New Engine, No Mods?

Post » Fri Nov 06, 2009 4:45 am

If the game is good, why would it need mods?

Because perfection is unobtainable, and human beings are the only creatures foolish enough to try.
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Eileen Collinson
 
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Post » Fri Nov 06, 2009 1:41 pm

If we won't be able to mod it, I dare say it won't enjoy the longevity of previous Bethesda games that are modded.

bigcrazewolf
I hear ya. I still play Daggerfall and that doesn't have a construction set or anything with which to mod it.


Because perfection is unobtainable, and human beings are the only creatures foolish enough to try.
Very well put, Shadowbeast368.
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Beast Attire
 
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Post » Fri Nov 06, 2009 3:49 pm

If the game is good, why would it need mods?

Anything to make a good game last longer is a good thing. :)
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Leanne Molloy
 
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Post » Fri Nov 06, 2009 10:37 am

Anything to make a good game last longer is a good thing. :)

Indeed, and stuff like http://www.lostspires.com/ and http://www.nehrim.de/indexEV.html certainly helps too ^_^ Mods are used for far more things than just changing "flaws" to fit your own personal preferences. That said, I've barely played with any Oblivion or Fallout 3 mods at all and had very enjoyable game experiences without them.
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Bereket Fekadu
 
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Post » Fri Nov 06, 2009 5:55 am

BGS loves their modding community. They make their games as accommodating as possible, and completely support mods as it generates longevity and overall improvements to the gaming experience. You can be sure there will be a Skyrim Construction Set and this engine may even accommodate modders better than the last.
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Lauren Dale
 
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Post » Fri Nov 06, 2009 5:52 pm

I'd like to think Bethesda will have had the modding community at least in the back of their minds when developing their new engine, resulting in a model format exporter release, a construction set, and whatever plugin system they've developed (assuming it'll have changed much at all) all being features of the game, rather than something they have to tack on shortly before release.

In any case, I won't buy Skyrim if modding isn't supported.
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Lucie H
 
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Post » Fri Nov 06, 2009 4:14 am

If it could not be modded, Then it would be the worst selling game in history.


I'm fairly sure Oblivion didn't sell hundreds of thousands of copies on consoles.

That said, I really don't think this is something to worry about.
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dav
 
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Post » Fri Nov 06, 2009 2:32 pm

If the game is good, why would it need mods?


See I think among none mod users there is a misunderstanding about what mods are for.

As I see it mods are about 2 things

1) Adding massively to the number of man hours worth of work a game has spent on it in terms of content to play with. No matter how big a game is and how long it is in development it will only ever have a finite amount of developer hours spent on it, releasing mod tools allows the community to continue adding content to the game for years to come. The net result of this is a massively increased amount of content keeping the game fresh and interesting. Total up all the man hours spent by mod makers working on adding contented to Oblivion and I'm sure it would hugely exceed the number of dev hours spent creating the game in the first place. This can only be a good thing for the game.

2) Tailoring to your tastes. The great thing about people is we are all different, some people enjoy managing every little detail others are only interested in the big picture, some want to struggle and battle against a harsh unforgiving world, others want to stride through the lands as a god among men. It simply isn't possible to allow for all these different play styles and preferences and spend valuable dev time inventing multitudes of systems to cover every type of game play (and then offering the option for them to be turned off for players who don't like them). Mod makers however can focus on creating these systems to enhance their own play and share the results with other. Its about customising your experience and it is a wonderful thing.

I am pretty sure that the management and devs at Bethesda know this full well and have every intention of providing at least as much mod support for the next elder scrolls game as they have for the past 2 (plus fallout).
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Amiee Kent
 
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Post » Fri Nov 06, 2009 6:34 am

In any case, I won't buy Skyrim if modding isn't supported.

+1

supported and modelling officially supported - nifs I never got the grip of I'm afraid

If the game is good, why would it need mods?

:shocking:
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Jhenna lee Lizama
 
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Post » Fri Nov 06, 2009 1:10 pm

This happens with every game Beth releases (the topic of this thread I mean) it happened when Oblivion was announced, it happened withFallout 3, and this topic is one of the main reasons that a rift has occurred between the fan-base and the developers.

I'm going to put this cautionary note for everyone so that history does not repeat itself: the developers make not only the game, but the engine that the game (and mods) are built on, please do not mention anything about how modders carry on the series for Beth, because this has lead to a major problem in the past, I will not discuss this any further as I feel that this post is dangerous in its own right, but I feel the need to remind everyone that without the developers, there would be no game in the first place. Remember that.

What the hell are you talking about?
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sw1ss
 
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Post » Fri Nov 06, 2009 8:48 am

If the game is good, why would it need mods?

Because the games we love could be better.
Don't even matter what it is, it could be better. Perfection is unobtainable - but with mods, we give it our best shot. "Perfection" to me probably sounds incredibly dull and slow paced to you, and "Perfection" to you probably sounds boring to me. With an unmoddable game, we're both likely to be stuck with a great game. With a moddable game, we can tailor it to *our* idea of perfection. It's the same reason not everybody listens to the same music, and not everybody uses the same console, or web browser, or reads the same books.
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MatthewJontully
 
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Post » Fri Nov 06, 2009 9:36 am

Yes, any engine they make will have the ability to support mods.
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Amiee Kent
 
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Post » Fri Nov 06, 2009 6:43 am

EVERY business is becoming some sort of 'net relationship', as ppl like to give opinions and do stuff to show some contribution.

