"It's new, it's different, and it frightens me!"

Post » Mon May 02, 2011 8:51 pm

Attributes are not gone!

Attributes are now Health, Magicka and Stamina. There are three attributes.

Health = Strength+Endurance

Magicka = Intelligence+Willpower

Stamina = Dexterity+Speed

(This is not official info, but a guess of what they are equivalent to, Dexterity and Endurance could be switched out)

Luck and Personality are gone and tied into perks, respectively. Start thinking about those three like attributes and you will see that attributes are still alive and well.

Why does NO-ONE listen when Todd says this?!

They have eliminated as many up-front character choices as possible (birth-signs) so that people don't get stuck with something they find they don't like, so that people grow into an archetype that is born of their own play-style, not of how they THINK they MIGHT want to play. It is much more organic and yes, scary, to think that the game is left up to more subconscious rather than conscious choices. This also means that race and gender choices will only count for not much beyond a few bonus perks, some disposition and cosmetics.

Why does anyone not question the fact that the perk-trees are birth-signs? Don't you imagine that whatever perk-tree you fill up first IS your birthsign? It all goes back to Fate vs Chance people. Listen with your ears and think with your brains and all will be well. :whistling:


I hope this to be the case (a reference would be great. Not that I don't believe you...just want to read up on it). And hopefully this gives credence to my belief that some perks will be modifiers on those new attributes that will then fuel the perk (ie: jump height, encumberance, character speed, etc)
User avatar
e.Double
 
Posts: 3318
Joined: Tue Jul 24, 2007 11:17 pm

Post » Tue May 03, 2011 8:08 am

I hope this to be the case (a reference would be great. Not that I don't believe you...just want to read up on it). And hopefully this gives credence to my belief that some perks will be modifiers on those new attributes that will then fuel the perk (ie: jump height, encumberance, character speed, etc)


The last time I heard it was yesterday in the G4 interview, it was also covered in the GI interviews. Pretty much anytime Todd has been interviewed and attributes are brought up he says they've done away with the old attribute system, because they are redundant, and have re-purposed those things into the three main attributes. He has never said that attributes are gone, just attributes as we are used to them (secondary multipliers) are gone.
User avatar
Kelvin
 
Posts: 3405
Joined: Sat Nov 17, 2007 10:22 am

Post » Tue May 03, 2011 10:55 am

I like the perks, I just don't like removing attributes. Because attributes can do so much more than increasing health bar, mana bar and stamina bar. If you say perks give you that ability now to do bigger things or resist more, then you have that right to that opinion and you are right in many ways. Attributes are more fundamental and don't require having a particular weapon/armor/magic set.

So this really won't affect Bethesda's big picture. Many people will buy the game including myself. And they will grow their fan base with the buzz. It just kind of dissapoints a few 'old school' RPG'ers like myself. But like I said, I'll still get it, and only the pre-order has been affected.
User avatar
JLG
 
Posts: 3364
Joined: Fri Oct 19, 2007 7:42 pm

Post » Tue May 03, 2011 10:56 am

The last time I heard it was yesterday in the G4 interview, it was also covered in the GI interviews. Pretty much anytime Todd has been interviewed and attributes are brought up he says they've done away with the old attribute system, because they are redundant, and have re-purposed those things into the three main attributes. He has never said that attributes are gone, just attributes as we are used to them (secondary multipliers) are gone.


Okay so the same things I heard then...just didn't know if you had read/heard something different from me. Anyway, thanks!
User avatar
OnlyDumazzapplyhere
 
Posts: 3445
Joined: Wed Jan 24, 2007 12:43 am

Post » Tue May 03, 2011 5:36 am

I'm still intruiged. By the removal of attributes; I'm wondering how they will handle encumbrance, run speed and other stuff not related to skills or health. If they don't handle these things at all I.E all characters will be equally charming, run the same speed and carry as much as everyone else it would lose some defining aspects of your character. Aslong as these things are still handled are in the game, attributes can rot in a corner for all I care. Sure it's nice to see a large numbers on how awesome your character is but is it really neccesary to see that? The same could be said for skills.
User avatar
Lucie H
 
Posts: 3276
Joined: Tue Mar 13, 2007 11:46 pm

Post » Tue May 03, 2011 12:36 am

Since when is moving forward automatically = Something Good? if your going to work and your car is facing your house, do you ram your house?

