New Engine?

Post » Fri May 27, 2011 3:44 am

Can someone with Twitter ask Pete or Bethblog what the name of the engine is? It would be interesting to see if it's something like a variation of Gamebryo or id Tech, or a completely new one. That would put to rest the speculation of whether or not it's completely revamped, or literally a new engine.


Even if it was a revamped version of the GameByro engine - I really wouldn't mind at all. I'd just want to make sure that the game felt new and played smooth (as opposed to the poor character movement, pathing issues, texture-load issues, etc experienced thus far with Beth).
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Auguste Bartholdi
 
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Post » Fri May 27, 2011 3:49 am

You guys do realize that Oblivion was made using an upgraded Morrowind engine?

As a programmer myself, you do not throw away old code. You keep it and upgrade it. And believe me, upgrading something just a small bit can make a world of difference.

Edit: And no, the engine is only "new" in that its upgraded. Its not actually a totally new, out of the box engine. We already know that.


You are in all respects completely incorrect sir. Bethesda didn't even have the new engine (they had to guess how it would work since 2002) for Oblivion until close to the launch date (part of the reason it was delayed from a Holiday 2005 release to early 2006). There are similarities, but the engine is complete and significantly different from the previous. This also goes for the new engine for Skyrim. Bethesda prides themselves on making huge advances in their games, and they seem to especially like testing new things with TES. These aren't just simple upgrades. These are new, improved, and significant advances in technology for their new engines.
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Amy Masters
 
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Post » Fri May 27, 2011 12:22 pm

Even if it was a revamped version of the GameByro engine - I really wouldn't mind at all. I'd just want to make sure that the game felt new and played smooth (as opposed to the poor character movement, pathing issues, texture-load issues, etc experienced thus far with Beth).


Yeah but it would still be nice to know. And end the constant swarm of people on here debating whether or not it's a revamped Gamebryo or something completely different. "Brand new" is actually pretty vague.
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April
 
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Post » Fri May 27, 2011 4:31 am

You are in all respects completely incorrect sir. Bethesda didn't even have the new engine (they had to guess how it would work since 2002) for Oblivion until close to the launch date (part of the reason it was delayed from a Holiday 2005 release to early 2006). There are similarities, but the engine is complete and significantly different from the previous.

No. Not true at all. Hell, that wouldn't even be possible - you can't develop for an engine you don't actually have. And the game absolutely was not delayed because they didn't have the engine - they had it, the game just wasn't finished. I really, really don't know where you're getting all this from.

As for it being completely and significantly different... no, not really. Oblivion used Gamebryo. Gamebryo was, at the time, the newer version of NetImmerse. Not at all the same situation with Skyrim, where they've developed an entirely new engine in-house.

EDIT: You can't build an entire game based on guesswork. Not possible at all.
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Kerri Lee
 
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Post » Fri May 27, 2011 8:17 am

You are in all respects completely incorrect sir. Bethesda didn't even have the new engine (they had to guess how it would work since 2002) for Oblivion until close to the launch date (part of the reason it was delayed from a Holiday 2005 release to early 2006). There are similarities, but the engine is complete and significantly different from the previous. This also goes for the new engine for Skyrim. Bethesda prides themselves on making huge advances in their games, and they seem to especially like testing new things with TES. These aren't just simple upgrades. These are new, improved, and significant advances in technology for their new engines.


While what you're trying to say is correct (I think), they did have the engine while working on Oblivion (because they made it) but they did not have the hardware. Big difference. They did upgrade the Morrowind engine for Oblivion as far as I know as well.


Ninja'd
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Inol Wakhid
 
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Post » Fri May 27, 2011 2:13 pm

While what you're trying to say is correct (I think), they did have the engine while working on Oblivion (because they made it) but they did not have the hardware. Big difference. They did upgrade the Morrowind engine for Oblivion as far as I know as well.

Bethesda did not make Gamebryo (Oblivion's rendering engine), and they had both the engine and the hardware to handle it while developing Oblivion. It wouldn't really be possible for them to create the game otherwise.
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Alex [AK]
 
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Post » Fri May 27, 2011 9:47 am

You guys do realize that Oblivion was made using an upgraded Morrowind engine?

As a programmer myself, you do not throw away old code. You keep it and upgrade it. And believe me, upgrading something just a small bit can make a world of difference.

Edit: And no, the engine is only "new" in that its upgraded. Its not actually a totally new, out of the box engine. We already know that.


