New Game-Add on Started!

Post » Mon Nov 29, 2010 1:46 am

I have managed a main and huge pull on my attempt at this game add-on, but it might even be considered a whole new game. The game Oblivion Elder Scrolls, along with the additional mod pack add-ons, I have or am attempting to make the game "larger." That's right, LARGER! I am adding Daggerfell, Hammerfell, Black Marsh, Morrowind, Skyrim, and more. But the trick to get to those places are going to be moving up in levels and knowledge, as you did in Shivering Isles, Knights of the Nine, and so forth. But, your cap was normally 50, is now 100.

Here's my dilemma: Should I keep doing the work, or should I stop? I really would like some input here if I could.
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Farrah Lee
 
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Post » Mon Nov 29, 2010 3:18 am

What the hell is this?
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maya papps
 
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Post » Sun Nov 28, 2010 7:47 pm

If I am understanding you correctly, you want to make a Mod for Oblivion that includes pretty-much all of the additional provences? Personally, I really would NOT recommend doing this-- there are teams dedicated to ONE Provence, who have been working on their Mods for months (in some cases YEARS). Adding ONE new provence is a huge amount of work, and probably more than any single Modder could ever reasonably hope to achieve.

If you are trying to make all of them, you are definitely risking trying to do too much at once.

If you are really interested in making a new Provence like this, I would suggest either 1) picking ONE Provence and focusing on that, or 2) getting in touch with one of the Mod Teams, and offering your services to them.

Point Two-- you are interested in Bethesda's opinion? You really shouldn't be. If you are thinking in terms of "will someone else like it", then you're not going to be as interested in it as you could be: you need to do this because YOU think it is worthy, not other people. Mod for yourself, not others.

Point Three-- Trying to make multiple Mods at once is not at all easy. Even experienced Modders can have trouble working on multiple Mods at the same time, just because of dividing resources. That doesn't mean it is impossible, but not recommended-- especially not with a huge Mod project like you propose.

On the whole I would advise against such a huge project, simply because of the amount of work involved and that you seem to be one person on their own-- it's a huge amount of work, and maybe too much to try and do all at once.
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^_^
 
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Post » Sun Nov 28, 2010 5:21 pm

If I am understanding you correctly, you want to make a Mod for Oblivion that includes pretty-much all of the additional provences? Personally, I really would NOT recommend doing this-- there are teams dedicated to ONE Provence, who have been working on their Mods for months (in some cases YEARS). Adding ONE new provence is a huge amount of work, and probably more than any single Modder could ever reasonably hope to achieve.

If you are trying to make all of them, you are definitely risking trying to do too much at once.

If you are really interested in making a new Provence like this, I would suggest either 1) picking ONE Provence and focusing on that, or 2) getting in touch with one of the Mod Teams, and offering your services to them.

Point Two-- you are interested in Bethesda's opinion? You really shouldn't be. If you are thinking in terms of "will someone else like it", then you're not going to be as interested in it as you could be: you need to do this because YOU think it is worthy, not other people. Mod for yourself, not others.

Point Three-- Trying to make multiple Mods at once is not at all easy. Even experienced Modders can have trouble working on multiple Mods at the same time, just because of dividing resources. That doesn't mean it is impossible, but not recommended-- especially not with a huge Mod project like you propose.

On the whole I would advise against such a huge project, simply because of the amount of work involved and that you seem to be one person on their own-- it's a huge amount of work, and maybe too much to try and do all at once.



This lol
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Baby K(:
 
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Post » Mon Nov 29, 2010 1:42 am

If I am understanding you correctly, you want to make a Mod for Oblivion that includes pretty-much all of the additional provences? Personally, I really would NOT recommend doing this-- there are teams dedicated to ONE Provence, who have been working on their Mods for months (in some cases YEARS). Adding ONE new provence is a huge amount of work, and probably more than any single Modder could ever reasonably hope to achieve.

If you are trying to make all of them, you are definitely risking trying to do too much at once.

