NEW ENGINE !

Post » Sat Dec 10, 2011 2:20 pm

It's a shame you wrote all that and forgot that "game engine" can sometimes be informally synonymous with "graphics engine".


In which case that is a misnomer. I speak in the literal sense. Keep that in mind.
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Kate Murrell
 
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Post » Sat Dec 10, 2011 6:57 am

"New" in the software world is a rather useless phrase....Software should never be rewritten from scratch if it can be avoided.

I disagree with you. My experience (as software engineer): trying to build new functionality on top of an unstable foundation (in this case Morrowind and Oblivion: both bug-ridden) is more often prone to horrible bugs.
Starting from scratch: it allows you to circumvent all pitfalls in the old code, and implement new insights more efficiently.

By the way, did anyone unpack Skyrim data and take a look at any scripts inside.
Is it still the same as Oblivion, or have they moved on to something more sophisticated ?
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Talitha Kukk
 
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Post » Sat Dec 10, 2011 2:16 pm

It's not entirely a new engine, but there were significant changes made.



Thanks for the informative post.

+1
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Lou
 
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Post » Sat Dec 10, 2011 4:20 am

i honestly felt deceived, its just oblivion with a prettier renderer and support for higher resolutions. i still hear it doesnt use all the ram it can or cores. ppl on great rigs will still get hiccups.
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Kelly Tomlinson
 
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Post » Sat Dec 10, 2011 7:24 am

AND THEN

Spoiler
http://www.youtube.com/watch?v=WZlYGN5W2Yg


/thread

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YO MAma
 
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Post » Sat Dec 10, 2011 10:25 am

TBH I would happily have paid for five more years of games built on NV. Skyrim has a few neat effects and we'll see what they did with the scripting.But new? Nah. Its certainly more advanced and less clunky but New Vegas looked better. And had more gameplay features ..
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Rudy Paint fingers
 
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Post » Sat Dec 10, 2011 3:46 pm

http://www.youtube.com/watch?v=RFZrzg62Zj0
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Angelina Mayo
 
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Post » Sat Dec 10, 2011 12:09 am

Not that most gamers know what an engine is but, technically they did have the right to call it new if it's not the same as the old one. As misleading as that is. Not sugar coding, just saying that's how business works.


I invent the pencil.
You invent the eraser. Before this, the only means of making corrections was crossing out stuff.

I add the eraser to a pencil, allowing the erasing and re-writing of material. Is that an upgrade or something "new".

Killing Blows, better animation support were added but the basic engine contains the same sneak mechanics with a SLIGHTLY better AI, same ragdolling, upgraded but similar melee, ranged mechanics and a new magic mechanics. Id budge and say there are new "features" but it is a real stretch IMO to call it a totally new engine. I dont totally condemn this, I wouldnt of cared and bought the agme either way. I was more concerned with the memory leaks in their last two games that ruined older characters.
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Nick Pryce
 
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Post » Sat Dec 10, 2011 6:05 am

I disagree with you. My experience (as software engineer): trying to build new functionality on top of an unstable foundation (in this case Morrowind and Oblivion: both bug-ridden) is more often prone to horrible bugs.
Starting from scratch: it allows you to circumvent all pitfalls in the old code, and implement new insights more efficiently.

By the way, did anyone unpack Skyrim data and take a look at any scripts inside.
Is it still the same as Oblivion, or have they moved on to something more sophisticated ?


I would think a software engineer would be able to understand a simple IF.


And why would you ever want to rewrite everything when you can refactor existing stable code?
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Tiffany Castillo
 
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Post » Sat Dec 10, 2011 1:37 am

Software should never be rewritten from scratch if it can be avoided.

You are wrong.
http://youtu.be/R4R7VMF800A?hd=1
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Damned_Queen
 
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Post » Sat Dec 10, 2011 6:37 am

People make the mistake of thinking that "new engine" = "next-gen engine" It is not. If they added Better physics and higher res textures, people would then say its a new engine, but the only difference is better physics and textures. How does that make it new?

It's a new engine, but Bethesda is using the same techniques that Gamebryo used, so it doesn't seem so obvious.
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JERMAINE VIDAURRI
 
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Post » Sat Dec 10, 2011 11:20 am

You are wrong.
http://youtu.be/R4R7VMF800A?hd=1

"When you are making your own engine, there's no sense reinventing technology that somebody else has already invented and that works."
From this very interview.

But really, there are many things, that seem to be pretty impossible in both Oblivion and Fallout, mainly animation and physics.
There are these videos about people putting kegs and barrels on people's heads, I don't think taht was possible in Fallout.
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steve brewin
 
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Post » Sat Dec 10, 2011 2:48 pm

This thread reminds me of an argument I had with someone somewhere else about Microsoft the alleged "complete overhaul" the hardware abstraction layer in Windows 7, who kept harping about how much better it was... and I am 99.99% sure that, just like this other person, not a single poster on this thread has actually seen the code to the engine to make even an educated guess as to whether it indeed is a "new" engine or not, or even an optimized engine.

I will say that in playing the game, I can't see anything in it that couldn't be done with the exact same engine in FO3 or NV.
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Vicky Keeler
 
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Post » Fri Dec 09, 2011 11:58 pm

People make the mistake of thinking that "new engine" = "next-gen engine" It is not. If they added Better physics and higher res textures, people would then say its a new engine, but the only difference is better physics and textures. How does that make it new?

