Holy crap, there is a lot of stuff between now anmd when I last looked. well, here I go:
Their heavy use of supernatural elements explains necromancy, magic, mythical creatures etc. Their heavy use of Earth-like parameters such as distance from the sun, eliptical orbit (seasons), nitrogen/oxygen based atmosphere, identical flora and fauna etc means it makes perfect sense to say that the layout of Tamriel's biomes must be similar to Earth's unless a well explained reason is provided.
The bolded stuff actually isn't true. There is no orbit of Nirn, Nirn is stationary. Oblivion flows like water around it and the sun, as a hole in the veil of Oblivion, moves around Nirn, and since Oblivion is a thing and not space, there isn't actually 'distance" between it and Nirn, at least not the way it works in the real world.
Now you're just making that stuff up as none of that stuff is even mentioned anywhere and btw that "sun" is hole between oblivion and mundus that makes it possible for the people of nirn to channel magic.
Basically this, yeah.
Yes, because it's sooo great how they have it now. :rolleyes:
In other words, Jungle is cooler because it isn't a Gondor rip off, which the Forested Cyrodiil was specifically designed to be. Therefore it should go back to Jungle. I'd rather have a jarring change back towards being interesting than have it be consistently generic.
Well events from TES I to TES IV happened in 40 years span. That pretty much shows that interresting things do happen quite close to each other.
Also, post-Oblivion crysis should be very interesting period from political point of view and the plot of the game probably would've been based on political intrigues. Bethesda apparently resorted to telling us what happened during hat time thorugh novels and (hopefully) IG books and other forms of lore. That is also a good way to do things
I just hope they don't make those huge time leeps to make more "facing apocalypse" plots justifiable. Too many of them can't be good
Point A: Lots of really interesting stuff happened, but virtually no technological or cultural advancement occurred.
Point B: I actually think the timjump is clever. TES is increasingly continuity heavy (why else would people be pissed about Oblivion ignoring as much established lore as humanly possible?) so having a game where a player could realistically influence the outcomes would play hell with Continuity and be too hard. So this way it can happen but not screw everything up.
Point C: Agreed Completely.
EDIT: Nevermind, I saw a pic of the old synopsis. Busted, Bethesda! here's the old synopsis. Since everyone already kiknows it, I don't see why they don't just leave their accidental hints: http://s56.radikal.ru/i151/0910/07/1139f395d0ce.png