There's always gonna be mods. No community wants a perfect game - the internet has changed a paradigma, and now 'flaws' that do not hamper gameplay are a plus (and also, theres no perfect game to all millions of ppl).
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naomi
 
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Post » Fri Nov 06, 2009 4:19 pm

If the game is good, why would it need mods?


Every Bethesda game I've played had horrible game mechanics with a ton of exploits, weird level scaling, useless and unbalanced skills etc etc. Skyrim will not be any different (before an all too optimistic person drops in: most likely). Bethesda makes games with huge potential and offers a huge, very well designed base (by that I mean mainly the worldspace/NPCs/quests, not the gameplay) to build on, but without mods they are only games I would forget about after playing them for a few weeks. I had Morrowind on XBox back in its day and I remember how sad I was that I couldn't change the gameplay to turn a horribly flawed game with a huge amount of potential into the perfect RPG. I hoped they would fix most of its flaws in Oblivion, but instead they mostly added new ones. Thank god I had enough money to buy a PC when Oblivion came out.

Apart from that the longevity of the game is increased drastically by mods. I currently easily have five times as many quests in my Oblivion install than the original game + SI + all DLCs offer. Plus tons of gameplay fixes and a huge amount of fun stuff that adds to the immersion factor of the game.
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Mistress trades Melissa
 
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Post » Fri Nov 06, 2009 12:51 pm

No CS = no buy.

At least not immediately after release. If there's no CS the game would have to be near spot on perfect imho, so I'd await some proper user reviews. And even if I ever got the game I'd still consider Beth less high as a developer, since their games from there on would have much less longevity and re-playability.

[edit]
But last time I heard modding was still part of Beth's strategy for the PC platform? That they realise that the modability of their games and the widespread talent of their mod-community was a huge selling point for many fans of the franchise.

So, I'm not that worried. :) For now.
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Alex Blacke
 
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Post » Fri Nov 06, 2009 12:28 pm

......as has been said it would cost them a massive chunk of their customer base so I'd say it's a safe bet it's included!


What's that saying? "Don't crap in your own backyard"!

Thankfully Bethesda is smarter than that. :)
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Ross Zombie
 
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Post » Fri Nov 06, 2009 6:20 am

If the game is good, why would it need mods?


While most people gave good and true answers to this question already, I'd like to touch upon a reason which didn't get mentioned yet, and might serve to illustrate the point further for those still not convinced:

Because Bethesda won't release the game with catgirls in high heels and lingerie.

;)
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Stephani Silva
 
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Post » Fri Nov 06, 2009 10:35 am

No CS/mods for V would svck. I probably wouldn't even buy it till it moved into the discount section at some point.
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luis ortiz
 
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Post » Fri Nov 06, 2009 4:22 pm

If the game is good, why would it need mods?


Here's the way I see it... No game developer can make a game that will please everyone. Some people will think its too hard, some will think its too easy, some won't like the leveling system, some won't like the level scaling, some won't like the way the NPCs look, and on and on. But with mods, the game can please just about everyone, because whatever you find lacking in the game can probably be accounted for with a mod.

That's the strength of modding. The developer doesn't have to worry so much about pleasing every little demand of every player. The developer can make the game the way they want, and then players can mod it to suit their tastes.
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J.P loves
 
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Post » Fri Nov 06, 2009 6:29 am

I'm 99% sure it will have a CS.

Especially if that one post a few months back on [censored] by a supposid "ex employee" is anything to go by (and what information we know he was accurate about), whihc mentioned the new engine uses another CS as well.
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louise tagg
 
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Post » Fri Nov 06, 2009 5:26 am

Has long has they release great DLC like shivering isles i'd be happy.

Im a console gamer so modding doesn't really effect me.
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Mariana
 
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Post » Fri Nov 06, 2009 12:40 pm

I don't care much if it has modding capabilities or not as long as the game is really good from the beginning.
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YO MAma
 
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Post » Fri Nov 06, 2009 7:21 pm

I know you can download MODS for the ol Xbox by putting your save file onto a USB then your desktop and putting the mods into data files like the P.C, but on the xbox. Is that legal?




:obliviongate:
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Natasha Biss
 
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Post » Fri Nov 06, 2009 8:19 am

If there are not mods, idk if I'll buy ES;V
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jessica sonny
 
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Post » Fri Nov 06, 2009 8:40 pm

If it could not be modded, Then it would be the worst selling game in history.

Not to single out this post directly, but this general attitude is completely false. Oblivion for 360 more than doubled sales on the pc and guess what....... no mods. With that said, I don't think gamesas will alienate the pc market by not producing a construction set unless it became more expensive to produce vs projected loss of pc sale revenue. We all know that won't happen because it is relatively cheap to produce/port the dev tools designed for the masses.
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Robert Bindley
 
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