Fished some information about Doom 4 on the interwebs, it's pouring all over the place, got this from ausgamers, more stuff being mentioned on twitter under #doom and #quakecon2014
- PC, Xbox One and PlayStation 4 confirmed, with 1080p 60FPS targetted on all platforms.
- It is built on the id Tech 6 engine, a new iteration of id Software's impressive tech.
- Levels demonstrated were set in a research facility on mars, true to doom's heritage.
- Shotgun, Plasma Rifle, Rocket Launcher and Chainsaw were present, with procedural/dynamic damage on enemies.
- A wheel interface was used to switch between the multitude of weapons.
- "its not about taking cover and letting your health regenerate", armour and health pickups were shown dropping from vanquished enemies.
- Focus was very much on combat with fast movement pace.
- Coloured keys and doors were mentioned, and a dead character's arm was ripped off to use a palm scanner.
- Enemies noticed include undead marines, imps, revenants, two barons of hell, a mancubus and pinky demons, Oshry described "whole rooms of demons".
- Double jumping was noted with a "light parkour" element", and some gory finishing moves.
- Oshry, who was instrumental in the recent remake of Rise of the Triad described the Doom demo as "slower for sure" than the original games, but noted that "Our ROTT was a straight 90s remake. This is definitely more evolved but still faithful.
http://www.ausgamers.com/news/read/3458519/doom-details-emerge-from-quakecon-2014
Stuff From twitter..
The style is a lot like Doom 3... Blood on the floors, particle effects everywhere. Troy Swanson (@gerphimum)
PC gamer..
The stream is off and it’s Doom 4 time. First up: the trailer we saw a few weeks ago. Next: exec producer Marty Stratton.
“The game is called Doom, not Doom 4. It’s an origin game, reimagining everything about the originals.”–Stratton
“The game begins just outside of a massive research facility on the surface of Mars.”–Stratton
Today’s reveal will focus on combat, which is what the team has been focusing on.
First combat mechanic: demons. Mechanical, corrupt, hell knights.
Second mechanic: guns. Conventional guns. “Big” guns. The double barrel shotgun got a round of applause.
Doom will focus on high-speed movement and run-and-gun. Just like the old days.
Just saw some stills of an exterior, street-size level. Some combat will be hand-to-hand.
There will be a live gameplay demo on stage.
Doom will run on idTech 6, according to Stratton. Will support 1080p, 60 frames per second.
Gameplay demo getting started. Tons of gray steel walls, flames, and a shotgun that is comically large.
A key feature will be stunning enemies with a shot, then smashing their face with your boots. It’s happened five times already.
A new twist on finding the yellow keycard: year off a corpse’s arm and use it to open a handprint scanner.
Breaking: barrels just exploded. Repeat, we have exploding barrels.
Doesn’t look like health regenerates. Enemies drop health when you squish them.
A demon just ripped the player’s arms off and beat him to death with them. The room is breaking out into a standing ovation.
An adorable custodial droid is trying to clean up all the blood. It is not succeeding.
The player is now exploring a dank, Mars cave system. This looks like some of the atmospheric horror from Doom 3.
The hand-to-hand kill moves are varied and fantastically gory. And here comes the chainsaw.
There’s a huge variety of enemies on display. Small demons swarming with giant bullet-sponges.
And the demo ends with the reveal of the giant, horned demon we saw in the teaser. An explosive demo, and more than we thought we’d see.
PC gamer also has an article up on it already which I'm reading right now..