon Mar 14, 2011 2:06 pm

Haven't even watched it yet but I figured I'd share. Most likely the same stuff we've all heard before but.. [censored].. I'm fiending here.

http://www.gametrailers.com/video/something-for-brink/711463
User avatar
~Amy~
 
Posts: 3478
Joined: Sat Aug 12, 2006 5:38 am

Post » Mon Mar 14, 2011 8:24 pm

Thanks good video.
User avatar
Naomi Ward
 
Posts: 3450
Joined: Fri Jul 14, 2006 8:37 pm

Post » Tue Mar 15, 2011 4:15 am

I think at 0:40 he said something about a rapidfire grenadelauncher
Is it true or just some kind of advertising?
User avatar
Emma Louise Adams
 
Posts: 3527
Joined: Wed Jun 28, 2006 4:15 pm

Post » Mon Mar 14, 2011 8:26 pm

It seems SD is staying true to their old formula, by making it possible to use only hip fire, if that's what the player wants.
User avatar
Tarka
 
Posts: 3430
Joined: Sun Jun 10, 2007 9:22 pm

Post » Mon Mar 14, 2011 9:27 pm

That's more like it a game for everyone. about bloody time someone made a decent FPS.
User avatar
Karl harris
 
Posts: 3423
Joined: Thu May 17, 2007 3:17 pm

Post » Mon Mar 14, 2011 2:05 pm

I think at 0:40 he said something about a rapidfire grenadelauncher
Is it true or just some kind of advertising?



I have heard rumors about this and it's not like as-fast-as a SMG or anything it's semi-auto. Say you shoot a grenade, you'll have to wait like 3-4 seconds before you can fire another one. Something like that.
User avatar
claire ley
 
Posts: 3454
Joined: Fri Aug 04, 2006 7:48 pm

Post » Mon Mar 14, 2011 10:50 pm

I think at 0:40 he said something about a rapidfire grenadelauncher
Is it true or just some kind of advertising?

It's true, in the Choir of Guns video http://www.youtube.com/watch?v=tI4y2P0r7K0 you can see a regular grenade launcher 0:32 - 0:33, and an automatic one 0:58 - 0:59
User avatar
Laura Samson
 
Posts: 3337
Joined: Wed Aug 29, 2007 6:36 pm

Post » Mon Mar 14, 2011 1:51 pm

I have heard rumors about this and it's not like as-fast-as a SMG or anything it's semi-auto. Say you shoot a grenade, you'll have to wait like 3-4 seconds before you can fire another one. Something like that.

Oh :unsure: this is a interesting interpretation of "rapidfire", 3-4 second between shots

Edit:
thanks idk, the automatic one looks really nice. I hope it will be really rapidfire :evil:
User avatar
Christina Trayler
 
Posts: 3434
Joined: Tue Nov 07, 2006 3:27 am

Post » Tue Mar 15, 2011 4:16 am

I have heard rumors about this and it's not like as-fast-as a SMG or anything it's semi-auto. Say you shoot a grenade, you'll have to wait like 3-4 seconds before you can fire another one. Something like that.


No apparently it is full auto but not in the sence of (yes like you said) SMG more like a slow rate of fire like 16 rounds a minute or so.
User avatar
Umpyre Records
 
Posts: 3436
Joined: Tue Nov 13, 2007 4:19 pm

Post » Mon Mar 14, 2011 3:34 pm

Oh :unsure: this is a interesting interpretation of "rapidfire", 3-4 second between shots

I think he was exaggerating a bit, if you watch some gameplay with the normal grenade launcher you can see that 3-4 seconds is about how long it takes to reload, so I'd suspect the automatic grenade launcher be a bit faster.
User avatar
Skivs
 
Posts: 3550
Joined: Sat Dec 01, 2007 10:06 pm

Post » Mon Mar 14, 2011 4:54 pm

No apparently it is full auto but not in the sence of (yes like you said) SMG more like a slow rate of fire like 16 rounds a minute or so.

That's the fire rate of the normal one, 60/16 makes about 4 secondes, right?
User avatar
suzan
 
Posts: 3329
Joined: Mon Jul 17, 2006 5:32 pm

Post » Mon Mar 14, 2011 3:05 pm

I think he was exaggerating a bit, if you watch some gameplay with the normal grenade launcher you can see that 3-4 seconds is about how long it takes to reload, so I'd suspect the automatic grenade launcher be a bit faster.