Yeah, I'm with you on this. They sure make it sound like it's a built-from-scratch new engine, but that feat alone would take a couple years worth of development - which makes me wonder how much old code will be reused. As long as the annoying quirks of Morrowind and Oblivion are a thing of the past, I'm fine with not making this distinction.


You are in all respects completely incorrect sir. Bethesda didn't even have the new engine (they had to guess how it would work since 2002) for Oblivion until close to the launch date (part of the reason it was delayed from a Holiday 2005 release to early 2006). There are similarities, but the engine is complete and significantly different from the previous. This also goes for the new engine for Skyrim. Bethesda prides themselves on making huge advances in their games, and they seem to especially like testing new things with TES. These aren't just simple upgrades. These are new, improved, and significant advances in technology for their new engines.


I think what you meant was the specs for the console hardware. The engine is what controls rendering, which, as has already been mentioned, would have made it impossible to develop without. It would be like trying to build a house without the 2x4 studs.
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Manny(BAKE)
 
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Post » Fri May 27, 2011 10:52 am

Not sure if this was stated but...
From @BethBlog:
"Seeing lots of speculation about #tesv game engine. It's brand new... and it's spectacular!"
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Pete Schmitzer
 
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Post » Fri May 27, 2011 5:29 am

Not sure if this was stated but...
From @BethBlog:
"Seeing lots of speculation about #tesv game engine. It's brand new... and it's spectacular!"


Only about 4 other times before...but it never hurts to emphasize the point. :P
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joannARRGH
 
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Post » Fri May 27, 2011 3:36 pm

Yeah, I'm with you on this. They sure make it sound like it's a built-from-scratch new engine, but that feat alone would take a couple years worth of development - which makes me wonder how much old code will be reused. As long as the annoying quirks of Morrowind and Oblivion are a thing of the past, I'm fine with not making this distinction.

Gstaff already said in this thread that it's an all-new graphics and gameplay engine internally developed by Bethesda, so yes, it's a "built-from-scratch new engine". It isn't Gamebryo-based at all.
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Amysaurusrex
 
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Post » Fri May 27, 2011 8:28 am

Yeah, and Nick just confirmed that' it is a new engine!
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Josh Lozier
 
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Post » Fri May 27, 2011 1:40 pm

Bethesda did not make Gamebryo (Oblivion's rendering engine), and they had both the engine and the hardware to handle it while developing Oblivion. It wouldn't really be possible for them to create the game otherwise.



Wow really? I thought Gamebryo was theirs. And I'm sure I read that they only had development kits for the Xbox 360 for the last 6 months or 9 months or something. Which is what I was referring to about hardware.
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Alexandra Ryan
 
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Post » Fri May 27, 2011 10:29 am

Not sure if this was stated but...
From @BethBlog:
"Seeing lots of speculation about #tesv game engine. It's brand new... and it's spectacular!"


Finally, some real info! Thanks, these nerds talking out of their rears was getting really annoying.
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Lizbeth Ruiz
 
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Post » Fri May 27, 2011 8:30 am

Wow really? I thought Gamebryo was theirs.

It's Emergent's, and was licensed by Bethesda. They're selling off the engine (and everything else Emergent has) now, so that's probably been a factor in Bethesda's refusal to use it.

And I'm sure I read that they only had development kits for the Xbox 360 for the last 6 months or 9 months or something. Which is what I was referring to about hardware.

Ah, well... yeah, I remember that, but that's different from them not having the hardware for the game at all.
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Harry Leon
 
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Post » Fri May 27, 2011 2:42 am

Only about 4 other times before...but it never hurts to emphasize the point. :P

Thanks stain....im at work so couldn't read thru all the pages. Good news nonetheless.
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Kay O'Hara
 
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Post » Fri May 27, 2011 9:16 am

This is Nick Brekon's twitter (Woooow) folks, it's confirmed 100% that it is a new engine

http://twitter.com/#!/nickbreckon
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Amber Hubbard
 
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Post » Fri May 27, 2011 1:21 pm

I don't get the obssession? The engine serves it's purpose fine. They just need to use it correctly. Don't impose a war when the engine can't handle it, for example (Bruma gate). I don't see why Bethesda should have to scrap thier whole engine concept that they've worked on since Morrowind.

