New Coverage

Post » Mon Nov 01, 2010 1:47 pm

UK ES fans, you are abandoning the rest of us. :sadvaultboy:
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Jade Barnes-Mackey
 
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Post » Mon Nov 01, 2010 11:50 pm

somebody post it on youtube :ohmy:
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Alexander Lee
 
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Post » Mon Nov 01, 2010 8:19 pm

Why? There's no game footage it's just a boring interview with no new answers..
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xxLindsAffec
 
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Post » Mon Nov 01, 2010 11:02 am

Are you Kidding Me, everything in that Interview with Screens are New to me. :intergalactic: :intergalactic:
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A Dardzz
 
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Post » Mon Nov 01, 2010 12:08 pm

I'm from the UK and watched it.

It's just the OXM journalist interviewing Bruce. Occasionally footage from the trailer is shown, but nothing new.

As far as I can remember he just talks about Radiant Story and how it isn't the soul way they are creating quests, they are still writing original ideas and only using Radiant Story if it fits well.


You aren't missing anything important!
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kirsty joanne hines
 
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Post » Mon Nov 01, 2010 2:47 pm

Well if someone told me how to record it macgyver style, using an xbox 360, Pc, 1 hdmi cable, 1 Component cable plus other random cables and no camera...
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abi
 
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Post » Mon Nov 01, 2010 6:25 pm

.
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Tiffany Carter
 
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Post » Mon Nov 01, 2010 2:13 pm

I'm from the UK and watched it.

It's just the OXM journalist interviewing Bruce. Occasionally footage from the trailer is shown, but nothing new.

As far as I can remember he just talks about Radiant Story and how it isn't the soul way they are creating quests, they are still writing original ideas and only using Radiant Story if it fits well.


You aren't missing anything important!

Sounds like they are still writing quests. Wonder how far they are in development?
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chirsty aggas
 
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Post » Mon Nov 01, 2010 6:19 pm

Why? There's no game footage it's just a boring interview with no new answers..

There's more to information than just gameplay footage. If you find interviews boring,well,fair enough....This is why some people have a go at bethesda or say they lie,because they don't read and listen,and only want to see gameplay or pictures. Thats up to you and others of course,but interviews can tell us much more than gameplay can ,most of the time.
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Emily abigail Villarreal
 
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Post » Mon Nov 01, 2010 9:52 pm

I'm surprised this hasn't made its way to Youtube yet.
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SiLa
 
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Post » Tue Nov 02, 2010 12:20 am

I'm surprised this hasn't made its way to Youtube yet.


It's nothing important it seems.
So I was kinda right! :D
I bet it's the same old screenshots.

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Leonie Connor
 
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Post » Mon Nov 01, 2010 4:53 pm

The forum generally tends to increase the hype of anything scheduled to be released, no matter how big or small. Even though there might not be anything new, would still be nice to watch! :)
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victoria johnstone
 
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Post » Mon Nov 01, 2010 3:38 pm

There is no new gameplay footage. Just clips from the previous trailer and bits and bats from shivering isles. It's basically saying NPC's and quests etc will be better in skyrim.
They know more on how to use the radiant AI and story better,and when and where it's needed. The NPC's will be alot more active,doing many things. He mentions about how they added juggling NPC/NPC's in shivering isles,which wasn't in oblivion. They can do alot more of that now,so it's more immersive. I like interviews alot,no matter how long or short.It gives us a chance to hear things from the horses mouth rather than ask confusing questions. The interview isn't groundbreaking,but it's still good to hear about such things,in my opinion anyway. :)


Slightly off topic: I forgot all about this. In the shivering isles footage they showed, ( i forgot their proper name,been a while ) flesh *-------* doing kicks and jumping kicks,so we had new animation in shivering isles too. But,my point is,does that mean that hand-to-hand as stayed in,with better moves and animations?.....i hope so :)
Just thought i'd add that :)
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gandalf
 
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Post » Mon Nov 01, 2010 11:46 am

Slightly off topic: I forgot all about this. In the shivering isles footage they showed, ( i forgot their proper name,been a while ) flesh *-------* doing kicks and jumping kicks,so we had new animation in shivering isles too. But,my point is,does that mean that hand-to-hand as stayed in,with better moves and animations?.....i hope so :)
Just thought i'd add that :)

What other animations did he talk about?
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Alexis Acevedo
 
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Post » Mon Nov 01, 2010 9:24 pm

What other animations did he talk about?

The video is up on youtube now. :)
He mentioned about AI and story.He mentioned about the NPC juggling etc. What you quoted was me saying that i forgot about some new animations that were in the shivering isles,i i hope they do more like that. I want hand-to-hand to stay,and when i saw the new kick and jumping kick animation in the shivering isles ( which i forgot about ) i got exicted about hand-to-hand combat for skyrim,that's all. :)
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WTW
 
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Post » Mon Nov 01, 2010 7:01 pm

I have no tech to record and upload it, but I'll write it up if enough folk are interested.

*Braces self*
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Lucie H
 
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Post » Mon Nov 01, 2010 8:47 pm

One bone a month for the next seven months is only seven bones. I'm sure there's more to Skyrim than seven little things they could show.


Yes but you can't swallow a bone whole...

There'd be more than seven little things revealed.
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Nick Pryce
 
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Post » Mon Nov 01, 2010 5:49 pm

I have no tech to record and upload it, but I'll write it up if enough folk are interested.

*Braces self*


Do it.
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Darlene Delk
 
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Post » Mon Nov 01, 2010 9:36 am

Yes but you can't swallow a bone whole...

There'd be more than seven little things revealed.


That's why you chew on it for a while.
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An Lor
 
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Post » Mon Nov 01, 2010 8:38 pm

Yes but you can't swallow a bone whole...

There'd be more than seven little things revealed.

Depends on the size of the bone. I can swallow fish bones whole and I know someone who can swallow an entire bone from a chicken (was either the wing or the leg, either way it's [censored] gross), so the better be pretty big bones, I'm thinking hip or femur.
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Noraima Vega
 
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Post » Mon Nov 01, 2010 5:03 pm

That's why you chew on it for a while.

Yes, I want bones haha!
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Len swann
 
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Post » Mon Nov 01, 2010 11:20 pm

I'm just curious as to what these "mistakes" are. I could care less about eyecandy if they're about to unload a dump worse than Oblivion's Radiant AI on us.


This is exactly why developers are tight lipped. What happened is fairly common. A more benign way of saying it is that a powerful new tool required a learning curve to get the best results. Once the learning curve was passed, previously generated work was reviewed and refactored. It's just how professionals go about doing things and is not indicitive of any real issues at the stage of development where the issue was tackled.
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djimi
 
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Post » Mon Nov 01, 2010 10:18 pm

The video is up on youtube now. :)



Can you give a link?
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Sammykins
 
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Post » Mon Nov 01, 2010 9:44 pm

Can you give a link?


http://www.youtube.com/watch?v=OES6BfhVPzE
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Ben sutton
 
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Post » Mon Nov 01, 2010 9:09 pm

After watching the video, it was clear to me that the Radiant "mistakes" he was speaking about happened a long time ago from Daggerfall to Shivering Isles. They've developed things more slowly with the Radiant Story tool since the mistakes he spoke about. I'm not worried; I want them to push the envelope and I expect glitches. That's the way it is in my open world games. I hope there aren't many and I hope there are as many patches as are needed.

:tes:
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Caroline flitcroft
 
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