I was. It was an estimate.
User avatar
phillip crookes
 
Posts: 3420
Joined: Wed Jun 27, 2007 1:39 pm

Post » Mon Mar 14, 2011 5:55 pm

Well to be honest no one really can say for certain cause all we have seen is a character fire it once so there is no telling how fast it can shoot. and yes my representation was abit under but you get that on these big jobs. :shrug:
User avatar
Amanda Furtado
 
Posts: 3454
Joined: Fri Dec 15, 2006 4:22 pm

Post » Tue Mar 15, 2011 12:53 am

Cool to see the more adamant and forceful side of a dev. :laugh: HE SAID BAD WORDS

Also cool to see a 9.5 rating out of 600+ votes... people are obviously loving what they're seeing!
User avatar
tiffany Royal
 
Posts: 3340
Joined: Mon Dec 25, 2006 1:48 pm

Post » Tue Mar 15, 2011 3:07 am

Nice find. I like when hes talking about that [censored] sniper on the hill. Made me think of the Black Ops level Jungle and the infamous sniper hill.....
User avatar
Kat Stewart
 
Posts: 3355
Joined: Sun Feb 04, 2007 12:30 am

Post » Tue Mar 15, 2011 12:07 am

WOAH! Rahdo looks weird without beard.
User avatar
Rodney C
 
Posts: 3520
Joined: Sat Aug 18, 2007 12:54 am

Post » Mon Mar 14, 2011 11:42 pm

Er, I already posted this lol.
http://bethblog.com/index.php/2011/03/09/brink-mega-roundup/
User avatar
Jade
 
Posts: 3520
Joined: Mon Jul 10, 2006 6:42 am

Post » Tue Mar 15, 2011 1:19 am

Er, I already posted this lol.
http://bethblog.com/index.php/2011/03/09/brink-mega-roundup/


Well considering I posted mine at 5 in the am and you posted yours at 8 pm, I think I have your time beat by a couple hours. :wink_smile:
But regardless of who posted first, if the other thread is getting more attention now the mods might as well lock this one.
User avatar
Chris Jones
 
Posts: 3435
Joined: Wed May 09, 2007 3:11 am

Post » Mon Mar 14, 2011 8:09 pm

this wa on another thread :( thought it was new
User avatar
Jennie Skeletons
 
Posts: 3452
Joined: Wed Jun 21, 2006 8:21 am

Post » Tue Mar 15, 2011 12:19 am

Regarding grenades (as Rahdo mentions in the vid) they have a much more tactical application in Brink, other than just "kill badguys." Grenades cause knockdown, which makes for great crowd control. And as far as the Grenade launchers go, fo anyone who is worried about "noob tubing" a direct hit with a grenade launcher will knock a player down, not kill them.
User avatar
Philip Rua
 
Posts: 3348
Joined: Sun May 06, 2007 11:53 am

Post » Tue Mar 15, 2011 4:58 am

Regarding grenades (as Rahdo mentions in the vid) they have a much more tactical application in Brink, other than just "kill badguys." Grenades cause knockdown, which makes for great crowd control. And as far as the Grenade launchers go, fo anyone who is worried about "noob tubing" a direct hit with a grenade launcher will knock a player down, not kill them.


That seems a little silly...

A direct hit from a grenade Launcher should kill no matter what. Blast radius is one thing but if you hit someone dead on there is no reason why they shouldn't be down for good.
User avatar
Veronica Martinez
 
Posts: 3498
Joined: Tue Jun 20, 2006 9:43 am

Post » Mon Mar 14, 2011 4:55 pm

That seems a little silly...

A direct hit from a grenade Launcher should kill no matter what. Blast radius is one thing but if you hit someone dead on there is no reason why they shouldn't be down for good.

You can't see the frustration and rise in rage-quits that would follow what you propose? If a player was wielding an AGL, and was just popping people center mass, one after the other, resulting in kill, after kill, you don't see the problem with this at all? I think it is ingenious that Splash Damage went the route of making GL's as much of a tool as they are a weapon.
User avatar
Emilie M
 
Posts: 3419
Joined: Fri Mar 16, 2007 9:08 am

Post » Tue Mar 15, 2011 5:19 am

^Agreed. One of the reasons I quit playing CoD was because people would run around with GL's and the scavenger perk and would just fire grenades randomly across the map because they never ran out of ammo for it. Honestly one of the most frustrating game mechanics.
User avatar
GPMG
 
Posts: 3507
Joined: Sat Sep 15, 2007 10:55 am

Post » Mon Mar 14, 2011 3:39 pm

If you want to limit people going nuts with a GL limit the amount of ammo that can be carried and make sure there is no way to cheat the system by allowing people with GLs to pick up limitless ammo.

It just seems silly to let people survive a direct hit with a grenade launcher or any grenade for that matter. I know it is not real life but explosives are explosives.
User avatar
Emma Parkinson
 
Posts: 3401
Joined: Wed Jul 26, 2006 5:53 pm

Post » Mon Mar 14, 2011 5:02 pm

If you want to limit people going nuts with a GL limit the amount of ammo that can be carried and make sure there is no way to cheat the system by allowing people with GLs to pick up limitless ammo.

They could just be Soldiers and give themselves ammo or get ammo from other Soldiers. You can also reload at Command Posts.
User avatar
hannaH
 
Posts: 3513
Joined: Tue Aug 15, 2006 4:50 am

Next

Return to Othor Games