new game ,motivations

Post » Fri May 13, 2011 3:34 pm

No extra wounding is not the same as durability and damage.

It makes enemies stagger and fall after being wounded (oh Petrus another mod that goes great with No Enemy Health Bar type mods) - they basically act more wounded.

Durability and Damage just ups the damage formula.
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lucile davignon
 
Posts: 3375
Joined: Thu Mar 22, 2007 10:40 pm

Post » Fri May 13, 2011 2:06 pm

No extra wounding is not the same as durability and damage.

It makes enemies stagger and fall after being wounded (oh Petrus another mod that goes great with No Enemy Health Bar type mods) - they basically act more wounded.

Durability and Damage just ups the damage formula.

I mean, I am not sure whether or not it is compatible with FCOM. I have not used that plugin, and I do not remember reading about it on the MMM thread. Hence, I did not know what it was, but thank you for sharing that bit of information.
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Bee Baby
 
Posts: 3450
Joined: Sun Jun 18, 2006 4:47 am

Post » Fri May 13, 2011 12:44 pm

That is not weird. It would be terrible if your game still ran all kinds of AI packages without your PC present. Your CPU would die.

The DLCs question is irrelevant. Any mod that is mergeable is fine to merge unless the readme says otherwise. The reason why that mod is mergeable is because it does not add new records, content. (It created the tomes using records already available in the Oblivion.esm) Merging and deactivating mergeable mods whose readmes' did not give an explicit reason why is fine, AS LONG AS, no other mod depend on it. (That is the reason for the "NoMerge" Bash tag.) If something in your load order depends on the mod's presence, merging it is pointless because it needs to stay active anyway.
ok if you say so : D but i remember that the guards always kill the bandits that way well doesnt matter any way maybe it was cause i dont wait even a second to go out and see well installing now RBP already deactivate cobl races and cobl races balancing already put the meshes an textures folders in my data folder and the followings .esp:

- bgbbalancing evcore
-bgbbalancing ev lame adition
-bgbbalancing ev lameglue
-bgbbalancingoptional ev fcom aditions
-bgbg balancing optional npcdiversity lame
im going to install supreme magicka and lame
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Sarah Bishop
 
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Joined: Wed Oct 04, 2006 9:59 pm

Post » Fri May 13, 2011 4:42 am

I would drop the FCOM additions because it is not even recommended in RBP (if you read the ReadMe about the optional modules.) I think...FCOM is working on making a working version of RBP's FCOM additions module, but I might just be making things up...
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Bethany Watkin
 
Posts: 3445
Joined: Sun Jul 23, 2006 4:13 pm

Post » Fri May 13, 2011 8:14 am

I would drop the FCOM additions because it is not even recommended in RBP (if you read the ReadMe about the optional modules.) I think...FCOM is working on making a working version of RBP's FCOM additions module, but I might just be making things up...



ok fcom addition deleted :D something calls my attention i ve downloaded fcom unofficialupdate a in the readme files says "You must have the MMM 3.7b3BSA installed and name it FCOM_Convergence_Mart'sMonsterMod.bsa in order for meshes and textures and sounds to work with fcom. " should i do it? or leave it like you said?

diverse waters updated!

i have to deactivate the .esm included in the bashed patch?

