New Elder Scrolls Novels thread #5

Post » Fri May 27, 2011 2:36 am

No clarification yet. I guess we'll find out in a little over a month, though.
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Jack Moves
 
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Post » Fri May 27, 2011 10:33 am

there's an small article in game informer talking about the newest novel coming out
and slight bad news Bethesda made Greg play Oblivion through a few times but nothing about Morrowind
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Susan
 
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Post » Fri May 27, 2011 1:48 am

there's an small article in game informer talking about the newest novel coming out
and slight bad news Bethesda made Greg play Oblivion through a few times but nothing about Morrowind

Well, I definitely would have liked for him to have played Morrowind, but maybe Oblivion is simply more important due to the story of the novel and the setting?
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Guinevere Wood
 
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Post » Fri May 27, 2011 5:32 am

there's an small article in game informer talking about the newest novel coming out
and slight bad news Bethesda made Greg play Oblivion through a few times but nothing about Morrowind

Yeah, I made a post about that yesterday. It's not all that bad. First off, at least Keyes played one of the Elder Scrolls games. I mean sure, the general consensus around here is that Oblivion is definitely the slimmest in the lore aspect, but it's not that bad and at least it's a start. Plus, the book takes place after the events of Oblivion which means it was a pretty logical choice of which game to play through.

Edit: Funny how one missing letter changed the meaning of my sentence quite drastically. Had to fix it. :P
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Adam Baumgartner
 
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Post » Fri May 27, 2011 1:41 pm

Release date?
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Ludivine Dupuy
 
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Post » Fri May 27, 2011 5:14 am

Release date?

http://www.amazon.com/Elder-Scrolls-Infernal-City/dp/0345508017
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Isaiah Burdeau
 
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Post » Fri May 27, 2011 3:25 am

What I'D like to know is if he read all the in game books.....
That would help him considerably with getting the 'flavour' right.
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Tiff Clark
 
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Post » Fri May 27, 2011 5:17 am

I'm wondering how many events from the games themselves will be referenced or important to the plot of the book?
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Kortniie Dumont
 
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Post » Fri May 27, 2011 2:50 pm

I want this book to stand on its own two feet, so the references should be curtailed. At this point, I've forgotten what ancillary crap might have happened in Morrowind and Oblivion. I couldn't care less about the slave situation or those graqe brothers from skingrad that get offed, and if he relys too much on past stories, he'll confuse the one he's telling.
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Dan Wright
 
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Post » Fri May 27, 2011 2:53 am

Unless he's totally cool and references happenings from the older games. Then he gets a cookie for being even more considerate than Bethesda is. 8)
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lillian luna
 
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Post » Fri May 27, 2011 7:53 am

As long as he doesn't create his own world, say that people are alive/dead that shouldn't be, or not refer to Cyrodiil as a Jungle, I don't care what he does and will go along with the adventure that I know it will be.
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neil slattery
 
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Post » Fri May 27, 2011 12:57 am

or not refer to Cyrodiil as a Jungle


I'm a little confused about this part. Do you mean you want him to say that Cyrodiil is a jungle? Or that Cyrodiil isn't a jungle?

Because as far as i'm concerned, despite the numerous lore inconsistencies that were found in Oblivion, Cyrodiil should no longer be considered a jungle. Although TES lore previously stated that it was, there had been so little work put into this province that changes were likely to expected. As they are of any province that hasn't yet been fully explored. This change also makes more sense geographically, having Cyrodiil portrayed as a fertile land of rolling hills and forest, with the cold climate of Skyrim to the north, and the warm climates of Elsweyr and Valenwood to the south, which is where your jungle begins. Switching from the tundra of Skyrim to jungles in Cyrodiil wouldn't make much sense, missing out a very common biome. Although this massive change in TES lore has riled more than a few people up, it certainly makes the world much more believable and immersive.

I would hope, and expect, that Keyes will assume Cyrodiil is a temperate region, as it was portrayed in Oblivion. Stating otherwise would contradict with Bethesda's work of updating and filling in Cyrodiil's lore, and alienate the many TES fans who have only played Oblivion. Like many have already stated, Keyes was asked to play through Oblivion, so it's safe to assume that he sees Cyrodiil as a temperate region anyway.
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Becky Cox
 
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Post » Fri May 27, 2011 12:50 pm

Although this massive change in TES lore has riled more than a few people up, it certainly makes the world much more believable and immersive.

Not really. More like the opposite. Changing something so drastically for no good reason doesn't make a world more believable.
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Jessie
 
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Post » Fri May 27, 2011 12:20 pm

Changing something so drastically for no good reason doesn't make a world more believable.


