New Class "Skirmisher"

Post » Sun Mar 02, 2014 4:02 pm

I propose they add a new class to satisfy the complaints that all current classes are magic based, as well as giving another option :D. All abilities in this class would be stamina based. As most of these abilties already have suitable animations they should require much less work.

Ultimate: War Cry

War Cry buffs nearby allies by increasing their stamina, magicka, and health regen rates for 10 seconds. Allies can activate the "Rallied" synergy within 5 seconds to sacrifice these buffs for a moderate heal. Enemies in melee range are briefly stunned. Does not stack with Second Wind.

Abilities:

1. Cheap Shot:

Do damage and immobilize the enemy for 3.5 seconds. Range: 5m

Morph 1: Heavy Blow:

Also Knocks back.

Morph 2: Foul Play:

Also lower target's armor for the duration

2. Cutting Blade:

Throws a blade at a nearby enemy, dealing damage and additional bleed damage over time. Range 15 meters.

Morph 1: Poisoned Blade

Damage becomes poison and damage over time is increased

Morph 2: Crippling Blade

Also snares 40% for 5 seconds now

3. Determination:

Take a 10% less damage for 20 seconds.

Morph 1: Iron Will

Additionally Crowd Control durations are reduced by 20%.

Morph 2: Unrelenting

Damage is increased by 10% while active.

4. Shrug it off

Heal self for a small amount.

Morph 1: Unstoppable

Gains a small damage shield.

Morph 2: Second Wind

Gives a 20% stamina buff for 10 seconds.

5. Tactical Strike

Next attack does 20% bonus damage

Morph 1: Hindering Strike

Enemy does 15% less damage for 10 seconds

Morph 2: Opportunistic Strike:

Increases attack speed by 30% for 10 seconds

Passives:

1. Conditioned: 0/2

+2% health and stamina regen

2. Adrenaline Surge: 0/2

+5% healing received when affected by Determination

3. Well Trained: 0/2

+2% damage

4. Inner Strength: 0/2

-8% ultimate ability cost

This is of course just what my poor ole brain has cobbled together. I'm sure it's not perfect and all values are placeholders.

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Tiff Clark
 
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