New to fallout franchise :)

Post » Fri Mar 26, 2010 8:54 pm

Hello Fallout 3 veterans. I'm a new player to the fallout franchise. I just got a PS3 today and after reading reviews, I found out that fallout 3 is a really good game hence I just got it today.

I realised that there are many character builds for fallout 3. I was hoping someone could help me to create a 'stealth' kind of character? And also Is this build beginner friendly?

I am still playing the game and going through the motions however I do not know which perk I should use for a 'stealth sniper' like character. Stats wise I have placed it into agility and strength. But since I have played so little I would gladly restart the game again if I have to.

I'm hoping I could have some help here guys Thank you very much.

Also For the DLCs for fallout 3 is it recommended to get them all first or is it fine to play the actual game without its add ons before purchasing those add ons? Or are the DLCs not worth it as Fallout : New Vegas is coming out in 2 months?

Sorry for my many questions. I hope you guys can help me out with this. Thank you.
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Misty lt
 
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Post » Fri Mar 26, 2010 8:52 am

Okay...well if you don't have it get Operation Anchorage. It contains the only piece of apparel a stealthy player will ever need. But I say get all the DLC, they're all fun, and The Pitt adds in some silenced assault rifles that a stealthy player will find useful. Also, get real used to sniper rifles, they come in VERY handy for a stealthy player. As for whether or not the DLCs are worth it...well you're on PS3. You can't mod your game. Therefore you'll need the DLCs to keep playing until New Vegas comes out. You need Broken Steel if you want to keep playing after the main quest ends.


As for sneaking...that's how I play the game. It completely breaks the difficulty curve. Do it well and you'll be able to free-aim your way through the entire game. Even on a joypad. I go entire games with no armor at all and never really need it.

Character build is as follows for me: I dump most of my extra points into perception and intelligence. I don't worry much about the rest of my Special stats. For skills, I go for small guns, repair and sneak as tag skills. I then fast-track those three skills, by the time I hit level 6 or 7 they're all maxed out. From there I start pouring points into science, then into any of the other skills mostly as a way to get the points off screen :P 'Course since I play on PC I put all skills/special to 100 once I hit level 30 legit, something you won't be able to do, but by then I'm already so superpowered that nobody can touch this.
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Elizabeth Davis
 
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Post » Fri Mar 26, 2010 9:21 pm

Ahh I see. Thank you for replying. However I was wondering if the DLCs are worth it. Its about 15 bucks for 1 :( And since New Vegas is coming out. I'm not sure if I should buy them. Then again if they're that great I wouldn't mind getting all too whats your take? And also for the DLCs lets say I complete fallout 3 without the addons am I able to play those addons with the same character - how does it work?

Assassins are my kinda thing actually hence the stealth. The next closest that I lie would be tanks. (Melee tanks heh heh)

Well at the start, which stats should I raise? And perks too?

Would appreciate if anyone could give me a build to follow from start to end. I know its quite a lot I'm asking for. But hey you get good karma from that! :)
Usually since I'm new to this game I would follow a cookie cutter build first before experimenting on my own for my next characters.

Sorry for being so inquisitive
Thank you very much!
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Laura Tempel
 
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Post » Fri Mar 26, 2010 7:44 am

Yeah, they're worth it. As for the MQ, if you finish it without and you install broken steel just load the last autosave and Broken Steel should kick in. Pick up right where you left off. the other four must be played before you complete the final mission, called Take It Back!, because they don't extend the game. Probably shoulda picked up the GOTY edition, you get the game and one DLC for free when you buy that one.
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Cccurly
 
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Post » Fri Mar 26, 2010 9:11 am

Alright since its good I might get them :)

So now I just need to know how should I build up my character as I am quite clueless about building perks and stats
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City Swagga
 
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Post » Fri Mar 26, 2010 8:34 am

A semi-hard build would be:

STR - 2
PER - 7
END - 2
CHA - 7
INT - 6
AGI - 8
LUC - 8

The downside is the low STR/END means that you're not going to be able to take some perks later on, you'll have less hit points and can't carry as much. So, you may wish to take 3 points out of CHA and shore up STR/INT. (STR of 4, INT of 7). The hitpoints won't matter much, because as a stealth character your goal is to take down the enemy in the initial attack, not sit there and slug it out with them. You'll want high AGI/Luck because you'll be using VATS and depending on critical strikes to get the job done. You'll want good PER so that you can sense enemies on the compass from a greater range.

Some perks that you might want to take (not an ideal plan, but a plan):

L2 - Black Widow or Intense Training (STR or END)
L3 - Intense Training (get both STR/END up to 4 minimum)
L4 - Entomologist (need Science 40 and INT 4)
L5 - Child at Heart or Intense Training

(I tend to skip Educated and Comprehension any more because it makes it too easy to max out my character early... but that's a personal preference.)