Very true. But changing something so drastically for a good reason (in this case, ensuring the world's geographical layout makes sense) does make a world more believable.

I think the key regarding TES lore is to keep in mind that most of the provinces haven't been fully explored by Bethesda yet, and compared to most fantasy worlds Tamriel is very young and unexplored. Until they create a game based in a particular province, any lore already set in that province will just be a placeholder and a foundation to build upon. In Cyrodiil's case, some of those foundations were changed for the better, with the biome being one of them. It didn't make sense for Cyrodiil to be a jungle.
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Iain Lamb
 
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Post » Fri May 27, 2011 1:06 am

It didn't make sense for Cyrodiil to be a jungle.

What? Why?
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BrEezy Baby
 
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Post » Fri May 27, 2011 1:55 pm

What? Why?


Tamriel is clearly an Earth-based planet, as almost all Fantasy worlds are. This approach has been proven to make fantasy worlds more believable, by giving the reader/player something to relate to (our own planet).

As a rule, the geographical landmass of this fantasy world must now relate to the Earth's, taking into account the equator, prevailing winds, weather, ocean currents etc, to create a realistic layout. A quick google image search of 'biomes' will show how these factors affect the geography of our planet, and with fantasy worlds so often having identical climates and planetary positioning to our own (including Tamriel), their own biomes should follow the same guidelines in order for the world to make sense. The only way a fantasy world can get away with having out-of-place biomes, is if the author creates a reason for this part of the world being out of character ('magical influences' being a big scapegoat here). If Skyrim is a cold climate, comprised of snow and tundra, then suddenly crossing a mountain range into jungle, without slowly progressing through temperate regions first, wouldn't make sense, and so would have made Tamriel less believable.

Bethesda fixed this with Oblivion, transforming northen Cyrodiil (and presumably also southern Skyrim) into Boreal forest, hence all the confierous woodland, and central Cyrodiil into temperate grassland and forest. As the world progresses further south, we find tropical and sub-tropical forests (jungles) inside Valenwood and western Elsweyr. Trust me, when Bethesda made this lore correction, it made the world of Tamriel much more believable. ^_^
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Thomas LEON
 
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Post » Fri May 27, 2011 6:06 am

What? Why?
Tamriel is clearly an Earth-based planet, as almost all Fantasy worlds are. This approach has been proven to make fantasy worlds more believable, by giving the reader/player something to relate to (our own planet).

As a rule, the geographical landmass of this fantasy world must now relate to the Earth's, taking into account the equator, prevailing winds, weather, ocean currents etc, to create a realistic layout. A quick google image search of 'biomes' will show how these factors affect the geography of our planet, and with fantasy worlds so often having identical climates and planetary positioning to our own (including Tamriel), their own biomes should follow the same guidelines in order for the world to make sense. The only way a fantasy world can get away with having out-of-place biomes, is if the author creates a reason for this part of the world being out of character ('magical influences' being a big scapegoat here). If Skyrim is a cold climate, comprised of snow and tundra, then suddenly crossing a mountain range into jungle, without slowly progressing through temperate regions first, wouldn't make sense, and so would have made Tamriel less believable.

Bethesda fixed this with Oblivion, transforming northen Cyrodiil (and presumably also southern Skyrim) into Boreal forest, hence all the confierous woodland, and central Cyrodiil into temperate grassland and forest. As the world progresses further south, we find tropical and sub-tropical forests (jungles) inside Valenwood and western Elsweyr. Trust me, when Bethesda made this lore correction, it made the world of Tamriel much more believable. ^_^
And to be fair, when they wrote the lore on what climate was what, they were just tossing darts at options on the wall. There wasn't really thought involved.
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Nick Pryce
 
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Post » Fri May 27, 2011 12:48 am

This is what happened to your jungle.

http://www.imperial-library.info/obscure_text/many-headed_talos.shtml
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Laura Shipley
 
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Post » Fri May 27, 2011 10:42 am

This is what happened to your jungle.

http://www.imperial-library.info/obscure_text/many-headed_talos.shtml

Yes, I already know that, but thanks.
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Alexxxxxx
 
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Post » Fri May 27, 2011 7:10 am

Tamriel is clearly an Earth-based planet, as almost all Fantasy worlds are. This approach has been proven to make fantasy worlds more believable, by giving the reader/player something to relate to (our own planet).