Since when is Change always for the better?


Its not about people fearing change, or wanting the old ways or whatever crap your trying to label concerned users who saw these changes coming a mile away, its Bethesda's design descisions taking the usual route of axeing things and replacing them like that inherently fixes things.


what about, Fix the old system, expand on it, address the flaws and add to it, not chop it down and hope the new thing does have its own issues which it will.

this is just another instance of Beth overcompensating...no not even over compensating just erasing everything and hoping the "new" way works I.E enchanting from Morrowind to Oblivion, Quests directions, Level scaling etc etc, this is not a conspiracy theory it isnt a "BETH svckS" bid I don't know anyone who would stick around on the forums if they hated bethesda so much.



Not literally walking forwards into a wall. That's just stupid. It doesn't add to your argument, it actaully detracts from it because it is so useless and irrelevant.

Thing is, they have fixed the old system. By replacing it with a new one :|. And so what if they erase everything and start again?? Why should they keep hammering away at a broken system, just because it's already there??
User avatar
Angus Poole
 
Posts: 3594
Joined: Fri Aug 03, 2007 9:04 pm

Post » Tue May 03, 2011 10:02 am

Call it some sort of skyrim sixth sense, but for some reason i thought the removal of stats was already confirmed, so i wast all that shocked.
User avatar
Amy Gibson
 
Posts: 3540
Joined: Wed Oct 04, 2006 2:11 pm

Post » Tue May 03, 2011 6:17 am

This sums up the people who are complaining.
http://www.youtube.com/watch?v=ZgIrXKpv2gw
User avatar
Anthony Rand
 
Posts: 3439
Joined: Wed May 09, 2007 5:02 am

Post » Tue May 03, 2011 3:24 am

I like the perks, I just don't like removing attributes. Because attributes can do so much more than increasing health bar, mana bar and stamina bar. If you say perks give you that ability now to do bigger things or resist more, then you have that right to that opinion and you may be right in many ways. Attributes are more fundamental and don't require having a particular weapon/armor/magic set.

So this really won't affect Bethesda's big picture. Many people will buy the game including myself. And they will grow their fan base with the buzz. It just kind of dissapoints a few 'old school' RPG'ers like myself. But like I said, I'll still get it, and only the pre-order has been affected.


I am an old school RPGer myself and I couldn't be happier, the only reason that stats of ANY kind exist is because anything less than numbers cannot accurately simulate the nuance of reality. So we have dice rolls and modifiers and multipliers and base stats and off-hand stats in order to compensate for the fact that what we are experiencing virtually (either in a game or on a tabletop) is not reality. On the other hand, it gives us a sense of control (and comfort), to be able to mathematically determine the outcome or at least the outcome chance of an action. Frankly, the less control and certainty one has the better. Think of all those MMO number-crunchers literally 'doing the math' on a raid-boss. I long for the day in games when there's really no way to determine if you can win/succeed or not, the only way to know is if you try.

If you think about health, magicka and stamina as more than just a 0-100 bar, and start thinking about them like attributes (ie: total stamina contributes to your run speed, carry weight, etc.) then you start to see that this system is far more organic and closer to that realistic, unpredictable experience that dice have always strived for.
User avatar
Josh Sabatini
 
Posts: 3445
Joined: Wed Nov 14, 2007 9:47 pm

Post » Tue May 03, 2011 7:08 am

You can't move forward if you don't try new things. Otherwise, you'd just be repackaging the same game over and over with a different title.



Since when is moving forward automatically = Something Good? if your going to work and your car is facing your house, do you ram your house?

Since when is Change always for the better?