L6 - Gunslinger (1H accuracy in VATS)
L7 - Fortune Finder (Toughness would be nice, but you probably won't have END 5)
L8 - Commando (2H accuracy boost in VATS)
L9 - Scrounger (some take Strong Back)
L10 - Finesse
L11 - backfill with a perk you didn't take yet
L12 - Silent Running
L13 - Sniper (more accuracy in VATS)

At this point you have to make some choices... there are a ton of good ones in the L14-L21 range:

L14 Robotics Expert (+25 damage)
L14 Lawbringer / Contract Killer
L14 Cyborg
L14 Light Step
L14 Adamantium Skeleton
L16 Better Criticals
L16 Action Boy / Action Girl
L18 Concentrated Fire
L20 Grim Reaper's Spirit

As for the Broken Steel perks, you can't take those until level 22. But a lot of them are fluff, so don't be afraid to go back and backfill with additional Intense Training or taking perks that you may not have had the pre-reqs for earlier.

For skills, you'll want to focus on:

Small Guns, Sneak, Explosives, Lockpick, Science, Repair, Medicine

You can let lower priority skills lag a bit, but don't solely focus on Small Guns to the exclusion of putting any points at all into Repair and Medicine. If you get 12 points at each level up, that means you can put 3 points into one, 2 points into three, and 1 point into the other three.
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Andrew
 
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Post » Fri Mar 26, 2010 1:36 pm

I would suggest just playing the game yourself, without doing a certain "build". These "builds" are good up to a point, but generally require a greater knowledge of the game, and the ability to use that knowledge to your advantage... Try not to spoil yourself here and on the wiki. Great gaming satisfaction comes from knowing you did something all by yourself.

Sounds like you have the pre-GOTY (Game of the Year) version? I do as well, and have purchased all the DLC except Mothership Zeta, I'm told that it was good that I didn't.... Operation Anchorage was ok. Very linear, no exploration outside buildings, meh. Point Lookout and the Pitt however were done very well. And Broken Steel adds the feature to be played up to level 30, with the game never ending. The pre-GOTY version has an earlier level cap, as well as the game actually ends if you hit a certain point in the Main Quest, which usually meant that I would do all side quests, and live in the Wasteland, never finishing the MQ. If you DO own the GOTY, all your extra content will be on the second disc, ready for your loving installation. I purchased hard copies at Best Buy of the DLC, as I prefer having a hard copy around.

The game is meant to be played at least two to three times. I've been playing on and off since release, many characters. No more bang for your buck if you ask me.
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Talitha Kukk
 
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Post » Fri Mar 26, 2010 7:10 am

Well I am playing the PS3 version. So if i were to purchase DLCs it would be from the playstation store.

Well I have came up with this build. Go ahead critic it :)

STR - 5
PER - 7
END - 3
CHA - 1
INT - 9
AGI - 8
LUC - 7

Intel and Agi at 9 and 8 for the use of V.A.T.S and to gain more skill points per level.

For skills I'll go with. Small guns, Sneak and Lockpick as my main 3. The next important 3 would be Repair Explosives and Medicine

Perks would go like this:

2: Black Widow
3: Intense Training (AGI) or (INT) (which one should I choose?)
4: Comprehension
5:Educated
6: Intense Training (not too sure which one too)
7: Bloody Mess
8: Commando
9: Strongback / Scrounger
10: Fitnesse
11: T.B.C

How is it so far?

I have to give credit to Snabbik who helped me in it :)

Thank you all.
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Justin Bywater
 
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Post » Fri Mar 26, 2010 1:42 pm

Here is a tip:

Don't EVER put any of your skill to 100. Go up to 70 or so because there are many things that will boost your skills and it would be a complete waste if that skill is already 100.

Also don't take any perks that will boost your skills. Such as "your barter skill will be raised by 10 points."
Take special perks such as "your accuracy in VATS will increase by 25%."
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Emily abigail Villarreal
 
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Post » Fri Mar 26, 2010 4:03 pm

Well I am playing the PS3 version. So if i were to purchase DLCs it would be from the playstation store.

For skills I'll go with. Small guns, Sneak and Lockpick as my main 3. The next important 3 would be Repair Explosives and Medicine

Perks would go like this:

2: Black Widow
3: Intense Training (AGI) or (INT) (which one should I choose?)
4: Comprehension
5:Educated
6: Intense Training (not too sure which one too)
7: Bloody Mess
8: Commando
9: Strongback / Scrounger
10: Fitnesse
11: T.B.C
Thank you all.


Bloody Mess is lame. You might find yourself sick of it pretty darn fast. And the damage bonus is pitiful. Scrounger is lame. If you do enough exploring, you will have more than your fair share of ammo, and will have wasted a perk. My opinions only.
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Mario Alcantar
 
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Post » Fri Mar 26, 2010 10:01 pm

Bloody Mess is lame. You might find yourself sick of it pretty darn fast. And the damage bonus is pitiful. Scrounger is lame. If you do enough exploring, you will have more than your fair share of ammo, and will have wasted a perk. My opinions only.


