This project is now a part of my TC "New Morrowind" - http://www.gamesas.com/index.php?/topic/1116379-wip-new-morrowind/. WIPs won't be released as modular versions, I've decided to incorporate them in the TC.
Some of you might recognise me from my previous mod "New Seyda Neen" or from my other side-project "New Gnisis". Now I plan to expand my ideas to other areas too.
I want to make clear that I won't redo all the towns, but rather some that haven't had much attention before (Well Seyda Neen excluded). Hopefully they'll turn out as good as New Seyda Neen.
The aim for this project is to keep it as close to the vanilla game as possible. I'll try to be lorewise.
* New Seyda Neen 1.6 (RELEASED - NEW VERSION - AUGUST 26!)
To be honest I’ve never liked the atmosphere in Seyda Neen. Some shacks, a shop, a few imperial guards, and Fargoth, that’s it. In search for various mods out there,
I happened to stumble across a few, which were supposed revamp Seyda Neen into something far more exciting. Sorry to say I found none which still had caught the
spirit of the original game. Mostly the mods were too large or didn't fit lorewise. That’s the reason why I’ve created this mod: New Seyda Neen.
Futures
* 13 new shacks with fully furnitured interiors.
* 2 New Taverns: The Evil Mudcrab & The Red Lantern.
* Docks with a shipmaster offering travel service to various destinations
* A new Imperial Barracks
* Several new traders & much more!
Version history: 1.6
* Moved the Haunted Tower to a better location outside Seyda Neen
* Made some changes to the docks
* Added a new Imperial Barracks
* Several small issues fixed
Screens
http://i48.tinypic.com/2m85tsl.jpg
http://i46.tinypic.com/15czx3r.jpg
http://i45.tinypic.com/2w4g2rr.jpg
http://i50.tinypic.com/2zfra7q.jpg
Download
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5057
* New Gnisis 1.2 (RELEASED - NEW VERSION!)
I could probably paste & copy the text from my New Seyda Neen mod since this will be made in the same fashion. To put a few words to it I've never liked Gnisis.
It was a quite boring "village" with an egg-mine, a fort of sorts and a temple with the Vivec ash-mask. I hope to get some response regarding bugs/glitches in this first version.
Version History 1.2
* Fixed some bugs
* A few changes in terrain
* Added some NPCs in the "bar" area.
* Do you fear the darkness? Well fear not! I've added some streetlights around the city.
Screens
http://i50.tinypic.com/23h21qv.jpg
http://i50.tinypic.com/259dg78.jpg
http://i47.tinypic.com/2mzxy10.jpg
http://i48.tinypic.com/9prp12.jpg
http://i50.tinypic.com/w1qsmw.jpg
Download
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8506
* New Caldera 1.0 (RELEASED!)
This mod were originally created by Loki The Grouch. I won't take credit for his work.
My edit will make several changes to this mod, some of them can be seen down below.
Futures
* Removed some doors that had no marker or lead nowhere.
* Smoother landscape for Caldera and its surroundings.
* Now cleaned with Advanced Mod Editor
* Corrected several things that were floating
* And much more
Download
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=135251&id=8676
- Trance