If you are really interested in making a new Provence like this, I would suggest either 1) picking ONE Provence and focusing on that, or 2) getting in touch with one of the Mod Teams, and offering your services to them.

Point Two-- you are interested in Bethesda's opinion? You really shouldn't be. If you are thinking in terms of "will someone else like it", then you're not going to be as interested in it as you could be: you need to do this because YOU think it is worthy, not other people. Mod for yourself, not others.

Point Three-- Trying to make multiple Mods at once is not at all easy. Even experienced Modders can have trouble working on multiple Mods at the same time, just because of dividing resources. That doesn't mean it is impossible, but not recommended-- especially not with a huge Mod project like you propose.



By all means, you all are right. But, I started this project over a year ago, and yes it is hard work and I think it will pay off in the long run.
BUT, the reason I ask if Bethesda would be interested is, #1, I don't want to get in trouble with any copyright laws or infringement laws, #2, I want to make sure they give me the heads up if they are interested in marketing this. If not, that's fine too. I'll just make this for myself and a few friends. I just needed some input on it and could use more input also.

I've also made extra game add-ons for Fallout 3 too, and that didn't take very long. It took about 3 months. It's called the "G.E.C.K. Retrieval Quest." There, you have to go to the Commonwealth and Chicago to get three G.E.C.K.s. (Chicago is similar to the Pitt, but not as bad) (HINT) The hardest G.E.C.K. to get is, Dr. Braun's at Smith Casey's garage in Vault 112.

Back to the point I was explaining about. Cyrodiil is the main province based in the center. The rest of the provinces are around Cyrodiil, but in order to access each province, you have to be a certain level.
But, I just wanted to throw a few things or ideas out there to see what people thought, negative or positive. I welcome it all.
Thank you for all the replies.
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Daddy Cool!
 
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Post » Mon Nov 29, 2010 1:31 am

By all means, you all are right. But, I started this project over a year ago, and yes it is hard work and I think it will pay off in the long run.
BUT, the reason I ask if Bethesda would be interested is, #1, I don't want to get in trouble with any copyright laws or infringement laws, #2, I want to make sure they give me the heads up if they are interested in marketing this. If not, that's fine too. I'll just make this for myself and a few friends. I just needed some input on it and could use more input also.


As long as you don't use resources from other games, you won't have to worry about copyright laws or infringement laws. If you use resources from the Official DLCs, you will need to make your mod dependent on them in order to satisfy copyright laws. If you want to use resources from other mods, it would be a good idea to get the author's permission first (especially if it's something created by the author). As for marketing, that is unlikely to say the least. Bethesda has stated that they are done with Oblivion. They will not be releasing anything else for it. Anything new that's released for it will be strictly user created (and thus, free).
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Unstoppable Judge
 
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Post » Sun Nov 28, 2010 10:32 pm

As long as you don't use resources from other games, you won't have to worry about copyright laws or infringement laws. If you use resources from the Official DLCs, you will need to make your mod dependent on them in order to satisfy copyright laws. If you want to use resources from other mods, it would be a good idea to get the author's permission first (especially if it's something created by the author). As for marketing, that is unlikely to say the least. Bethesda has stated that they are done with Oblivion. They will not be releasing anything else for it. Anything new that's released for it will be strictly user created (and thus, free).



That's good to know. I just wasn't too sure how they operated.
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Elizabeth Davis
 
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Post » Mon Nov 29, 2010 6:49 am

Have any screens or videos of this years worth of work? I'm quite interested, but... well lets just say I'm doubtful.
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Kate Norris
 
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Post » Sun Nov 28, 2010 10:47 pm

By all means, you all are right. But, I started this project over a year ago, and yes it is hard work and I think it will pay off in the long run.
So do you plan to sell the mod? If so, BIG NO NO.

I've also made extra game add-ons for Fallout 3 too, and that didn't take very long. It took about 3 months. It's called the "G.E.C.K. Retrieval Quest."
Not even Google can find it. :shrug:

The hardest G.E.C.K. to get is, Dr. Braun's at Smith Casey's garage in Vault 112.
That vault never had a GECK. . . .
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oliver klosoff
 
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Post » Mon Nov 29, 2010 5:12 am

So do you plan to sell the mod? If so, BIG NO NO.

