So, I started playing Skyrim again after nearly a two year hiatus. I played Skyrim heavily for the first year after release on PS3 and Xbox, then took a long break from it, while I built a gaming PC and learned how to manage a heavily modded load order in Oblivion and Morrowind. Someday I am going to mod Skyrim, but last weekend, after reading one of the threads here about s player returning to Skyrim, I had an itch to start a new character, which I did on the spot on my Xbox.
So, this thread is to discuss my new character and solicit ideas from the community. The first issue I need input on is “health,” as in how many level-ups to take in health. But I am sure as I move forward with the character there will be other things to discuss, so I am not going to limit the thread to that one issue. Anything relating to the character or to returning to Skyrim after a long hiatus is fine.
Here is a brief summary of the character. He is an Altmer named Carpathian, who focuses primarily on destruction and restoration magic, as well as enchant. He is not going to go for zero cost spells (cause I think that is cheesy) but will need to reduce casting cost through enchant to be able to sustain wards and cast bigger destruction magic. Carpathian will also wear elven armor (cause he likes the look of it) at some point and use swords, but won’t be perking combat skills, instead, he will rely on his enchant skill to inflict enchanted damage with weapon strikes.
My plan is to play on apprentice. Two reasons for this: (1) so Carpathian will be able to kill enemies without having to spam too many destruction spells at them, and (2) so ward spells will be a little more powerful than vanilla. But I don’t want combat to be too easy, and I want to maintain a sense of danger, so the plan is not to put too many points into health. Higher difficulty levels just turn enemies into damage sponges, and I want a game where my character can kill in a few hits but can also be killed in a few hits (but hopefully more than one, unless it is a boss or briarheart power attack).
The question becomes, how much health is too much and how much is not enough. The plan is to play DiD, and I’d like to keep the character alive a while. Right now the character is level 8 and I have only put 10 points into health. This seems like more than enough at present, but as the character levels are there certain levels where things suddenly become more difficult and should prepare by putting more into health before that level?
I’d hate to be one hit killed by something less powerful than a boss or briarheart power attack (or dragon bite) and loose the character in a surprise situation simply because I did not put enough points into health. But once you put points into health, they cannot be taken back, and I don’t want the character to be too overpowered, which could easily happen on apprentice difficulty.