a New Engine for Fallout 4?

Post » Tue May 17, 2011 10:09 am

I put both ID4 and ID5 up because of a coment by the team working on ID5 that they felt that you could not have done fallout 3 with it, but that they could have with ID4, although I may have missunderstood.
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Mackenzie
 
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Post » Tue May 17, 2011 5:53 am

can you tell me all the differences in these engines and what games there for?
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Harinder Ghag
 
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Post » Tue May 17, 2011 10:49 am

Whatt enclave general said
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Jinx Sykes
 
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Post » Tue May 17, 2011 2:02 pm

Whatever engine that allows for map node system, optional FPP/3rdPP/Isometric/TB and can work with complex RPG mechanics.
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Paula Rose
 
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Post » Tue May 17, 2011 12:55 pm

(i'm for the one that makes us all happy, and i mean ALL)
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Dj Matty P
 
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Post » Tue May 17, 2011 1:12 pm

(i'm for the one that makes us all happy, and i mean ALL)

Can't please everyone though, will always be people that are gonna be pissed.
I'm most likely going to be pissed at the SPECIAL and number of skills again. :P
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Stephanie I
 
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Post » Tue May 17, 2011 12:16 pm

The internal combustion engine.
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victoria johnstone
 
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Post » Mon May 16, 2011 11:13 pm

Can't please everyone though, will always be people that are gonna be pissed.
I'm most likely going to be pissed at the SPECIAL and number of skills again. :P


(Well put, well put on the Can't please everyone point.)
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Nikki Hype
 
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Post » Tue May 17, 2011 4:44 am

From the ones on the list, I voted for the X-Ray engine. But it agree with Gabriels post.
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JaNnatul Naimah
 
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Post » Tue May 17, 2011 1:14 am

no nod type system (we already went over thise) why cuz you cant move around the entire wastland thats why and you dont even need to discover locations (actuly forgot if it lets you do that) im sure bethesda will make fallout 4 map huger than 3 and maby 2/3 of a state size
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Jason Rice
 
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Post » Tue May 17, 2011 2:48 am

no nod type system (we already went over thise) why cuz you cant move around the entire wastland thats why and you dont even need to discover locations (actuly forgot if it lets you do that) im sure bethesda will make fallout 4 map huger than 3 and maby 2/3 of a state size

it does let you move around the entire wasteland, you do need to discover locations, you uncover the map through traversing it, maybe 2/3 the size of Rhode Island, but no sandbox can cover entire states, that is why node systems are better for Fallout. plus the random encounter system is better.
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James Shaw
 
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Post » Tue May 17, 2011 3:07 pm

but there still the problem of making it work with a 3D system?
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Rebecca Dosch
 
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Post » Tue May 17, 2011 2:17 am

but there still the problem of making it work with a 3D system?

Why must everything be in 3D, Fallout and Fallout 2 had great sprites and animations, and i think Fallout 2 had some 3D as well.
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Janeth Valenzuela Castelo
 
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Post » Tue May 17, 2011 3:21 am

no nod type system (we already went over thise) why cuz you cant move around the entire wastland thats why and you dont even need to discover locations (actuly forgot if it lets you do that) im sure bethesda will make fallout 4 map huger than 3 and maby 2/3 of a state size



but there still the problem of making it work with a 3D system?

Just saying that you want a game with a node system, does not mean we want it to look exactly like Fallout 1 with 2D sprites and everything the worldmap involves.

I agree that random and special encounter will be much better, and travelling over huge distances, over a whole state or even states, instead of a scaled-down real-life city and the immediate area around it ala Fallout 3 and NV.
Outdoorsman skill would also be a good and needed skill, although I think it would be the Survival skill from now on.
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Jade Barnes-Mackey
 
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Post » Mon May 16, 2011 11:02 pm

but there still the problem of making it work with a 3D system?


What't the problem?
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Matthew Aaron Evans
 
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Post » Tue May 17, 2011 11:46 am

Personally i don't know much about engines, but I can almost guarantee that they are probably already working on FO4, or will be as soon as skyrim is done. I'd be willing to bet that FO4 will be out within a year or two of skyrim (seeing as how Skyrim came out about 2-3 yrs after FO3 and they needed to make an entirely new engine). I can't see them putting all that work into the Skyrim engine and not using it for another game. Personally I don't really care as long as its not the same one as 3/NV (was is called havoc or gamebryo? I cant remember...) and as long as what they use (if its not the skyrim one) doesn't make it take them longer to make FO4. Also. since the style of FO3 and Oblivion are so similar, Im sure it will be the same with 4+skyrim, meaning that if they use the engine, it should take them MUCH less time to make and release FO4, and while I liked oblivion and will be buying Skyrim, I much prefer Fallout and want the next game ASAP.
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Marine x
 
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Post » Tue May 17, 2011 5:34 am

Why must everything be in 3D, Fallout and Fallout 2 had great sprites and animations, and i think Fallout 2 had some 3D as well.