Will see what I can fit in there to replace these perks. Thank you :)

Right now I'm not even level 5 yet. I'm just exploring the place. Really nice game!

Also if I were to get DLCs, which few of the 5 is worth it to get? I know Broken Steel is required for level 30 cap. So since I'm a stealthy kinda dude which other DLCs do you recommend and not recommend me? :)
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gandalf
 
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Post » Fri Mar 26, 2010 2:25 pm

All the DLCs are worth playing through once. The Pitt probably has the best weapon for a sneaky type, and a lot of people like the suit from Op:Anchorage (I don't care for it). MZ is more about doing something different and bringing back lots and lots of sellable loot. Point Lookout is more of a mid-teens area (maybe level 10 as a start), but is very big with lots of quests.

I've done MZ as early as level 3 and done the Pitt as early as level 4 or 5. Downside of going to either before your lockpick and science are 50+ is that you'll miss out on a few things, and there's a few things where 75 science or 75 lockpick come in handy. But judicious use of chems can boost your stats for those particular spots.
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Lewis Morel
 
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Post » Fri Mar 26, 2010 5:41 pm

Is that the Chinese Armor Stealth suit kinda suit? Something like that? In that case I might get them all. Since the reviews are so great.

Also are the DLCs replayable? Like say I might visit MZ at level 3 but I would like to go there at level 8 again? Is it possible?

Thank you all.
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Trevi
 
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Post » Fri Mar 26, 2010 2:42 pm

Spoiler
MZ is a once and done, although you can go back and visit very limited portions of the area. The only reason I ever go back is to finish ferrying all the loot back to my house. Last time I ran MZ, I ended up with maybe 1500-2000 weight of gear, so it took quite a few trips. And I still haven't started to sell off those 18 weight drone cannons yet...

Op:Anchorage is very much once and done due to the way the DLC story is written. I don't care for the Chinese Stealth Suit because I don't feel like being invisible all the time when sneaking. Plus it's a bit overpowered. Getting your sneak up to 75-80 is almost as good, especially if you stick with the lighter leather or recon armors. Late game, I'm usually wearing full combat armor because I like the looks of it better then I do the recon suits. I may have to go looking for an armor mod for the recon suits...

Pitt is similar to MZ in that once you go, you're stuck, but unlike MZ there are a few areas that you can go back and explore even after you've finished the main quest. And you're only stuck in Pitt for about 1/2 the time of MZ, unless you take a long time in the Steelyard. But you get a nice weapon, and some nice other goodies.

Point Lookout is the most open-ended of the 4 in that you can travel back and forth freely. There's only one quest that traps you there, and you're not trapped for all that long compared to MZ or Pitt. PL is also the largest of the expansions. The downside of travel to/from Point Lookout is that you have to purchase a ticket for each direction (300-odd caps, IIRC). However, I will sometimes go to PL in the early-teens to pickup the broken perk which boosts my damage output.


To replay the DLCs, you can always roll a new character.
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Stacy Hope
 
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Post » Fri Mar 26, 2010 1:13 pm

Spoiler
MZ is a once and done, although you can go back and visit very limited portions of the area. The only reason I ever go back is to finish ferrying all the loot back to my house. Last time I ran MZ, I ended up with maybe 1500-2000 weight of gear, so it took quite a few trips. And I still haven't started to sell off those 18 weight drone cannons yet...

Op:Anchorage is very much once and done due to the way the DLC story is written. I don't care for the Chinese Stealth Suit because I don't feel like being invisible all the time when sneaking. Plus it's a bit overpowered. Getting your sneak up to 75-80 is almost as good, especially if you stick with the lighter leather or recon armors. Late game, I'm usually wearing full combat armor because I like the looks of it better then I do the recon suits. I may have to go looking for an armor mod for the recon suits...

Pitt is similar to MZ in that once you go, you're stuck, but unlike MZ there are a few areas that you can go back and explore even after you've finished the main quest. And you're only stuck in Pitt for about 1/2 the time of MZ, unless you take a long time in the Steelyard. But you get a nice weapon, and some nice other goodies.

Point Lookout is the most open-ended of the 4 in that you can travel back and forth freely. There's only one quest that traps you there, and you're not trapped for all that long compared to MZ or Pitt. PL is also the largest of the expansions. The downside of travel to/from Point Lookout is that you have to purchase a ticket for each direction (300-odd caps, IIRC). However, I will sometimes go to PL in the early-teens to pickup the broken perk which boosts my damage output.


To replay the DLCs, you can always roll a new character.