ctive Mod Files:
00 Oblivion.esm
01 Francesco's Leveled Creatures-Items Mod.esm
02 Francesco's Optional New Items Add-On.esm
03 Cobl Main.esm [Version 1.72]
04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
05 Mart's Monster Mod.esm [Version 3.7b3p3]
06 FCOM_Convergence.esm [Version 0.9.9MB3]
07 Unofficial Oblivion Patch.esp [Version 3.2.0]
08 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
09 Oblivion Citadel Door Fix.esp
0A DLCShiveringIsles.esp
0B Unofficial Shivering Isles Patch.esp [Version 1.4.0]
0C Francesco's Optional Chance of Stronger Bosses.esp
0D Francesco's Optional Chance of Stronger Enemies.esp
0E Francesco's Optional Chance of More Enemies.esp
0F Francesco's Optional Leveled Guards.esp
10 FCOM_Francescos.esp [Version 0.9.9]
11 FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
12 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
13 DLCHorseArmor.esp
14 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]
15 DLCOrrery.esp
16 DLCOrrery - Unofficial Patch.esp [Version 1.0.3]
17 DLCVileLair.esp
18 DLCVileLair - Unofficial Patch.esp [Version 1.0.5]
19 DLCMehrunesRazor.esp
1A DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]
1B DLCSpellTomes.esp
1C DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
1D DLCThievesDen.esp
1E DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]
1F DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]
20 Cobl Glue.esp [Version 1.72]
21 Cobl Si.esp [Version 1.63]
22 OOO 1.32-Cobl.esp [Version 1.72]
23 FCOM_Cobl.esp [Version 0.9.9]
24 Bob's Armory Oblivion.esp
25 FCOM_BobsArmory.esp [Version 0.9.9]
26 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
27 OOO-Water_Weeds.esp [Version 1.33]
28 OOO-Container_Trap_Instant_Effects.esp [Version 1.33]
29 FCOM_Convergence.esp [Version 0.9.9Mb3]
2A FCOM_RealSwords.esp [Version 0.9.9]
2B FCOM_DurabilityAndDamage.esp [Version 0.9.9]
2C FCOM_SpawnRatesReduced.esp [Version 0.9.9Mb3]
2D FCOM_SaferRoads.esp [Version 0.9.9]
2E Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]
2F Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
30 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]
31 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]
32 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]
33 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f]
34 FCOM_DiverseGuardUnity.esp [Version 0.9.9]
35 FCOM_BobsGuardUnity.esp [Version 0.9.9]
36 FCOM_FriendlierFactions.esp [Version 0.9.9]
37 MMM-Cobl.esp [Version 1.69]
38 DLCFrostcrag.esp
39 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]
3A Knights.esp
3B Knights - Unofficial Patch.esp [Version 1.0.9]
3C FCOM_Knights.esp [Version 0.9.9Mb3]
3D Harvest [Flora].esp [Version 3.0.0]
3E Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
3F Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]
40 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]
41 Salmo the Baker, Cobl.esp [Version 3.08]
42 Alternative Start by Robert Evrae.esp
43 SupremeMagicka.esp [Version 0.90]
44 SM_ShiveringIsles.esp [Version 0.86]
45 SM_DLCSpellTome.esp [Version 0.80]
46 SM_OOO.esp [Version 0.89]
47 SM_MMM.esp [Version 0.89]
48 SM_COBL.esp [Version 0.86]
49 SM_EnchantStaff.esp [Version 0.80]
4A SM_UnlockSpells.esp [Version 0.70]
4B SM_Scrolls.esp [Version 0.84]
4C SM_SigilStone.esp [Version 0.83]
4D bgMagicEV_Conjuration_for_Supreme_Magicka.esp [Version 1.5]
----> Delinquent MASTER: bgMagicEV.esp
++ Item interchange - Placement for FCOM.esp [Version 0.76]
4E Cobl Races.esp [Version 1.52]
4F bgBalancingEVCore.esp [Version 10.52EV-D]
50 bgMagicEV.esp [Version 1.7EV]
51 bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]
52 bgMagicItemSigil.esp [Version 1.68EV]
53 bgMagicEVStartspells.esp [Version 1.68EV]
54 bgMagicBonus.esp [Version 1.7EV]
55 bgMagicEVAddEnVar.esp [Version 1.68EV]
56 bgMagicEVPaperChase.esp [Version 1.68EV]
57 bgMagicPotionNumberSoulGemValue.esp [Version 1.68UV]
58 bgBalancingEVLAMEAddition.esp [Version 10.51EV-D]
59 bgBalancingEVLAMEGlue.esp [Version 10.0EV-D1.62EV]
5A bgBalancingEVOptionalNPCDiversityLAME.esp [Version 10.5EV-D]
5B Cobl Races - Balanced.esp [Version 1.52]
5C bgMagicEVShader.esp [Version 1.7EV]
++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]
5D Bashed Patch, 0.esp
5E OOO-Magic_Script_Effect_Fix.esp [Version 1.33]

after supreme magicka and lame downloadign deadly R. 5.0
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Shelby Huffman
 
Posts: 3454
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Post » Fri May 13, 2011 4:32 pm

No FCOM peeps are working on better integration of enemies created from the esp called bgbalancingEVLAMEAddition.esp which adds NPCs.

I use and recommend the the FCOM plugin which adds races and Cosmetics to existing NPCs.

Or at least that is how I recall it and I do use both.
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Mel E
 
Posts: 3354
Joined: Mon Apr 09, 2007 11:23 pm

Post » Fri May 13, 2011 2:31 pm

No FCOM peeps are working on better integration of enemies created from the esp called bgbalancingEVLAMEAddition.esp which adds NPCs.

I use and recommend the the FCOM plugin which adds races and Cosmetics to existing NPCs.

Or at least that is how I recall it and I do use both.


how its called that plugin?? then i should deactivate bgbalancingEVLAMEAddition.esp right??

