R.I.P.
Classes, Birthsigns and Attributes. I will miss you...
It was fun starting my character with you in Tamriel, now I just have to choose Race and Gender and that's it... still RPG ? Yes, but I will miss you anyway...
Forgive us all the fuss about your death. Especially you, Attributes, you have flaws like all the others but I like you anyway.
Maybe I see you again in others RPG's... Thanks for all the fun ! It was great !...
Love...
:tes:
There.. is.. another.. role..play..errrrrrr
I just think it is sad that people seem to be OK with starting out as practically mr/ms blank-slate if things get complicated/customizable later in lieu of say, having customization/quantification/definition at both the beginning and with each perk/level up. What a concept. We all know the 5 minutes to make ones character is too much for today's gamers (much like the director of the Star Trek reboot saying one couldn't make a ST II again because "todays audiences wouldn't go see it' cop-out.
And this - begin quote:
From reading the numerous posts and article posted so far I have sort of worked out (I think) how a level up will be handled for my pure mage character
(These figures are for example purposes only and in no way represent the decisions that bethesda have made for the game)
At the start of the game I will have a set level of
Health = 30
Magicka = 30
Stamina = 30
No perks
At level 1 I get 2 points in each
Health = 32
Magicka = 32 +2
Stamina = 32
But I can also add another 2 points into one of the above
And I choose the perk 'Focused Destruction' a perk to increase my destruction skill damage by 5%.
etc etc.
>>>>>>>>>>>
How can you be playing a unique character when you start out with a 30-30-30 character versus a 20-40-30 character. Playing a 10-30-50 gives you no information besides their ability to take damage, ability to use energy to sprint and attack and their magic energy for magic attacks.
"Characters" in say, call of duty, doom, wolfenstein also have health, energy, and something for "odd" attacks.. bullets but it varies.. but each time the "character' is a carbon copy. I welcome with open arms customization (perks) at each level.. love it! as they modify what came before - tweaking one might say.. but if you are modifying a practical blank slate (using stats above identify the orc smasher, elf archer, and human smasher - you cannot as health/energy/magic energy is never ever used in real life to describe people other than those with A.D.D. I do not oppose perks. I oppose there being quantification and qualification of the character I am to take on the journey. And they cannot do it in the beginning with perks as mathematically if you say, start with 20 perks from the get go that "define"you..each level you get 1 perk and you've changed by 5% - you won't feel very different at all.. thus the sense of accomplishment is diluted thus joy at the hardship of a new level is diminished, etc,etc, etc hence perks have to be non-existent/few at the start. I can very well be very wrong. none of us know, but going by the variables available (health/energy/magic energy plus perk per level) there is very very little to differentiate Michael Jordan from Einstein other than their sword skill and their speechcraft skill.