The only 3d they had was in the cutscenes, which were pre-rendered. Sort of like Toy Story. Fallout 1 and 2 couldn't handle more than 8 colors a sprite, which was typical for the 1990s.
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Cool Man Sam
 
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Post » Tue May 17, 2011 2:51 am

it does let you move around the entire wasteland, you do need to discover locations, you uncover the map through traversing it, maybe 2/3 the size of Rhode Island, but no sandbox can cover entire states, that is why node systems are better for Fallout. plus the random encounter system is better.


The only reason people have used map nodes is because past engines were not capable of making giant maps, maybe this engine can (Beisdes Bethesda who's to say?).

How is the random encounter system better? I mean back where everything was turn based and people could only do a certain amount of damage against you before it was your turn, sure it was better but would you really like it if you decided to go get a snack while you were waiting for the map to load and you got slaughtered by a radroach or something while you were gone? I wouldn't. (When I played New Vegas I left it running (not paused) to grab snacks, etc. and never died.
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krystal sowten
 
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Post » Tue May 17, 2011 1:01 am

The only reason people have used map nodes is because past engines were not capable of making giant maps, maybe this engine can (Beisdes Bethesda who's to say?).

How is the random encounter system better? I mean back where everything was turn based and people could only do a certain amount of damage against you before it was your turn, sure it was better but would you really like it if you decided to go get a snack while you were waiting for the map to load and you got slaughtered by a radroach or something while you were gone? I wouldn't. (When I played New Vegas I left it running (not paused) to grab snacks, etc. and never died.


I seriously doubt that any sandbox map would allow for weeks of travel time between settlements while still having a reasonable timescale. And I don't understand, why would you not pause the game when getting a snack? If you do not pause the game while you are not there, then it is hardly a flaw in the game's design or anything. That's just for the sake of convenience that can be remedied by pressing the pause button anyway.

I think we all know it will be the Creation Engine, and I'm fine with that. I hope it is heavily modified (more than it was for Fallout 3 and New Vegas) to accommodate the needs of Fallout, which I think includes a map node system.

What's so bad about a node system if the maps you travel between have areas to explore around them, but the worldspace would just be smaller than the main world of Fallout 3 or New Vegas? You can have Bethesda-style open worlds without feeling like you're completely tied to one region, and you can have a lot of varied environments.
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Amber Hubbard
 
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Post » Tue May 17, 2011 5:48 am

The only reason people have used map nodes is because past engines were not capable of making giant maps


Daggerfall, for one, begs to differ.

The nodes were a design decision.
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Phillip Brunyee
 
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Post » Tue May 17, 2011 2:34 pm

I seriously doubt that any sandbox map would allow for weeks of travel time between settlements while still having a reasonable timescale. And I don't understand, why would you not pause the game when getting a snack? If you do not pause the game while you are not there, then it is hardly a flaw in the game's design or anything. That's just for the sake of convenience that can be remedied by pressing the pause button anyway.

Because it was loading
I think we all know it will be the Creation Engine, and I'm fine with that.

Same.
What's so bad about a node system if the maps you travel between have areas to explore around them, but the worldspace would just be smaller than the main world of Fallout 3 or New Vegas? You can have Bethesda-style open worlds without feeling like you're completely tied to one region, and you can have a lot of varied environments.

I never feel tied down to one region, but in games with map nodes I feel bored to tears having to go through 3-4 loading screens to explore more than fifty feet of land.
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Wayland Neace
 
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Post » Mon May 16, 2011 11:45 pm

Whatever engine that allows for map node system, optional FPP/3rdPP/Isometric/TB and can work with complex RPG mechanics.

The orginal maping system is stupid.
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Eilidh Brian
 
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Post » Tue May 17, 2011 8:44 am

Why must everything be in 3D, Fallout and Fallout 2 had great sprites and animations, and i think Fallout 2 had some 3D as well.

WE ARNT IN THE 90'S OK.
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Vickey Martinez
 
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Post » Tue May 17, 2011 1:53 pm

The orginal maping system is stupid.


No it is not.
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chloe hampson
 
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Post » Tue May 17, 2011 12:39 pm

Daggerfall, for one, begs to differ. The nodes were a design decision.


Exactly. Because Fallout was intended to encompass several major locations over a span of hundreds of miles.

Because it was loadingSame.I never feel tied down to one region, but in games with map nodes I feel bored to tears having to go through 3-4 loading screens to explore more than fifty feet of land.


Did you even play Fallout 1 or Fallout 2? The original map-nodes were very fluid, and very quick.

The orginal maping system is stupid.


You don't say.
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dell
 
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