New Crimes & Crime System

Post » Thu Nov 04, 2010 4:03 am

I want to have alter egos, and one of the main things ive wanted is to see guards crackdown on skooma dens and whatnot.

I don't know about a full blown alter ego like Bruce Wayne - Batman but a disguise would be nice. I agree, we never really see the guards do anything besides go to guard duty and then the barracks. Apparently it was going to be a big part of Radiant AI but got scrapped because they couldn't get it right. I hope it makes a big return.
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Alba Casas
 
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Post » Thu Nov 04, 2010 1:48 am

I don't know about a full blown alter ego like Bruce Wayne - Batman but a disguise would be nice. I agree, we never really see the guards do anything besides go to guard duty and then the barracks. Apparently it was going to be a big part of Radiant AI but got scrapped because they couldn't get it right. I hope it makes a big return.
There should be no guard barracks and every guard should have a name, house, and family.
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sw1ss
 
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Post » Thu Nov 04, 2010 10:35 am

There should be no guard barracks and every guard should have a name, house, and family.

I think the only equipment provided to a guard should be a tabard with an insignia on it, for identification, for most places. Large cities like Solitude WOULD have equipment provided, however.
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kyle pinchen
 
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Post » Wed Nov 03, 2010 10:37 pm

I think the only equipment provided to a guard should be a tabard with an insignia on it, for identification, for most places. Large cities like Solitude WOULD have equipment provided, however.
I like that! Heck, back in the Roman Republic the actual army would only wear the equipment each member could afford, the guards should be even moreso.

And to that end, they shouldn't go fighting to the death for inconsequential reasons, like pickpocketing. If they see you pickpocketing and you pull out a daedric warhammer when they ask you about it, there's no reason to die for that.
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Robert Garcia
 
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Post » Thu Nov 04, 2010 9:10 am

they cities have a population of 100 or so because that the best they can do with a [censored] xbox with 512 mb of RAM but technically they are huge cities with thousands of people



The PS3 isn't any better. If I remember correctly, it's worse actually. The PC isn't necessarily any better either, just depends on your system. PC has the capability of being better."Power-wise, the PS3 and Xbox 360 are very, VERY close in capabilities. To just give you a brief little bit of education: * For one, their total RAM supply is more or less the same. (technically, the Xbox 360 has 522MB vs. 512MB for the PS3) It's double-edged here: the PS3 has an advantage for having a faster, more dedicated buffer for the CPU, but the 360 has the advantage that its GPU can access a full 512MB without the added latency the PS3 gets when the GPU needs to access the CPU's memory. (which is frequent, because in most games, the GPU needs more memory than the CPU, and on the PS3 both get 256MB)"And if they sold exclusively to PC, they wouldn't make much money. Console War ended, all 3 consoles svck in their own way.



I dont care at all i was just giving an example. and no for a PC you can easily get 8 Gb of RAM for 100$ but anyway. dont bother reply i wont start a console war for sure.



PC is the best, but not the most convenient. I personally wish I had the $100 to have 8GB of RAM, but it's useless considering my computer won't run it from a graphics standpoint. 05 Dell, would have to buy a motherboard to upgrade my video card, would have to buy a power supply to upgrade my motherboard, and a cooling system would be recommended with the new power supply. That's looking at about $500. Compared to $150 for an Xbox 360 or PS3. You get what you pay for, more or less.They all equally svck.


PLEASE NO CONSOLE WAR !!
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maria Dwyer
 
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Post » Thu Nov 04, 2010 10:25 am

I won't start a console war, because as posted above, all svck in their own special way.

