New Engine?

Post » Fri May 27, 2011 5:18 am

Go here; pretty much confirms id tech 5

http://www.shacknews.com/onearticle.x/65113


I do hope so! Would be awesome.....
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loste juliana
 
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Post » Fri May 27, 2011 2:49 pm

I'm pretty sure its going to be Gamebryo as they (BGS) have said that they were updating their current engine. Now me personally I could care less if its Gamebryo or ID Tech as long as the game is good and it isn't having a bug fest like New Vegas.
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Celestine Stardust
 
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Post » Fri May 27, 2011 5:33 am

Just look at Mass Effect 1 and 2. They both use the Unreal 3 Engine, but Mass Effect 2 looks so much better because it uses the slightly updated Unreal Engine 3.5
I think something similar will happen with Elder Scrolls.
Think about it, even something simple such as the high-res texture packs for Oblivion/Fallout 3 make those games look infinitely better already.
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Rach B
 
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Post » Fri May 27, 2011 3:01 pm

The article states that ID tech 5 is meant for open word games. That would be why why Bethesda wanted it.
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Kaylee Campbell
 
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Post » Fri May 27, 2011 10:08 am

its a good thing imo, because it most likely means less time spent constructing the engine, and more time working on gameplay/story etc.
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quinnnn
 
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Post » Fri May 27, 2011 11:35 am

The article states that ID tech 5 is meant for open word games. That would be why why Bethesda wanted it.

Todd has stated in another article that Id Tech 5 isn't good for what they want. It's a fine, fine engine, but they think it's more oriented for linear stories.
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Quick Draw
 
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Post » Fri May 27, 2011 5:35 pm

Just look at Mass Effect 1 and 2. They both use the Unreal 3 Engine, but Mass Effect 2 looks so much better because it uses the slightly updated Unreal Engine 3.5
I think something similar will happen with Elder Scrolls.
Think about it, even something simple such as the high-res texture packs for Oblivion/Fallout 3 make those games look infinitely better already.


I don't think Unreal Engine can handle a world the size of Skyrim I wish it could as its a great looking engine.
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Rebecca Dosch
 
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Post » Fri May 27, 2011 4:50 pm

The article states that ID tech 5 is meant for open word games. That would be why why Bethesda wanted it.


A typo. In an interview, Todd stated that id Tech 5 engine is good for making static and confined spaces. Their engine (Gamebryo's heavily tweaked version) is better for making dynamic and huge enviromnents.
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Bird
 
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Post » Fri May 27, 2011 5:02 am

Todd has stated in another article that Id Tech 5 isn't good for what they want. It's a fine, fine engine, but they think it's more oriented for linear stories.


Well i guess that makes sense, but even if they simply used the same engine, just revised, it will still be an epic game
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Ryan Lutz
 
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Post » Fri May 27, 2011 11:18 am

One of the reasons why I don't like Gamebryo is because it made Fallout 3 look exactly the same like Oblivion, just with a different HUD. I honestly hope it looks very different.

I think that have little to do with the engine, and more to the fact that the same artists worked on both games.

As for id tech 5, I think it's impossible that they are using id tech 5. That would mean they switched engine in the middle of the development, and no developer other than the Duke Nukem Forever developer is clever enough to do such thing. No, they are using the latest version of Gamebryo, as always.
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Adam Kriner
 
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Post » Fri May 27, 2011 3:47 pm

Well i guess that makes sense, but even if they simply used the same engine, just revised, it will still be an epic game

Agreed. I don't understand the hate for Gamebryo. It's a fine, fine engine.

It has some problems, but EVERY engine has it's problems.
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Dawn Porter
 
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Post » Fri May 27, 2011 2:36 pm

Agreed. I don't understand the hate for Gamebryo. It's a fine, fine engine.

It has some problems, but EVERY engine has it's problems.


Yeah, with just a bit of work it can pull amazing jaw-dropping graphics and scenario. And it's highly moddable, that makes me love it :D
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Alexandra Louise Taylor
 
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Post » Fri May 27, 2011 1:27 pm

Agreed. I don't understand the hate for Gamebryo. It's a fine, fine engine.

It has some problems, but EVERY engine has it's problems.


Definitely. And 2 1/2 years isn't long enough to make an engine for Skyrim, unless if it svcks. They Gamebryo sounds just fine for this game, as long as they have made major adjustments.
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kiss my weasel
 
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Post » Fri May 27, 2011 6:11 am

The water and faces in Fallout 3 looked a lot better already than those in Oblivion! Now throw in some desperately needed higher-res textures and I'm happy. O yeah, and loose the stupid codec-based sound engine.
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Dean Brown
 
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Post » Fri May 27, 2011 2:46 am

I would rather not wait 10 years for Elder Scrolls 5 to come out just for a new engine. I would rather have more games in a shorter period of time built on a modified engine. The source engine was already mentioned and that serves as a perfect example. It amazes me, after all this time, what that engine is still capable of, and how great it can look. I feel the same about gamebryo. I mean, wasn't it nice to have a completely new fallout game so soon after FO3? I'm not worred at all about Skyrim using the same engine because I'm sure it will look great.
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Becky Cox
 
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Post » Fri May 27, 2011 12:58 pm

I wish they used the same engine, just so that they'd actually use the time they'd use to make the game look pretty to now improve the gameplay, story and features. Pretty graphics doesn't make good game.
To this day I rather fire up Morrowind than Oblivion.

