1. Map markers for settlement attacks or defend check point no longer showing up. Not a huge deal but sometimes with multiple attacks I forget about the other. The map marker was a way to remind me to go check out the other. Plus with the check point ones, not sure which direction it is, try following the gun shots but sometimes end up going the wrong way.
2. Has happened on a couple settlement attacks. Go there defeat enemies but do not get the completed message. Search the area for more enemies and cannot find any but it still says to defend the settlement. After leaving the area get the failed message. I know in the past I have found enemies way outside the settlement area and was able to get the clear but now they are just nowhere to be found.
3. I know its been mentioned before but maybe needs more attention. Night person. Night vision does not turn on/off when crouching. When crouched either have to open pip boy to initiate or wait a few minutes. Same when standing back up, will not turn off unless pip boy is opened or it takes a few minutes.
4. I noticed back in 1.3 there was a note saying that synth attacks on the castle were fixed if you were sided with the institute, which I am. On two occasions now I have had synth attacks on other settlements. Playing on hard difficulty it sends quite a few synths so now I get a warning about killing synths and if I get a bad rap with the institute who knows what will happen.
5. The repeating quest from the institute to clear areas of feral ghouls. I had one location of a settlement, in the past you could kill all the settlers and clear the quest. I did it once as I had only a few settlers there, but since have gotten it again, this was before 1.3. I never cleared it as that settlement had a large operation going on and seemed a but counterproductive to wipe out my settlers. So I never cleared it, now its stuck and cannot clear it. I don't know if a fix was introduced in 1.3 or 1.4, patch notes did not say. But I tried killing all the settlers after a save to see if it would clear, over 20 settlers and it will not clear.