Its not about people fearing change, or wanting the old ways or whatever crap your trying to label concerned users who saw these changes coming a mile away, its Bethesda's design descisions taking the usual route of axeing things and replacing them like that inherently fixes things.


what about, Fix the old system, expand on it, address the flaws and add to it, not chop it down and hope the new thing does have its own issues which it will.

this is just another instance of Beth overcompensating...no not even over compensating just erasing everything and hoping the "new" way works I.E enchanting from Morrowind to Oblivion, Quests directions, Level scaling etc etc, this is not a conspiracy theory it isnt a "BETH svckS" bid I don't know anyone who would stick around on the forums if they hated bethesda so much.



Every Elder Scrolls game has been torn down and built back up with only a single philosophical game direction of "Creating a World" behind it. To "Fix the Old System, Expand on it, and Address the flaws" would make an expansion pack, rather than a new game. We'd basically be stuck with the Madden NFL equivalent of an RPG franchise, and not even (Until recently) was the Final Fantasy series guilty of that.



Not literally walking forwards into a wall. That's just stupid. It doesn't add to your argument, it actaully detracts from it because it is so useless and irrelevant.

Thing is, they have fixed the old system. By replacing it with a new one :|. And so what if they erase everything and start again?? Why should they keep hammering away at a broken system, just because it's already there??


Thank you. At least some people understand what I'm trying to say.
User avatar
Juan Cerda
 
Posts: 3426
Joined: Thu Jul 12, 2007 8:49 pm

Post » Mon May 02, 2011 10:12 pm

R.I.P.
Classes, Birthsigns and Attributes. I will miss you...

It was fun starting my character with you in Tamriel, now I just have to choose Race and Gender and that's it... still RPG ? Yes, but I will miss you anyway...

Forgive us all the fuss about your death. Especially you, Attributes, you have flaws like all the others but I like you anyway.

Maybe I see you again in others RPG's... Thanks for all the fun ! It was great !...

Love...

:tes:


Impress upon the 3 superficial things that were retooled or redistributed (lol "Classes"), but ignore the Dozen or so tangible gameplay additions and call it simplified/casual'd.

I think this is why Game Developers face-palm when reading forums.
User avatar
Laura Simmonds
 
Posts: 3435
Joined: Wed Aug 16, 2006 10:27 pm

Post » Mon May 02, 2011 11:01 pm

Diss the idea of perks adding nuance? I'm skeptical yes...but I'm being open to it. The argument I'm making is that the former system has alot of nuance, and that as of now, it seems to me to have more, and that that is important to me. Further, with the information we currently have, I prefer the old system as of right now.

You're making claims about perks adding more depth and that attributes add nothing, which is completely indefensible. You have no idea what these perks are, nor how they go about adding more nuance, nor how said perks would compare to the old system. Nice argument. Your infallible logic has compleletly won me over.


Or course with the information we've been given you're going to prefer the old. You've played the game with the old system, and we've been released a tiny fragment of information about how the new system will work. It's akin to saying you'd rather a fully built, but flawed house, as apposed to the foundations of a new house. Because that's all we know of the new system. Of course you're going to choose the house over a foundation, but what happens when the foundation turns into a newer, much more awesome house later on?? :|
User avatar
Brian Newman
 
Posts: 3466
Joined: Tue Oct 16, 2007 3:36 pm

Post » Tue May 03, 2011 6:57 am


If you think about health, magicka and stamina as more than just a 0-100 bar, and start thinking about them like attributes (ie: total stamina contributes to your run speed, carry weight, etc.) then you start to see that this system is far more organic and closer to that realistic, unpredictable experience that dice have always strived for.


If stamina contributes to run speed/carry weight, then I either missed this detail, or it hasn't been specified yet.
If mana then is supposed to increase your magic attack and magic defense, then I suppose they will also detail this.
These don't flow in what a health, mana, and stamina bar are traditionally tied to in RPGs. HP how much life you have until you die, mana how much magic you can use before you can run out. Stamina how much you can exert yourself before...