If Skyrim is to Oblivion what Oblivion was to Morrowind every weapon in the game is under one skill "weapons". There are just swords and axes. Marksmanship has been removed altogether. All coupled with fantasy setting set in frozen outskirts of London in 1400s. Oooh, but look at the pretty forests!
Oh and you still don't have to run away when you've met opponent more powerful than you. Everything is still level scaled and you'll never find any items above steel placed in the world.
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m Gardner
 
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Post » Fri May 27, 2011 5:08 pm

But if Skyrim is what Fallout 3 is to Oblivion (well, besides the setting and guns and all that) then I'm pretty optimistic. No excessive level scaling, dungeons that make sense, exploration is rewarded, choices in quests, somewhat better NPC to NPC conversations...
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Lexy Corpsey
 
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Post » Fri May 27, 2011 1:24 pm

so its not running in ids tech 5 engine as i had recently heard?
what else would be nice is some motion capture animation makes a huge difference even with so so graphics
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Lynette Wilson
 
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Post » Fri May 27, 2011 6:06 am

I wasn't surpised really seeing that it was gonna run on existing systems. Now if the new Xbox and Playstation were already released then i think we would be playing the game with entirely different engine.



Total BS! Blame it on bethesda, not the consoles. Go play Red Dead Redeption and look at that awesome huge open world and how beautiful it is.
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CHangohh BOyy
 
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Post » Fri May 27, 2011 8:19 am

It doesn't mean that graphics or gameplay will be same even if they use same engine.
I'm hoping same jump in graphics we saw between Morrowind and Oblivion.

http://www.youtube.com/watch?v=fs7dscJfx0M skip to 2:00 I'm pretty sure it says that it uses it...

That looks really nice.


edit - and they can't be using Tech 5 since production must have started years ago and such recent purchase of Tech 5 is already too late for Skyrim
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jess hughes
 
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Post » Fri May 27, 2011 6:12 am

But if Skyrim is what Fallout 3 is to Oblivion (well, besides the setting and guns and all that) then I'm pretty optimistic. No excessive level scaling, dungeons that make sense, exploration is rewarded, choices in quests, somewhat better NPC to NPC conversations...

Yes. I hope they learned valuable lesson to how not to level scale with Oblivion.

They had different lead designers. I think Emil was the one who designed Fallout 3, I don't know who designed Oblivion - wasn't Emil though. Emil was the guy who made Dark Brotherhood quest lines. Best quest line in the game if you ask me. I hope Emil has bigger say on Skyrim. That guy seems to know his stuff.
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herrade
 
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Post » Fri May 27, 2011 8:28 am

http://www.gamesas.com/index.php?/topic/1148136-dont-get-too-excited-about-graphics/page__view__findpost__p__16784621 for more info.


Now this is interesting.

So, it sounds like Bethesda are using their own version of Gamebyro or a completely new Tech Idish one.
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Katie Pollard
 
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Post » Fri May 27, 2011 11:46 am

What would be nice, is if they would 'fix' the engine so that it only renders what you see, and not EVERYTHING in line of sight, whether you can see it or not. Taking advantage of multicore CPUs, and multiple vid cards wouldn't hurt my feelings either. Both would go a long way toward enhancing performance, and the capabilities of the engine (open cities anyone?) without having to sacrifice ANYTHING to get it.
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JUDY FIGHTS
 
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Post » Fri May 27, 2011 5:19 am

I don't need a new engine for every single game. It's a waste. I am fine with incremental improvements.

The engine progressed pretty well from Oblivion to Fallout. It got rid of "loading" in outdoor areas, which was my main complaint.

I'm pretty happy with things as-is. If they make it better, it's icing on the cake for me. If not, I still have cake.
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quinnnn
 
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Post » Fri May 27, 2011 12:26 pm

A typo. In an interview, Todd stated that id Tech 5 engine is good for making static and confined spaces.

Incorrect. You've either misquoted Todd or Todd was mistaken, because id has said otherwise and Rage (id Tech 5's showcase game) is an open-world game. id Tech 5 is specifically geared towards large, open environments, and a lot of the technologies in it are aimed at efficiently handling just that.

EDIT: Note that id Tech 5 games are also much harder (in some major ways, particularly involving the overworld map, actually pretty well impossible) to mod specifically because of this (megatextures take far too much power to bake for anyone to really be able to produce mods of any maps using them), so it's still not suitable for a series like TES that has a fairly gigantic focus on community modification.
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Breanna Van Dijk
 
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