Well I finally got the mods needed to make a Dunmer not look like a grandmother and I have rolled up a displaced Ashelander. She was born after the Red Year so I needed someone that looks young.
Anyway I really want to mix some things up with this character, but not sure what would work well together. I’m thinking:
Light Armor – For my protection (Ashlander lore friendly)
One-Handed – For melee attacks (Dual Wielding Sword/Dagger )
Destruction – For ranged attacks (Focus on Fire)
Smithing – To buff protection and melee attacks
Alchemy – Healing and buff melee damage
My biggest concern is ranged damage. I plan on her being a fireball mage, but I do not think that even with perks Destruction will scale well with damage as much as a good bow and Archery perks does, especially with a x3 sneak attack. Should I also go into Enchanting in order to enchant my armor to buff destruction damage?
To be honest I really do not like using more than one of the Crafting skills (I generally use only Smithing) but this character is already looking at using Smithing and Alchemy and maybe Enchant? Is that going to make her just too powerful?
What are some other options? Thanks.