Masters for: Bashed Patch, 0.esp00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm02  Francesco's Optional New Items Add-On.esm03  Cobl Main.esm  [Version 1.72]04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]05  Mart's Monster Mod.esm  [Version 3.7b3p3]06  FCOM_Convergence.esm  [Version 0.9.9MB3]07  Francesco's Optional Chance of Stronger Bosses.esp08  Francesco's Optional Chance of Stronger Enemies.esp09  Francesco's Optional Chance of More Enemies.esp0A  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]0B  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]0C  DLCMehrunesRazor.esp0D  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]0E  DLCSpellTomes.esp0F  DLCThievesDen.esp++  FCOM_Cobl.esp  [Version 0.9.9]10  Bob's Armory Oblivion.esp11  FCOM_BobsArmory.esp  [Version 0.9.9]12  FCOM_Convergence.esp  [Version 0.9.9Mb3]13  FCOM_RealSwords.esp  [Version 0.9.9]++  FCOM_SpawnRatesReduced.esp  [Version 0.9.9Mb3]++  FCOM_SaferRoads.esp  [Version 0.9.9]14  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_FriendlierFactions.esp  [Version 0.9.9]15  Knights.esp++  FCOM_Knights.esp  [Version 0.9.9Mb3]16  SupremeMagicka.esp  [Version 0.90]++  SM_DLCSpellTome.esp  [Version 0.80]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]++  Item interchange - Placement for FCOM.esp  [Version 0.76]17  bgMagicEV.esp  [Version 1.7EV]18  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]

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Kathryn Medows
 
Posts: 3547
Joined: Sun Nov 19, 2006 12:10 pm

Post » Fri May 13, 2011 12:05 pm

Why deactivate? I would if you are not using LAME (but then why not if you use RBP).

I use both and until I hear a reason not to I will continue to use both.

From the embedded readme in each sub-package of RBP I found this:
Additions: Add new types of enemies (e.g. Rogue Druids) into the world.
NPCDiversity: Gives LAME's NPCs better hairs and eyes.

So then, as I understand it, and I could be wrong:

bgBalancingEVLAMEAddition.esp [Version 10.51EV-D] adds new enemies.
bgBalancingEVOptionalNPCDiversityLAME.esp [Version 10.5EV-D] adds cosmetics to those new enemies.
bgBalancingEVOptionalFCOMAdditions.esp [Version 10.] adds races into the NPCs that FCOM generates.

So use all three and keep in mind there are other variants.

My lower load order:
D9  MidasSpells.espDA  EnchantmentMastery.espDB  SupremeMagicka.esp  [Version 0.90]DC  SM_ShiveringIsles.esp  [Version 0.86]++  SM_DLCSpellTome.esp  [Version 0.80]++  SM_MMM.esp  [Version 0.89]++  SM_OOO.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]++  SM_Scrolls.esp  [Version 0.84]++  SM_UnlockSpells.esp  [Version 0.70]DD  SM_EnchantStaff.esp  [Version 0.80]DE  bgMagicEV.esp  [Version 1.7EV]DF  bgMagicBonus.esp  [Version 1.7EV]E0  bgMagicEVPaperChase.esp  [Version 1.68EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]E1  bgIntegrationEV.esp  [Version 0.96]E2  AudaciousMagery.espE3  RshAlchemy.esp++  MIEO.espE4  ZumbsLockpickingMod - OBSE.espE5  StealthOverhaul.espE6  StealthOverhaul, Cobl.esp  [Version 1.1]E7  Enhanced Grabbing.esp  [Version 0.4]E8  ReneerNPCSneakMod.espE9  kuerteeNPCsYield.espEA  Progress Plugins Merged.esp**  NRB4 Standard Road Record.esp**  Let There be Darkness-Merged.esp**  FrbitPotionReplacer.esp++  Visually Realistic Deadly Lava.esp++  TamrielTravellers Cosmetics Cobl or RBP.esp**  bgMagicEVShader.esp  [Version 1.7EV]++  bgBalancingEVOptionalClasses.esp  [Version 9.0EV-U]++  bgBalancingEVOptionalFangs.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalMoreEyes.esp  [Version 10]**  bgBalancingEVOptionalNPCDiversity, TNR Merge.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]EB  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]**  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]++  bgBalancingEVOptionalSeamReducerHighElfFix.esp  [Version 10.0EV-D]++  Life Detected - Skeleton - Tiny - 2.esp++  kuertee MMM OnLoadCS disabled hmf effects.esp++  kuertee bgMagicEVShader default drain effects.esp++  Item interchange - Placement for Frostcrag Reborn.esp  [Version 0.78]++  Item interchange - Placement for FCOM.esp  [Version 0.78]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.9]++  OOO-Magic_Script_Effect_Fix.esp  [Version 1.33]**  LoadingScreens.espEC  Bashed Patch - John.esp