As said before, other engines just can't handle a TES standard game. At least not as well.
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glot
 
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Post » Fri May 27, 2011 1:45 am

Yay... new engine. That's all I have to say about that. It served them well but it was an incredibly buggy system for open world games. I look at the list of the 12 games listed on wiki that used the engine and all I've played on it are the 4 Bethesda titles and Bully. Have no idea if those other games were known as buggy games or not. But a new engine hopefully means a brand new look and feel to the series.. and maybe less bugs. It's not all about graphics for me.. I like the game mechanics.. how well I can do what I'm supposed to be doing.
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Oscar Vazquez
 
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Post » Fri May 27, 2011 11:45 am

Gstaff already said in this thread that it's an all-new graphics and gameplay engine internally developed by Bethesda, so yes, it's a "built-from-scratch new engine". It isn't Gamebryo-based at all.
Yeah, and Nick just confirmed that' it is a new engine!


Yes, I'm quite aware of what both have said. However, I do a fair amount of programming as well, and you don't normally throw out all your old code. A completely new engine is entirely possible (and I'm quite hopeful) but I'm sure there are remnants of old code lurking in the recesses of their "new" engine. Again, this probably isn't a necessary distinction. I only mention it so that expectations are not unreasonable.
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MISS KEEP UR
 
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Post » Fri May 27, 2011 2:23 am

Finally, some real info! Thanks, these nerds talking out of their rears was getting really annoying.

Lol glad I could help
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Chad Holloway
 
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Post » Fri May 27, 2011 12:33 pm

i'm glad they dropped gamebryo engine. i'm also glad they didn't use id tech 5 engine. having an internal engine would save them on licensing fees and give them much more control then using someone else's engine. also it would make engine update much, much easier. plus it would mean they have experts who understand the engine and they can sort out engine bugs faster. also, the engine would be tailor and highly tuned uniquely to tes or fallout type games (tes5, tes6, fo4, fo5, etc.). as opposed to getting an off the shelf generic engine to do what you want it to do (gamebryo, unreal, id tech, etc.). having messed around with udk, i can say it's a pain to do anything other than fps.

id tech 5 looks to be opengl only. so hopefully, bethesda's tes5 house engine supports dx11 as well as opengl. they can use bullet for physics since i think it offloads to gpu or use dx11's opencl.
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Bryanna Vacchiano
 
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Post » Fri May 27, 2011 12:32 pm

Yes, I'm quite aware of what both have said. However, I do a fair amount of programming as well, and you don't normally throw out all your old code. A completely new engine is entirely possible (and I'm quite hopeful) but I'm sure there are remnants of old code lurking in the recesses of their "new" engine. Again, this probably isn't a necessary distinction. I only mention it so that expectations are not unreasonable.

Lol, trust me I understand also helloz computer science major here :D. You can still call it a new engine even if you use some old code as a starting point.
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Dustin Brown
 
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Post » Fri May 27, 2011 1:12 pm

Yes, I'm quite aware of what both have said. However, I do a fair amount of programming as well, and you don't normally throw out all your old code. A completely new engine is entirely possible (and I'm quite hopeful) but I'm sure there are remnants of old code lurking in the recesses of their "new" engine. Again, this probably isn't a necessary distinction. I only mention it so that expectations are not unreasonable.

Well, obviously it's likely that they'll be reusing at least some code. That's standard. It doesn't change the fact that it's not a "new" engine. It's a new engine. No quotes. It's not based on Gamebryo, meaning they've had to build something new (again, no quotes) from the ground up. The fact that some of the code they were using with their modifications to Gamebryo may still be applicable within their new engine doesn't really change that, and there's no level of expectation that's really unreasonable (at least in terms of differences in the engine) given that they've outright confirmed that it's a new, non-Gamebryo engine.
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Mizz.Jayy
 
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Post » Fri May 27, 2011 5:59 am


As said before, other engines just can't handle a TES standard game. At least not as well.
true but the new engine was developed internally meaning they builded to handle TES caliber games.
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Craig Martin
 
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Post » Fri May 27, 2011 2:50 pm

It's Emergent's, and was licensed by Bethesda. They're selling off the engine (and everything else Emergent has) now, so that's probably been a factor in Bethesda's refusal to use it.


Ah, well... yeah, I remember that, but that's different from them not having the hardware for the game at all.



Actually now that you mention Emergent I did know that already :facepalm: What can I say, I had my mind blown yesterday.

Yeah, not having development kits would only hinder certain parts I imagine. Bugs and stuff.

About the new engine, I hope that when they show the game to us they show a lot, some in game video and a dozen screens would set us up for a while.
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JaNnatul Naimah
 
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