Not even Google can find it. :shrug:

That vault never had a GECK. . . .


First off, the add-on I made is private so I set it up as being a GECK in 112. Even though it stated Vault 87 was the location of the only G.E.C.K., I set it up where there were more to be retrieved. But, I have to see if Bethesda wants to use it on the Fallout 3 game or not. If not, then I'll just set it up for free and you'll at least get to see the Commonwealth and Chicago. (At least)

Secondly, No, I cannot sell the Oblivion one due to copyright/infringement laws....already looked it up. I can use it for free though, and can charge a transfer fee, but can't charge to sell it, and won't either.

Other than that still working on the "Oblivion Game-Pak Adds" as usual.
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Terry
 
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Post » Sun Nov 28, 2010 10:24 pm

Have any screens or videos of this years worth of work? I'm quite interested, but... well lets just say I'm doubtful.


Seconded. Screens or...you know the rest. :dance: I'm very interested to see what work you've done in a year's time.
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Emma louise Wendelk
 
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Post » Sun Nov 28, 2010 4:29 pm

I think you misunderstand how this modding thing works. Mods that are created (and there are thousands of them) are released free or used for ones own enjoyment. They cannot be released commercially. A lot of people have modded extra things (including new worldmasses. do a search for Tamriel Rebuilt) into Oblivion, Morrowind and Fallout. Your mod would just be one among many.

You mentioned charging a transfer fee, and that is something you would need to be extremely careful of. If you charge anything at all for a mod you could be in large amounts of legal trouble. And in addition to that, I doubt many people would pay for any mod.

If you are making this mod in an effort to make some money, or somehow be recognised as an official Oblivion mod, you should perhaps rethink the whole thing. If, however, you are making it purely for enjoyment, then I wish you the best of luck and will be interested to see what you produce.
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Timara White
 
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Post » Sun Nov 28, 2010 5:11 pm

I am curious about your polls. And as to whether or not this is your first forum? Please don't take that question as an insult, I am merely wondering why you would post so little information and seek such complex answers? We are left to ask more and more questions to figure out what you are talking about.

To the first, I'm with CDM completely. Don't worry about their opinion, make a mod because it brings you pleasure. I honestly doubt that Bethesda has time to worry or think about any community members mods, so long as they don't break any rules or laws. This goes over to your second poll. Worthy for what? Do you mean, 'would they wish to market this and sell it'? In what fashion? As an online available expansion? I don't think they would ever do this as the amount of legal work involved would be night-mare. They might not have any call to even pay you for your work, if that is what you're seeking. Don't they legally own all the mods any way? Sense thy are all made with their construction set? And who would pay for a mod any way?

Your third poll is a statement. One I don't understand. I will throw my hat in with the others who are requesting screenshots. Everyone will always want to see screen shots of new mods, no matter their size.

As to the fourth, why would Bethesda stop you from making a mod? Unless it violates any rules, such as charging for it, or posting advlt content on this forum, they want us to make mods and amuse ourselves. The more we enjoy their games, the more likely we are to buy the next batch they churrn out.

I am very curious to hear more from you, as it does seem that you may have some interesting mods lurking on your HD.
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Lalla Vu
 
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Post » Sun Nov 28, 2010 9:53 pm

I am curious about your polls. And as to whether or not this is your first forum? Please don't take that question as an insult, I am merely wondering why you would post so little information and seek such complex answers? We are left to ask more and more questions to figure out what you are talking about.

To the first, I'm with CDM completely. Don't worry about their opinion, make a mod because it brings you pleasure. I honestly doubt that Bethesda has time to worry or think about any community members mods, so long as they don't break any rules or laws. This goes over to your second poll. Worthy for what? Do you mean, 'would they wish to market this and sell it'? In what fashion? As an online available expansion? I don't think they would ever do this as the amount of legal work involved would be night-mare. They might not have any call to even pay you for your work, if that is what you're seeking. Don't they legally own all the mods any way? Sense thy are all made with their construction set? And who would pay for a mod any way?

