» Tue Dec 21, 2010 8:54 pm
Here is some feedback for you Trancemaster. :^)
I love your Seyda Neen mod, the subtle changes you made to the existing city (new walls, new stairs to Arille's) are great and the new docks and houses feel like a natural part of the game. I do, however, have a few suggestions. You have added a lot of new, unguarded loot in the houses around the docks. IMO, it is far too easy for anyone to rob these homes of everything they have. I suggest that you add two or three Imperial Guards abd a pedestrian or two set to patrol the new areas of homes you've created so it's not so tempting. :^)
A couple things in your mod felt kind of unnatural, if you know what I mean. The Imperial towers at the docks have no doors (I assume because you did not build interiors for them). Although they truly are nice scenery, it feels very wrong in Morrowind to see something and literally have no way of getting there at all... Morrowind is a world, it is continuous and free; IMO towers that have no doors and cannot be entered are not desirable. I suggest you either add interiors for these towers, or else just delete them. There are other things you can use for nice scenery at the docks, and I do suggest that you make use of The Wanderer's "Dockside Clutter" mod/resource to prettify your docks. Also, I do like the haunted tower, but its location seems very weird, it's right in the city's center of transport. Everyone coming and going has to see this creepy tower! After a bit, I don't think *anyone* would be coming to Seyda Neen. ;^) I think the tower should be moved across the water away from the town somewhere. If it's anywhere in the town it seems to me that the guards would just take care of it, but with it outside the town it's convenient to ignore the place and let the townspeople whisper rumors about a haunted tower. By the way, is there any quest developed around this tower or the other Sixth House building in Seyda Neen? I really think there should be, if you need ideas for one then let me know and I can PM you something.
I also thought it odd that there were so many people and homes but so few proper businesses. How about less street peddlers and maybe a proper store or two, like a smithy, clothing store, or alchemist's shop? Another small thing I noticed was that you have huge trees growing all around the light house so that it's almost impossible for any sailing ship to see it, what's the point of a light house that can't be seen?! ;^) I suggest you simply delete the trees around the light house, maybe place a few stumps there for scenery instead. One last thing I noticed in Seyda Neen - Ildoni Harsinia in the Red Lantern seems to be placed too close to his chair, every few seconds he pops up into the air then settles back down onto the floor.
I hope you find this helpful. :^)