It's a new engine, but Bethesda is using the same techniques that Gamebryo used, so it doesn't seem so obvious.

^
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naana
 
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Post » Sat Dec 10, 2011 6:48 am

"New" in the software world is a rather useless phrase.


Honestly, the engine appears to be "new" in that it is not the same engine used in previous games, and has obvious updates in how some things are handled.
It is however, not what some people assume "new" to mean, being written completely from scratch without reusing anything from the old engines.


The thing about software is that it does not wear out. Software does not get worse with age. Unlike any other field we are familiar with, where tools wear out with useage, things break down, and stuff just generally degrade over time, software does not do this.

What does software do as it gets older? It gets better. Issues are found, exceptions are written, errors are fixed. After time it can often look horrible and become hard to follow, but all those changes to the code were done for reasons.

To start from scratch again is to throw out all that bug finding and error fixing. And this, is not a good thing.


Software should never be rewritten from scratch if it can be avoided.


Couldn't have said it any better myself. :goodjob:
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Tamara Dost
 
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Post » Sat Dec 10, 2011 5:14 am

Things don't need to be unique and never done before to be 'new'. A new car is based on last year's design in many cases. A new pair of pants has many copies of it made as well.

They took the existing engine and changed it. It is therefore something new. It is maddening to read the internet lawyers and lil kidz spout off about "new". Your new sneakers are not unique. Your new house is not new in the sense that no house was ever made before

it is "new" because it never existed before in this form
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Heather beauchamp
 
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Post » Sat Dec 10, 2011 12:54 pm

"New" in the software world is a rather useless phrase.


Honestly, the engine appears to be "new" in that it is not the same engine used in previous games, and has obvious updates in how some things are handled.
It is however, not what some people assume "new" to mean, being written completely from scratch without reusing anything from the old engines.


The thing about software is that it does not wear out. Software does not get worse with age. Unlike any other field we are familiar with, where tools wear out with useage, things break down, and stuff just generally degrade over time, software does not do this.

What does software do as it gets older? It gets better. Issues are found, exceptions are written, errors are fixed. After time it can often look horrible and become hard to follow, but all those changes to the code were done for reasons.

To start from scratch again is to throw out all that bug finding and error fixing. And this, is not a good thing.


Software should never be rewritten from scratch if it can be avoided.


While your points are good, however to start from scratch would be a GREAT thing. The current engine is buggy to high heavens. At least with a new engine, perhaps we could strike gold.
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Sanctum
 
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Post » Sat Dec 10, 2011 8:36 am

I wish we got new, this game has 100 hours of my time but I'm starting to lose interest from the constant CTD! lol. It just gets old immersing yourself into this world & a specific quest then randomly bye bye!!! hello desktop! I really hope this next patch is an actual patch.
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kat no x
 
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Post » Sat Dec 10, 2011 7:49 am

I wish we got new, this game has 100 hours of my time but I'm starting to lose interest from the constant CTD! lol. It just gets old immersing yourself into this world & a specific quest then randomly bye bye!!! hello desktop! I really hope this next patch is an actual patch.



I'm on PC and I have had one single crash in 79 hours, and I think that was due to a program I had running in the background.

the game cannot be tested and certified 'perfect for PC" on every combination of PC hardware/software/OS. Your constant CTD is not the norm
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stacy hamilton
 
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Post » Sat Dec 10, 2011 1:09 am

At least with a new engine, perhaps we could strike gold.

Or step in a big pile of [censored], this leaving yourself worse off than before. Had you have taken the best from what you previously had and improved upon it, as well as replacing what you didn't like, you might've been better off then scrapping it altogether.

When I built my last pc (replaced a DELL), I replaced the components I didn't feel would be of any assistance to me in the new build, however I did reuse some parts because made more sense to reuse the parts I felt could still be useful to me. To several people in this thread that pc I built would've technically still been a DELL even though more than half of it had been replaced. To go further still, I replaced that computer with another one, but still used one component from the old DELL. Does that mean that I'm still technically using a DELL because I still have a single part left over from that system? :rolleyes:

Think about it for a minute folks, arguing over whether it's really a new engine or just a renderer because Bethesda may have recycled parts of Gamebryo because they still worked is ridiculous to say the least.

Skyrim for me at least, has been Bethesda's most stable release yet. I find those results hard to argue with. Take away from that what you will, your going to believe what you want anyway.
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Rozlyn Robinson
 
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Post » Sat Dec 10, 2011 12:05 am

Why would using a new engine matter so much?


Because they said it was? :rolleyes:
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Natasha Callaghan
 
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Post » Sat Dec 10, 2011 11:44 am

Not even the most die hard fan boy can defend the claims that this engine is completely new. It's a tweaked oblivion engine.

That said, I would have bought the game regardless.
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Yvonne Gruening
 
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Post » Sat Dec 10, 2011 3:09 pm

Not even voting bc of how absurd this topic is.

My answer:

Who. Cares.

The game is phenominal.

/thread
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Kate Schofield
 
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Post » Sat Dec 10, 2011 4:57 am

Not even voting bc of how absurd this topic is.

My answer:

Who. Cares.

The game is phenominal.

/thread


Me, me ,me ,eeeeeeeeeeeeeee!
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Alister Scott
 
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Post » Sat Dec 10, 2011 1:51 pm

...


Most engines are newer versions of older engines.
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dell
 
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