Edit: perfect timing with changing signature. Perfect.
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Wane Peters
 
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Post » Wed Nov 03, 2010 7:38 pm

Guards have Better Tactics Like They are setting Roadblocks



LOL roadblocks, how will this stop somebody on foot?
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Benji
 
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Post » Wed Nov 03, 2010 11:41 pm

LOL roadblocks, how will this stop somebody on foot?
They won't be able to fast travel.
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Sophie Payne
 
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Post » Wed Nov 03, 2010 11:11 pm

One thing I will say is that if you can kill one NPC without the guards finding out, you can kill EVERY npc without the guards finding out, thus giving you unlimited gold and killing a lot pf the challange of the game
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Myles
 
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Post » Wed Nov 03, 2010 7:37 pm



Like staying for Couple of Days in Jail instead of Rest and then you get out it



'Cause that wouldn't be tedious would it.

I stole a spoon now I have to wait 1.5 hours realtime until 3 days have passed (20mins per in game day).

That is one thing that would have me running straight back to the shop for a refund, I only get about 2 hours a week on games as I have a family.

This will never be the case.
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Syaza Ramali
 
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Post » Wed Nov 03, 2010 10:56 pm

surely during a civil war with a lot of stressed guards they're going to be if anything more harsh on small crimes and misdemeanors. Think about it if your working overtime constantly vigilant for your city you're bound to get a little bit tetchy when you're dragged away by some screaming civilian because someones been caught pickpocketing.
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Catharine Krupinski
 
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Post » Thu Nov 04, 2010 10:40 am

I like the ideas people are putting up, especially about how due to the fact that Skyrim is in a State of civil war, the handling of criminals might be considerably different.

Let's say you break laws in one city, then flee to a city that is actually at odds with the city in which you broke the law. They might welcome you as a hero for disrupting the peace of their enemies. Also another idea someone brought up was that due to the chaotic state of affairs, it is unlikely that cities would realistically send out troops of guards far from the walls of the city to hunt you down - they need them back at home defending the city. This is why I think it'd be cool if a bounty system AGAINST you is used, so that common NPCs might turn you, or special bounty hunters/assassins are hired to track you down while you diddle around in the world.

This would add a new level of gameplay because then it wouldn't seem so easy to just sleep in a random camp site alone in the wild, you will want to make friends with campers (if you are a criminal, hopefully the bandits won't just attack you out of nowhere, and instead you can use diplomacy with them.) This would allow you to sleep with NPCs watching your back, so if a bounty hunter attacks you have time to react and prepare instead of waking up as soon as the bounty hunter/assassin is stabbing you in the belly with a dagger laced with sleeping poison.

It'd also be cool if the more higher class bounty hunters use tactics like following you from a distance in a cave, and jumping into the melee when things are already looking bad for you, or shooting you with a poisoned arrow from a distance and running off and waiting for you to reorient yourself and figure out what the hell just hit you. Someone mentioned attack dogs as well, that'd be cool if some bounty hunters actually used wolfhounds to track you down, making some encounters pretty epic, with dogs tripping and dragging you down while their master wails on you with his sword.

All in all, I loved being the badguy in Oblivion, but I never felt it was really much of a challenge and never felt "worried" that I might get caught. "Stop criminal scum! Will you pay your fine? Go on and take your time answering, I'll wait. Hopefully you don't try to cut me in half like you did my other 30 friends."
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leni
 
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Post » Thu Nov 04, 2010 7:24 am

'Cause that wouldn't be tedious would it.

I stole a spoon now I have to wait 1.5 hours realtime until 3 days have passed (20mins per in game day).

That is one thing that would have me running straight back to the shop for a refund, I only get about 2 hours a week on games as I have a family.

This will never be the case.

like i say it depends on what you have stolen a spoon is worthless so you should wait 1 hour(in gametime)
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Iain Lamb
 
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Post » Thu Nov 04, 2010 7:22 am

.
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Kat Ives
 
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Post » Thu Nov 04, 2010 3:46 am

You know, I think this game will have a huge ammount of content in it. But i don't expect minor things like this being implemented in it
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Brad Johnson
 
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Post » Wed Nov 03, 2010 10:12 pm

I originally posted this in another topic, but i think it holds true here too.


