It can only be called a "fix" if what was changed truly needed fixing in the first place. And that is a stance that is highly debatable.
Which is why I referred to it as a fix. Yes it is highly debateable, but in my opinion it is important for everything in a world to be explainable, including magic. Geographical zonations and climates are possibly the most important, since the land is the foundation of everything that occurs upon it: from the flora that grows there; the fauna that evolves to become acclimated to it; and the appearance and culture of the humanoid races that make it their home. These are all determined by factors mentioned above, such as the planetary position, the weather, the wind direction, the ocean currents etc, and on an Earth-like planet they must be Earth-like, unless some other viable explanation is given. If no explanation is given, then the world loses credibility and believability. All fantasy worlds take this well-known fact into account, and Bethesda are obviously striving to make their world as believable as possible with this change.
Some of the most successful fantasy authors, and my favourite authors because of it, even go to the length of explaining magic. Rather than just taking the stance of "magic is magic, and it exists because it does", authors like Robert Jordan and Steven Erikson describe the process by which magic is possible and performed, creating a more detailed and believable world in the process.
their world isnt bound by the same laws and limitations as ours so having skyrim,cyrodil, and morrowind be next to each other with different climates is completely plausible in the elder scroll universe.
It is only plausible, and only acceptable, if the reasons for the climates being in incorrect locations by Earth-standards in an Earth-like world are explained. And as far as I can tell, the only law and limitation of Tamriel that varies from our world is the inclusion of magic. Many authors use magic as a reason for deviations in climate and geography, but where this occurs they explain it, and it is certainly within the realms of imagination in a fantasy world to believe that magical influences can warp the appearance of the world on a large scale. Bethesda didn't take this route though. They changed the climate of Cyrodiil to fit with the laws of an earth-like world.
Unless you want to say magic is just a placeholder as well since it doesn't make sense in our world.
Either you don't understand what I'm saying, or you're trying to twist my words into something I'm not saying at all.
The 'placeholder' tag I used was referring to the lore of provinces that have not appeared in any of Bethesda's games yet, thus they have not been fully explored by Bethesda, and thus we shouldn't be the least bit surprised it this lore is changed and expanded upon when one of those provinces is presented in a game or book. Magic doesn't need to make sense in terms of 'our world', because there is no magic in our world. It has been added to Tamriel which is
based on our world. Anything can be added, provided it is made believable. What you can't do is take away building blocks such as the correlation of world biomes
without explanation.
Hopefully that clears things up a bit!
It's all my opinion, and of course
you're all entitled to yours! ^_^ I'm just trying to explain why the change was made, and (probably) why Bethesda thought it was neccessary. It's all in an attempt to make this world we love so much a more believable place. No doubt everyone's priorities for what makes a great fantasy world varies, but a realistic world has always been number 1 for me.