So as a warrior, do I need to increase my mana bar in order to get more magic defense? Or do I need do I need to wait for a perk to appear to do it now.

The big telling thing will be to see how a Level 1 Male Nord and a Level 1 female Elf deal with a sewer rat. If they both hit it with their fist and the rat takes the same damage, then I know attributes are truly lost as their strength difference does not matter.
User avatar
Jeffrey Lawson
 
Posts: 3485
Joined: Tue Oct 16, 2007 5:36 pm

Post » Tue May 03, 2011 11:04 am

Every Elder Scrolls game has been torn down and built back up with only a single philosophical game direction of "Creating a World" behind it. To "Fix the Old System, Expand on it, and Address the flaws" would make an expansion pack, rather than a new game. We'd basically be stuck with the Madden NFL equivalent of an RPG franchise, and not even (Until recently) was the Final Fantasy series guilty of that.




aaah ok so -your- trying to tell me that every installment of TES handled Attributes differently, and spells and dialog etc etc?

because last I checked those remained the same since Oblivion, and their flaws weren't addressed or improved upon instead things got shaved back, Beth Didnt address a thing, they tore it up on Skyrim I don't know why your munching Todds words like their the bible, Beth didnt break everything down and rebuild it save for their engine and the world created. and as far as Todd is concerned (because he's the ONLY person who said that) He was only around since morrowind, every improvement and advancement that came in the TES series has been a result of Time, Madden and COD arent even applicable here because they rehash the same tech and slap on new paint and call it a game, the only thing torn down and rethought was the Tech, now they are shaving things further, adding perks instead of having that supplement and stronger more viable system. its been 5 years, 2 years was stated to have been spent on Dragons, and dual wielding wasnt even in the initial product until fairly recently, so don't tell me they couldn't have done something sensible instead of substituting it for arbitary features that are just being brought to the forefront (because they were availible in Oblivion and the only control you had over them was your skill) and slapped a choose me tag on it.
User avatar
Anthony Diaz
 
Posts: 3474
Joined: Thu Aug 09, 2007 11:24 pm

Post » Tue May 03, 2011 8:47 am

Or course with the information we've been given you're going to prefer the old. You've played the game with the old system, and we've been released a tiny fragment of information about how the new system will work. It's akin to saying you'd rather a fully built, but flawed house, as apposed to the foundations of a new house. Because that's all we know of the new system. Of course you're going to choose the house over a foundation, but what happens when the foundation turns into a newer, much more awesome house later on?? :|


Then I'll do what I said I'd do and embrace the new system.

What happens when the new house is saggy and the toilets are backing up?

I'll remain open but skeptical until I learn more about the system. In the mean time, at least I have a roof over my head.
User avatar
Isaac Saetern
 
Posts: 3432
Joined: Mon Jun 25, 2007 6:46 pm

Post » Tue May 03, 2011 5:48 am

Then I'll do what I said I'd do and embrace the new system.

What happens when the new house is saggy and the toilets are backing up?

I'll remain open but skeptical until I learn more about the system. In the mean time, at least I have a roof over my head.


Good. That is logical.

The thing is though, (not directed at you) most people here have already jumped to the conclusion that the house is saggy and the toilets are backing up, and they are using that as their argument for not liking the new system :shrug:
User avatar
Alyna
 
Posts: 3412
Joined: Wed Aug 30, 2006 4:54 am

Post » Mon May 02, 2011 11:33 pm

Or course with the information we've been given you're going to prefer the old. You've played the game with the old system, and we've been released a tiny fragment of information about how the new system will work. It's akin to saying you'd rather a fully built, but flawed house, as apposed to the foundations of a new house. Because that's all we know of the new system. Of course you're going to choose the house over a foundation, but what happens when the foundation turns into a newer, much more awesome house later on?? :|


Given what we know about Beth, given the kinds of things Todd repeatedly says in interviews for many years, and given the recent example of what they did going from Morrowind to Oblivion, the default position is clearly that the game has been dumbed down AGAIN. It's up to you to prove otherwise, which you can't do with the information given thus far.