So long as you are famous enough. An official won't make speeches about a common theft from the marketplace from a no-name, but as you're fame increases and the severity of you're crimes grow then an official would take notice of you and act accordingly. I just hope you are able to go about you're business even whole being wanted, guards shouldn't be mind readers and memorize every wanted criminal in Skyrim. I think the entire system needs an overhaul, gate guards might notice more than a city patrol guard in terms of faces, but only if the word of the crime you committed has time to travel to another town. Killing a civilian on one side of the map, and then riding Puff the magic dragon to the other shouldn't make it possible for the guards to know of the crime. Have a set/variable time on the spreading of the crime based on location, witnesses, fame, and severity of the crime.

Make each position of guard specialize in his own area, the gate guard will have an easier time recognizing wanted criminals foreign to the city, than a city patrol guard who is more informed about crimes that happen within the walls of the city. Not to say that all of the guards should be dunces to any crime not within their parameters, simply that a guard will not have heard of a minor crime if it is outside of their area. An apple being stolen may attract the attention of the city patrol, but the gate keeper may be oblivious to the action.
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Brιonα Renae
 
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Post » Thu Nov 04, 2010 12:32 am

I originally posted this in another topic, but i think it holds true here too.


So long as you are famous enough. An official won't make speeches about a common theft from the marketplace from a no-name, but as you're fame increases and the severity of you're crimes grow then an official would take notice of you and act accordingly. I just hope you are able to go about you're business even whole being wanted, guards shouldn't be mind readers and memorize every wanted criminal in Skyrim. I think the entire system needs an overhaul, gate guards might notice more than a city patrol guard in terms of faces, but only if the word of the crime you committed has time to travel to another town. Killing a civilian on one side of the map, and then riding Puff the magic dragon to the other shouldn't make it possible for the guards to know of the crime. Have a set/variable time on the spreading of the crime based on location, witnesses, fame, and severity of the crime.

Make each position of guard specialize in his own area, the gate guard will have an easier time recognizing wanted criminals foreign to the city, than a city patrol guard who is more informed about crimes that happen within the walls of the city. Not to say that all of the guards should be dunces to any crime not within their parameters, simply that a guard will not have heard of a minor crime if it is outside of their area. An apple being stolen may attract the attention of the city patrol, but the gate keeper may be oblivious to the action.

Agree with this because i hate Psychic Npc's
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Mashystar
 
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Post » Wed Nov 03, 2010 7:40 pm

I like the ideas people are putting up, especially about how due to the fact that Skyrim is in a State of civil war, the handling of criminals might be considerably different.

Let's say you break laws in one city, then flee to a city that is actually at odds with the city in which you broke the law. They might welcome you as a hero for disrupting the peace of their enemies. Also another idea someone brought up was that due to the chaotic state of affairs, it is unlikely that cities would realistically send out troops of guards far from the walls of the city to hunt you down - they need them back at home defending the city. This is why I think it'd be cool if a bounty system AGAINST you is used, so that common NPCs might turn you, or special bounty hunters/assassins are hired to track you down while you diddle around in the world.

This would add a new level of gameplay because then it wouldn't seem so easy to just sleep in a random camp site alone in the wild, you will want to make friends with campers (if you are a criminal, hopefully the bandits won't just attack you out of nowhere, and instead you can use diplomacy with them.) This would allow you to sleep with NPCs watching your back, so if a bounty hunter attacks you have time to react and prepare instead of waking up as soon as the bounty hunter/assassin is stabbing you in the belly with a dagger laced with sleeping poison.

It'd also be cool if the more higher class bounty hunters use tactics like following you from a distance in a cave, and jumping into the melee when things are already looking bad for you, or shooting you with a poisoned arrow from a distance and running off and waiting for you to reorient yourself and figure out what the hell just hit you. Someone mentioned attack dogs as well, that'd be cool if some bounty hunters actually used wolfhounds to track you down, making some encounters pretty epic, with dogs tripping and dragging you down while their master wails on you with his sword.