Your third poll is a statement. One I don't understand. I will throw my hat in with the others who are requesting screenshots. Everyone will always want to see screen shots of new mods, no matter their size.

As to the fourth, why would Bethesda stop you from making a mod? Unless it violates any rules, such as charging for it, or posting advlt content on this forum, they want us to make mods and amuse ourselves. The more we enjoy their games, the more likely we are to buy the next batch they churrn out.

I am very curious to hear more from you, as it does seem that you may have some interesting mods lurking on your HD.


Thank you for your input. I appreciate it. At this point, I haven't even taken any stills yet of the mods to put online yet. Although I should have thought of that a long time ago. I really enjoy doing this as I am a retired person and do this quite a bit.
Yes, I love my games, love making extra mods or modifying the games for my own use and enjoy doing it.
Yes, also, this is my first poll or forum here. So, I tried to see what the best wording would be to use. Obviously, I picked the right semantics, but used them in the wrong manner.
I don't want to make money as I'm doing this for fun. I have been told by a few other modders you can "IF you like," charge a transfer fee, but that idea is still up in the air with me.
I've even come up with a program you can apply to "mature player" games. There are all kinds of things that can be done if a person's imagination is wild enough. :)

I'll try to come up with some screen shots in the near future. But for now, I have to take my time and make sure I get this right..If you know what I mean.
Anything else I can answer, please ask.
Oh, and yes this IS my first forum on mods.
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Russell Davies
 
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Post » Sun Nov 28, 2010 7:38 pm

What is a transfer fee, exactly?

Oh, and welcome to the forum, this is a pretty good one, as forums go, I hope you make yourself at home. :)
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Josh Trembly
 
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Post » Mon Nov 29, 2010 12:32 am

I have managed a main and huge pull on my attempt at this game add-on, but it might even be considered a whole new game. The game Oblivion Elder Scrolls, along with the additional mod pack add-ons, I have or am attempting to make the game "larger." That's right, LARGER! I am adding Daggerfell, Hammerfell, Black Marsh, Morrowind, Skyrim, and more. But the trick to get to those places are going to be moving up in levels and knowledge, as you did in Shivering Isles, Knights of the Nine, and so forth. But, your cap was normally 50, is now 100.

Here's my dilemma: Should I keep doing the work, or should I stop? I really would like some input here if I could.



Okay seems people are taking you quite seriously so this is going to come across as quite cynical, sorry about that:

1. If you're not making this up for attention then you have apparently worked out how to do everything on GECK/CS all by yourself or at least from obscure tutorials that don't reference any mods or mod sites because otherwise I'm pretty sure you would have seen what the situation is with TES modding and wouldn't be asking on here about it.

2. Adding all those provinces is a lot of work so if you're just doing this to get attention from Bethesda quit now because they would NEVER use a member of the public's mod in an official game. We know this because A: Far too much paper/legal work, and B: There are already some fantastic mods out there worthy of a game add-on in their own right and they haven't ever been included.

3. If you know your way around a computer well enough to mod all that then you can certainly upload some screenies of your work before the next time you post. You'd get a lot more enthusiasm in people's replies and a lot less grouchy cynics like me.

All in all I'm pretty sure you're either a misguided individual who just bought the game and is hoping to achieve all this or someone who's investing a fair amount of time into a pretty lame hoax, possibly for attention? The former would be fine and I apologise for being a dike. The latter would be a shame because of the amount of people actually trying to help you.

A quick google search for "Oblivion mods" would have taken you straight to tesnexus which would have given you all the info you needed which for someone who's been working on something for a year shouldn't have been too difficult.

Post some evidence of all this work next time you post and I swear you'll get a full written apology for the above comments.
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Lou
 
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Post » Mon Nov 29, 2010 1:36 am

I am adding Daggerfell, Hammerfell, Black Marsh, Morrowind, Skyrim, and more.

I've been making Hammerfell with a team for the better part of 3 years. All I can say is good luck :)
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amhain
 
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