I'm sure there were plenty of [censored] cheer leading Beth back in 2006 as well, and it wasn't until much later they admitted that Oblivion was a huge step back in RPG game design.

All I've seen so far in Skyrim is pretty stuff. Pretty textures, pretty landscapes, pretty menus. We've gotten vague references to actual substance (which is what separates RPGs from all other games), but I have yet to see first-hand any real depth. Perhaps by E3, one of us will be proven wrong.
User avatar
Monika
 
Posts: 3469
Joined: Wed Jan 10, 2007 7:50 pm

Post » Mon May 02, 2011 7:44 pm

Or course with the information we've been given you're going to prefer the old. You've played the game with the old system, and we've been released a tiny fragment of information about how the new system will work. It's akin to saying you'd rather a fully built, but flawed house, as apposed to the foundations of a new house. Because that's all we know of the new system. Of course you're going to choose the house over a foundation, but what happens when the foundation turns into a newer, much more awesome house later on?? :|


Very nicely said. A very simple way to sum up the baseless points and fears of those who argue for the old, established ES ways.

If I might add to it; this new foundation is also being constructed to better fit into a new 'landscape' for a new game. It's construction is purposely built with the new combat and gameplay elements in mind, so that the system, as a whole, can feel more natural, responsive and can run more smoothly to create a richer, more rewarding and customized experience.

People are only focusing on what's been taken away and can't fully appreciate all that will be gained from the new design until they play the game.
User avatar
No Name
 
Posts: 3456
Joined: Mon Dec 03, 2007 2:30 am

Post » Tue May 03, 2011 8:25 am

Given what we know about Beth, given the kinds of things Todd repeatedly says in interviews for many years, and given the recent example of what they did going from Morrowind to Oblivion, the default position is clearly that the game has been dumbed down AGAIN. It's up to you to prove otherwise, which you can't do with the information given thus far.

I'm sure there were plenty of [censored] cheer leading Beth back in 2006 as well, and it wasn't until much later they admitted that Oblivion was a huge step back in RPG game design.


And it' all Todd's fault of course. It's not like he's the only who got skills in TES in the first place you know... (heavy sarcasm)

And FFS STOP USING THE TERM "dumbed down"


Also, given what we have seen of good games getting rarer, we might as well sell every gaming device we have, as there won't be any good ones after 2011.

You're not really helping your cause either. Oblivion had attributes and it was a step back... interresting.


Your lack of faith is disturbing


(I'll also give one of my old anologies: suppose you eat a burger everyday. The problem is, besides the bread, everything tastes bad in that burger. but you got some miracle sauce to make it taste good. Then you eat that everyday, and suddenly, someone removes the sauce, but serves you a burger WITH GOOD TASTE. most people will argue that they lost the sauce, and not even try the damn burger)
User avatar
Steve Bates
 
Posts: 3447
Joined: Sun Aug 26, 2007 2:51 pm

Post » Tue May 03, 2011 10:00 am

Given what we know about Beth, given the kinds of things Todd repeatedly says in interviews for many years, and given the recent example of what they did going from Morrowind to Oblivion, the default position is clearly that the game has been dumbed down AGAIN. It's up to you to prove otherwise, which you can't do with the information given thus far.

I'm sure there were plenty of [censored] cheer leading Beth back in 2006 as well, and it wasn't until much later they admitted that Oblivion was a huge step back in RPG game design.


