[Relz] New Fists of Randagulf

Post » Tue May 08, 2012 3:14 am

Download 1: http://www.tesnexus.com/downloads/file.php?id=41307

Download 2: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9401

So here is another artifact replacer of mine. I hope you enjoy it!

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The Elder Scrolls III
Morrowind Mod:
New Randagulf's Fists v1.0
by: Kalamestari_69
REQUIRES N/A

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1. Installation
2. About this mod
3. Playing the plug-in
4. Incompatibilities
5. Other info

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1. Installation

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Extract all the files inside Data Files folder to Morrowind\Data files directory
and from your Morrowind launcher, select New Randagulf's Fists.esp.


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2. About this mod

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This mod replaces a pair of gauntlets called: Fists of Randagulf with new high quality meshes and textures with normal and reflection maps.

This mod is combatible with The Morrowind Patch Project and Morrowind Code Patch.

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3.Playing the plug-in

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Just check the mod in your Morrowind launcher and Fists are replaced with new high quality textures and meshes.

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4. Incompatibilities

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All the other Randagulf's Fists replacers.

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5. Save Games

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It shouldn't mess up your savegames, but as always, backup your original savegames.

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6. Other info

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version 1.0 Initial Release

Thanks to:

People in Bethesda Forums for help.
Bethesda for this wonderfull game.

You may not upload this mod anywhere else, but if you plan to use any part of this mod ( including meshes, textures and icons )
in your own mods, you have to ask permission from me.


Kalamestari_69
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Rachel Hall
 
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Post » Mon May 07, 2012 3:30 pm

These look great! Thanks.
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Anna Beattie
 
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Post » Tue May 08, 2012 1:40 am

Awesome, thanks! :D
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Bitter End
 
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Post » Mon May 07, 2012 11:49 pm

This is brilliant! Any way to easily make it pluginless?
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Melung Chan
 
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Post » Mon May 07, 2012 2:24 pm

Mod is now available in PES.



Edit:

This is brilliant! Any way to easily make it pluginless?

If you like to make them pluginless, here is the instructions:

1. Rename following meshes from Meshes/K_69:

A_art_fists_01.1st -> A_art_fists_gauntlets.1st

A_art_fists_01 -> A_art_fists_gauntlets

A_art_fists_GND -> A_art_gauntlet_fist_GND

2. Move renamed meshes to: Meshes/A. If it asks to replace, then do so.

I hope this helps

Kalamestari_69
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Olga Xx
 
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Post » Mon May 07, 2012 10:13 pm

Very nice, thanks for sharing.
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A Dardzz
 
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