Awesome post there thank you. I think I'll roll a stealth character to make me understand the game first before changing roles to be a perfect build! :)

Also for ps3 DLCs. All I have to do is go to the playstation store and buy the DLCs right? And all of them will be there when I play the game?
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Tiffany Castillo
 
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Post » Fri Mar 26, 2010 12:47 pm

Spoiler

Pitt is similar to MZ in that once you go, you're stuck, but unlike MZ there are a few areas that you can go back and explore even after you've finished the main quest. And you're only stuck in Pitt for about 1/2 the time of MZ, unless you take a long time in the Steelyard. But you get a nice weapon, and some nice other goodies.

Point Lookout is the most open-ended of the 4 in that you can travel back and forth freely. There's only one quest that traps you there, and you're not trapped for all that long compared to MZ or Pitt. PL is also the largest of the expansions. The downside of travel to/from Point Lookout is that you have to purchase a ticket for each direction (300-odd caps, IIRC). However, I will sometimes go to PL in the early-teens to pickup the broken perk which boosts my damage output.


To replay the DLCs, you can always roll a new character.


There is one feature in the Pitt, that you CAN revisit at any time after a certain point of being there, that will make the Scrounger Perk obsolete.
After a certain point in the Main Quest of Point Lookout, passage to PL is free. I've only ever paid for one ticket, and after that point, ride for free. :foodndrink:
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casey macmillan
 
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Post » Fri Mar 26, 2010 9:09 pm

Ah will take note of that too. Now I just need someone to confirm my questions on DLCs before i'm sure to make payment. :)
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Samantha Jane Adams
 
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Post » Fri Mar 26, 2010 9:10 pm

I wouldn't worry too much about having the perfect 'build' for the first time through. Just play the game and do what feels right. You'll be fine. :)
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Lawrence Armijo
 
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Post » Fri Mar 26, 2010 8:37 pm

Yes Sir :) Will do that!

Also for ps3 DLCs. All I have to do is go to the playstation store and buy the DLCs right? And all of them will be there when I play the game?
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Ridhwan Hemsome
 
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Post » Fri Mar 26, 2010 7:03 pm

Hoping someone could give me a heads up :)
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Poetic Vice
 
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Post » Fri Mar 26, 2010 7:33 am

Not relevant post anymore as I got the GOTY edition Fallout WOOHOO!

I need some help for a melee, unarmed and explosives kinda character build.

Could someone help me out with it say, give me some examples?

Its going to be a girl too! :mohawk:
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Allison C
 
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Post » Fri Mar 26, 2010 6:54 pm

:fallout: Some help here needed :)
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neen
 
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Post » Fri Mar 26, 2010 10:59 am

Why would you want to restrict yourself to just melee and unarmed? You should at least go for small guns as well. I wouldn't worry too much about a particular build. By default you'll have more than enough skill points to max almost everything out anyway.
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Aliish Sheldonn
 
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Post » Fri Mar 26, 2010 4:33 pm

Oh alright. I was just thinking maybe melee and unarmed would be fun. Going around hammering others with knuckles. :brokencomputer:
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Suzie Dalziel
 
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Post » Fri Mar 26, 2010 10:08 am

Not relevant post anymore as I got the GOTY edition Fallout WOOHOO!

I need some help for a melee, unarmed and explosives kinda character build.

Could someone help me out with it say, give me some examples?

Its going to be a girl too! :mohawk:



First question I have is are you planning to be a sneaky character? That makes a difference in how you plan your build. I play Unarmed/Melee not sneaky so have lots of EN (as high as 8 maybe). If you plan to sneak attack a lot and will be laying minefields to draw your enemies into then you won't need it that high if you really need the SPECIAL points somewhere else..

Also, what Unarmed/Melee weapons will you be carrying? If you are sneaking primarily and waiting to be hidden to strike so you get sneak crits then you won't be needing a high luck, because I just run in and attack I always have a high luck for my chosen Melee and Unarmed weapons.

You will need a ST above 4 to take all three levels of Iron Fist which you absolutely need to take. Also, ST gives added damage to Melee so more ST isn't a bad thing.

Are you thinking you would take your Explosives very high and maybe take Pyro and carry the Shish as your Melee Weapon? That would be a great combo. Although I know some players think it's dumb to sneak with the Shish. Do you take Demolitions Expert when you play Explosives?

You will be taking Paralyzing Palm at Level 18, right? Were you planning to take Ninja?

That's all for now.

:) llama

Edit: If you weren't wed to Explosives I often play Unarmed with EW or Melee with SG or whatever. I often play Unarmed and Melee and another weapons skill, but it's usually a gun. But that's just my preference. I'm not so good with explosives. :)

Edit 2: Sorry I had to edit that again. I was having trouble getting it to say the right thing; it's early and I haven't had enough coffee yet. :)
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Spaceman
 
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