All in all, I loved being the badguy in Oblivion, but I never felt it was really much of a challenge and never felt "worried" that I might get caught. "Stop criminal scum! Will you pay your fine? Go on and take your time answering, I'll wait. Hopefully you don't try to cut me in half like you did my other 30 friends."


Nice Idea and if your in the city were you are known as a Criminal,Guards from that city attack you
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Lisa Robb
 
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Post » Thu Nov 04, 2010 10:11 am

I'd actually love a tiered crime system like in GTA: anybody want to see the law sending elite Battlemagi after you?
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Lew.p
 
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Post » Wed Nov 03, 2010 7:37 pm

I'd actually love a tiered crime system like in GTA: anybody want to see the law sending elite Battlemagi after you?

Me. I agree with a lot of what's been said here.


I don't know if I would go all out. But haven't it a lot more complicated than ordinary guards coming after you if they see you sounds a lot more fun.


If you've killed 1000 guards. Someone high up has gotta think "hang on a minute, we better get somebody a little bit better to do the job".
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Emma-Jane Merrin
 
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Post » Thu Nov 04, 2010 11:53 am

i just hope they make prison cool...i would LOVE to role play as a prisoner...as long as that didnt mean walking around in my cell by myself for 30 minutes. -.-
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Jaylene Brower
 
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Post » Thu Nov 04, 2010 10:33 am

i just hope they make prison cool...i would LOVE to role play as a prisoner...as long as that didnt mean walking around in my cell by myself for 30 minutes. -.-


Unfortunately for your PC, romances in the vanilla game are out. Sorry... ;)
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Nicole Kraus
 
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Post » Thu Nov 04, 2010 1:29 am

I think that actually is a pretty good repercussion for being a criminal. Get wanted enough and guards will patrol the main paths and what not, setting up roadblocks or 'traps' or checkpoints or whatever you want to call them. It kind of forces the player to stray from the beaten path to avoid detection/ a fight with 5-10 leveled guards.

If you are a criminal, dont expect to go lollygagging all over the world without someone trying to stop you.


Ya and as collateral for these roadblocks, maybe it could slow trade and have some type of macro economic repercussion? Just an idea
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carley moss
 
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Post » Thu Nov 04, 2010 2:57 am

Something really annoyed me and surprised me the last time I played Oblivion:
Some NPCs knocked plates and food off the table in an inn, so I used the move key to try and drag them back onto the table. Naturally I was promptly arrested and had to reload a save.

Simply moving an item should not get you in trouble. If something fell on the floor and you picked it up in real life it wouldn't be considered stealing. Only putting the item in your inventory should prompt arrest in my opinion. In a house maybe I could see, but not in a shop or inn etc.
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P PoLlo
 
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Post » Thu Nov 04, 2010 8:10 am

So
The Crime System should be Better

Guards have Better Tactics Like They are setting Roadblocks
Guards will try to get you Surrounded
Guards won't get Unconscious just killed
Guards Will Attack with Horses & Armored Horses when High Bounty
Guards will try to Sneak Attack you
Guards Tries to Execute you
Difficulty of Guards get higher Depending on your Bounty
100 - 1000 Archers and Minor Guards
1000-5000 Minor Guards Archers And Horses
5000-10000 Roadblocks,Major guards,Archers,Horses,Minor Guards And Spies
10000-20000 Assassin's,Archers,Armored Horses,Major Guards,Battlemages,Minor Guards,Spies,Roadblocks and Wanted Posters
20000-50000 Knights,Assassins,Archers,Armored Horses,Major Guards,Battlemages,Minor Guards,Spies,Roadblocks And Wanted Posters

Some Guards putting Wanted Posters of you with Rewards so Peoples Tries to kill you for the Reward

Edit:Guards must not be Psychics maybe some Mages can be Psychics but guards no


Once you reach the highest bounty people around skyrim should know you permanently. If you work your bounty up so high you should be rewarded for such effort by being permanently remembered for being one of the worst criminals in Skyrim! People will recognize and comment on you or stray to the other side of the street to avoid you.

That would be very cool
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Alyce Argabright
 
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