Necromaner/Conjurer that Dual Wields Bound Swords. Alteration for the indirect Perks like Magic Resistance. Cost Reduction Perks in Conjuration and Alteration can mean only needing to invest into Health. Wearing Robes is viable and helps with reducing the recasting of a Flesh Spell or Bound Weapon, and Summons.
The build is very simple - One Handed, Conjuraion, and Alteration.
There is no need for Enchanting, but there will be enough Perks at higher levels to easily allow Mastery.
Smithing at all is completely optional.
Alchemy can be used to give the Bound Weapons a little more bite, but is not required.
Even played with a Staff (for a ranged attack) can help level Enchanting when the staff is recharged. Archers do not like burning to death.
Conjuration has a few unique aids in Game, like the Necromancers Amulet (even if the Amulet is not very good at lower levels with an inexperienced Dual Wielder).