I love building new areas in the geck/creation kit, and i love intense and challenging combat. In high anticipation, i'd love to hear some ideas regarding new interior cells for combat, to build on the existing world and make it more extensive. I've always been realistic in my goals and trying to balance work needed to create an environment, and time spent enjoying it. I do not attempt things that have too many unknowns or seem beyond the scope of a single designer. I'm just going to list the main things i've been going over in the wait for the geck release;
- The glowing sea is a really interesting area to me and offers lots of space to introduce tough interior cells that don't infringe on the existing game world.
- Inter-faction and inter-species fighting is not that common in the vanilla game, despite being a major feature of the engine. I would like to create more diverse dungeons, maybe even 3 different races like raiders, ghouls, robots all fighting each other.
http://imgur.com/a/LJJhz#0
Here are some images of the last thing i was working on, it should give you an idea of my design principles. I prefer symmetry and logic to increase the workflow, though have high ambitions toward large scale combat and extensive dungeon experiences of several hours. The main issue i ran into with this cell was getting LOD to produce a very distant and satisfying ocean horizon. I often run into issues simulating exterior cells, due to this i like to focus on interior cells and things i can easily achieve.
Would love to hear some of your ideas for new areas, particularly if you can reference existing architecture and game assets that you like.