As a rule, the geographical landmass of this fantasy world must now relate to the Earth's, taking into account the equator, prevailing winds, weather, ocean currents etc, to create a realistic layout. A quick google image search of 'biomes' will show how these factors affect the geography of our planet, and with fantasy worlds so often having identical climates and planetary positioning to our own (including Tamriel), their own biomes should follow the same guidelines in order for the world to make sense. The only way a fantasy world can get away with having out-of-place biomes, is if the author creates a reason for this part of the world being out of character ('magical influences' being a big scapegoat here). If Skyrim is a cold climate, comprised of snow and tundra, then suddenly crossing a mountain range into jungle, without slowly progressing through temperate regions first, wouldn't make sense, and so would have made Tamriel less believable.

Bethesda fixed this with Oblivion, transforming northen Cyrodiil (and presumably also southern Skyrim) into Boreal forest, hence all the confierous woodland, and central Cyrodiil into temperate grassland and forest. As the world progresses further south, we find tropical and sub-tropical forests (jungles) inside Valenwood and western Elsweyr. Trust me, when Bethesda made this lore correction, it made the world of Tamriel much more believable. ^_^

It's to my understanding that Cyrodil only changed in Oblivion because of something involving Talos(a god intervening in their world) so the argument that "it should be a temperate climate because it makes sense" doesn't make that much since their world doesn't revolve around pure logic like ours.

And if you want to talk about biomes even further just look at the northern part of Morrowind, in the same lines of latitude of where Skyrim is located there isn't even snow even in the northern most areas
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Andrew Tarango
 
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Post » Fri May 27, 2011 1:25 am

It's to my understanding that Cyrodil only changed in Oblivion because of something involving Talos(a god intervening in their world) so the argument that "it should be a temperate climate because it makes sense" doesn't make that much since their world doesn't revolve around pure logic like ours.


You haven't thought that perhaps the story of Talos changing Cyrodiil was the fix? That rather than just changing the climate of an entire province and completely ignoring previous records, they saw fit to include a slight bridge in the lore? And it is a very slight bridge. I'm pretty sure this is for those people who have taken the placeholder lore of unexplored provinces as fact, and needed something else rooted in lore to explain the change.

Either way, the reason for Cyrodiil being a temperate region instead of a jungle is a different topic. The question was whether Keyes will describe Cyrodiil as a jungle or not, which is what my previous posts were explaining: he'll probably describe Cyrodiil as it appears in Oblivion.
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Olga Xx
 
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Post » Fri May 27, 2011 10:27 am

@ Darkstone. Talos's use of CHIM to alter the vegetation of Cyrodiil isn't a fix. It's a Divine retcon. It can only be called a "fix" if what was changed truly needed fixing in the first place. And that is a stance that is highly debatable. To be honest, I don't consider something http://www.imperial-library.info/pge/cyrodiil.shtml to be a simple lore placeholder.

However, I agree that they should continue to address Oblivion as no longer a jungle. Not because I agree with the original change, but the consistency of things doesn't need to get shattered a second time.
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Ice Fire
 
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Post » Fri May 27, 2011 5:56 am

Oblivion would have svcked if they had made the landscape predominately jungle.

I would also still argue that it does make more geographical sense (the temperate forested climate of the actual game) regardless of the inconsistencies of Morrowind's climate.

Also just because a region is at the same longitude and latitude (if we even can use these measurements seeing as it has been stated that Nirn isn't really a planet in the same way earth is) doesn't mean it can't have drastically different climates. You have to consider numerous factors such as winds, sea currents, geography such as elevation etc.
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Rachell Katherine
 
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Post » Fri May 27, 2011 2:06 am

Nevermind, was joking.
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Rach B
 
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Post » Fri May 27, 2011 1:54 pm

You haven't thought that perhaps the story of Talos changing Cyrodiil was the fix? That rather than just changing the climate of an entire province and completely ignoring previous records, they saw fit to include a slight bridge in the lore? And it is a very slight bridge. I'm pretty sure this is for those people who have taken the placeholder lore of unexplored provinces as fact, and needed something else rooted in lore to explain the change.

Either way, the reason for Cyrodiil being a temperate region instead of a jungle is a different topic. The question was whether Keyes will describe Cyrodiil as a jungle or not, which is what my previous posts were explaining: he'll probably describe Cyrodiil as it appears in Oblivion.

Apart from what thatoneguy said (theres a book in morrowind that describes it as a jungle as well i believe), the intervening of a god isnt a just some "fix" as you call it, it shows that, despite what you believe about it being just like our planet, their world isnt bound by the same laws and limitations as ours so having skyrim,cyrodil, and morrowind be next to each other with different climates is completely plausible in the elder scroll universe. Unless you want to say magic is just a placeholder as well since it doesn't make sense in our world.
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JLG
 
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