When I export a vanilla creature and rebuilt it the exact same shape, can it be easily added to the old skeleton and keep the animations?
My (very unfinished) Nixhound is in this pose: https://lh4.googleusercontent.com/-FGDkBox9aKQ/VTUxXqNE8eI/AAAAAAAACGQ/9F4kI3aLYos/w1120-h840-no/nixhound_01.jpgand has the exact same proportions as I build upon the original mesh.
In the end I will have a proper low poly model together with new UV mapping and texture, in OpenMW even a proper normal map. Hopefully its easy to get the animations working too?
Sorry if this was asked before, search function is broken.