Im pretty sure that was even stated in the 4th OXM podcast, but as usual They are pulling a monylux(spelling lol) and saying the old games was crap, way to go, just more PR talk. I mean its like people think those you are saying wait hold up are stupid and insensible for even saying anything despite the fact this happened before? but oh contrare we aren't really concerned about the game, we're just whiners and complainers with nostalgia glasses on, and I'd love to see someone dis a lover of Oblivion the same way the Lovers of Morrowind were and tell me something isnt right lol
User avatar
Richard Thompson
 
Posts: 3302
Joined: Mon Jun 04, 2007 3:49 am

Post » Mon May 02, 2011 9:53 pm

The whole feeling of some people not liking the removal of attributes is just because it was in past games even though the consolidation of all the attributes into three attributes (and possibly perks) and then the addition of perks gives much more customization, exponentially in fact. The feeling of despair over this change for some people all comes down to http://www.youtube.com/watch?v=ZgIrXKpv2gw&feature=related

and it wasn't until much later they admitted that Oblivion was a huge step back in RPG game design.


Oblivion was a step forward in RPG game design. The only thing that ended up being an issue was level scaling and that was fixed with subsequent games, level scaling does not in anyway make it a step back.
User avatar
Vivien
 
Posts: 3530
Joined: Fri Apr 13, 2007 2:47 pm

Post » Tue May 03, 2011 11:07 am

And it' all Todd's fault of course. It's not like he's the only who got skills in TES in the first place you know... (heavy sarcasm)


Oh, I'm sorry, was there someone else besides the lead developer I should be referencing when it comes to design decisions?

And FFS STOP USING THE TERM "dumbed down"


So...Oblivion wasn't dumbed down from Morrowind? Really? Good luck defending that position.


Also, given what we have seen of good games getting rarer, we might as well sell every gaming device we have, as there won't be any good ones after 2011.


In fact, I haven't even invested in the latest generation of consoles for this very reason. Games are getting noticeably worse.
User avatar
Sophh
 
Posts: 3381
Joined: Tue Aug 08, 2006 11:58 pm

Post » Mon May 02, 2011 9:07 pm

So hold on sleign your telling me even if Bethesda took their system further, reworked it and made it a sixy conglomerate of Attributes/Skills/perks of which all supplemented each other and offer untold parrallels of customization and made each and every aspect pivotal and integral to a player character would still say.


I don't like change.



Mkk,
User avatar
Melissa De Thomasis
 
Posts: 3412
Joined: Tue Feb 27, 2007 6:52 pm

Post » Tue May 03, 2011 11:35 am

Its like people are arguing if Dragon Age 2 was dumbed down all over again. God I hope Skyrim doesn't go the way of DA2.
User avatar
lauraa
 
Posts: 3362
Joined: Tue Aug 22, 2006 2:20 pm

Post » Tue May 03, 2011 1:56 am

What I think a lot of people are failing to realize is that the depth hasn't been removed...just shifted elsewhere and given life in a new way. I also think, after perusing the many perk vs. attribute threads which have spawned over the past two days, that people make the mistake of confusing subtelty and obscurity in a game element's design (mainly the attribute system), with depth. Sure the perk plus health/magicka/stamina system is more open and obvious in its design -- as in, you are made blatantly aware of the immediate effects that your customization will have on your character, but that hardly translates into less depth or complexity, in fact, I would venture to say that a greater range of characters are now possible with the new system, and also, that the choices you make in shaping your character from one level to the next are much more consequential, and force us to really think about the type of character we are trying to create. With only 50 perks for us to choose from a possible 280 and with the progressive nature of the 'perk trees', think about the amount of potential advancement and specialization that gets left behind. 230 defining perks will ultimately not be chosen in shaping your character's life -- can the attribute system say the same? Because even though it was useful, and perhaps accomplished many subtle combinations of things that the perk system cannot, the number of possible character types forged through its use may be more plentiful, but the range of possible character types is actually smaller, due to the fact that the variation that exists between one character and the next when using the attribute system has fewer noticeable, consequential and defining effects.


This is EXACTLY my oppinion. Have never been a fan of atributes cuz in the end they are all around 100 anyway. Alot like the skill system. I think the perks will tune a specific character so much more in terms of a fireball for a pure mage type and a fireball for a spells sword kinda guy.
User avatar
Facebook me
 
Posts: 3442
Joined: Wed Nov 08, 2006 8:05 am

PreviousNext

Return to V - Skyrim