You stated baldly that "the fact remains that with perks character variety will become much greater." I pointed out that nobody is arguing for attributes instead of perks, but for attributes in addition to perks. It is flatly, absolutely, unequivocally impossible for perks to offer greater variety than perks and attributes. Since perks and attributes is the position for which we're arguing, perks and attributes is the position you must address.
Therefore, any nominal gain in variety from exclusively attributes to exclusively perks is entirely beside the point.
And you're repeating yourself with your head in the damn sand. I told you why attributes plus perks would not make a [censored] difference unless they were implemented in a way that was completely different from prior games, because as they're implemented in Oblivion and such the direct increases to magicka and fatigue invalidate a large part of what they did. I then went on to point out that doing so would run counter gamesas's goals for Skyrim. They
want your characters to start out the same and become different as you progress. Attributes that you pick at the start of the game would negate that goal.
Now, of course, they could set those attributes by race for you as they have in the past. Fine. Let's assume that. We still have to consider the way the attributes are implemented. It would have to change quite a bit for them to be retained and still be significant. For one thing they'd have to become far more important, because if they don't make a noticeable difference then they're dead weight. If the difference in damage you do with a sword at strength 10 or strength 20 can be overshadowed by the weapon you're using, it's kind of pointless to have strength. So we increase the effect it has. Now your character's strength is a major determinant of the damage he does. Those perks are less important now, aren't they? After all, your mace guy and your friend's axe guy have different perks that give you different advantages with those weapons, but if you ignore both of those and just use a Daedric sword that relies on your strength to do damage by the truckload then it's kind of pointless to pick the damn perks because you have less reason to use your plain old Elven mace over the Daedric sword. If the perks are to be emphasized as being the most important aspect of character ability then computationally speaking they should be just that, and that necessitates scaling back the importance of the attributes in the first place, and if they're going to be mostly useless then why include them?
Simplification is not a bad thing, damn it. The old adage "less is more" has some merit, but a better quote would be that "perfection is achieved not when there's nothing left to add but when there's nothing left to take away." New system makes attributes kinda pointless? Ditch the [censored] attributes, move on.