Tomlong-

I looked in the RBP readme and cannot see where it said the FCOM plugin is not recommended (it did state that it works even with just OOO+MMM).
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Lisa
 
Posts: 3473
Joined: Thu Jul 13, 2006 3:57 am

Post » Fri May 13, 2011 10:47 am

Oops, I misinterpreted the "are no compatibility patches" warning. Okay, you're good then. I just want to hear that your game loaded without a hitch. ^__^
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Jessica Lloyd
 
Posts: 3481
Joined: Fri Aug 25, 2006 2:11 pm

Post » Fri May 13, 2011 8:32 pm

new load order

Active Mod Files:00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm02  Francesco's Optional New Items Add-On.esm03  Cobl Main.esm  [Version 1.72]04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]05  Mart's Monster Mod.esm  [Version 3.7b3p3]06  FCOM_Convergence.esm  [Version 0.9.9MB3]07  Unofficial Oblivion Patch.esp  [Version 3.2.0]08  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]09  Oblivion Citadel Door Fix.esp0A  DLCShiveringIsles.esp0B  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0C  Francesco's Optional Chance of Stronger Bosses.esp0D  Francesco's Optional Chance of Stronger Enemies.esp0E  Francesco's Optional Chance of More Enemies.esp0F  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]10  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]++  Item interchange - Extraction.esp  [Version 0.76]11  DLCHorseArmor.esp12  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]13  DLCOrrery.esp14  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]15  DLCVileLair.esp16  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]17  DLCMehrunesRazor.esp18  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]19  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]1A  DLCThievesDen.esp1B  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]1C  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]++  FCOM_Cobl.esp  [Version 0.9.9]1D  Bob's Armory Oblivion.esp1E  FCOM_BobsArmory.esp  [Version 0.9.9]1F  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]20  OOO-Water_Weeds.esp  [Version 1.33]21  OOO-Container_Trap_Instant_Effects.esp  [Version 1.33]22  FCOM_Convergence.esp  [Version 0.9.9Mb3]23  FCOM_RealSwords.esp  [Version 0.9.9]24  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]++  FCOM_SpawnRatesReduced.esp  [Version 0.9.9Mb3]++  FCOM_SaferRoads.esp  [Version 0.9.9]25  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]26  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]27  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]28  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]29  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_FriendlierFactions.esp  [Version 0.9.9]2A  MMM-Cobl.esp  [Version 1.69]2B  DLCFrostcrag.esp2C  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]2D  Knights.esp2E  Knights - Unofficial Patch.esp  [Version 1.0.9]++  FCOM_Knights.esp  [Version 0.9.9Mb3]2F  Alternative Start by Robert Evrae.esp30  SupremeMagicka.esp  [Version 0.90]31  SM_ShiveringIsles.esp  [Version 0.86]++  SM_DLCSpellTome.esp  [Version 0.80]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]32  SM_EnchantStaff.esp  [Version 0.80]++  SM_UnlockSpells.esp  [Version 0.70]++  SM_Scrolls.esp  [Version 0.84]++  SM_SigilStone.esp  [Version 0.83]33  bgMagicEV_Conjuration_for_Supreme_Magicka.esp  [Version 1.5]----> Delinquent MASTER: bgMagicEV.esp++  SM_DeadlyReflex.esp  [Version 0.86]++  Item interchange - Placement for FCOM.esp  [Version 0.76]34  bgBalancingEVCore.esp  [Version 10.52EV-D]35  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]36  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]37  bgMagicEVPaperChase.esp  [Version 1.68EV]38  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]39  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]3A  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]3B  bgMagicEVShader.esp  [Version 1.7EV]++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]3C  Bashed Patch, 0.esp3D  OOO-Magic_Script_Effect_Fix.esp  [Version 1.33]3E  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]3F  bgBalancingEVOptionalMoreEyes.esp  [Version 10]40  Oblivion XP.esp  [Version 4.1.5]41  Harvest [Flora].esp  [Version 3.0.0]42  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]43  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]44  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]


well harvest flora i thought that it will appear updated , all semm right?? oblivion xp im goin to deactivate , also DarkUId DarN looks like a good option and its compatible with fcom, personal references about DarkUId DarN? i never used that before and change the game image looks like a good idea

what about these mods
real hunger 1.6.2 ---->http://www.tesnexus.com/downloads/file.php?id=21106
real thirst---------> http://www.tesnexus.com/downloads/file.php?id=15168 it seems to have problems with better cities
real sleep extended well this its just great and dont have any problems with OOO,MMM,Fcom

http://www.tesnexus.com/downloads/file.php?id=3991 , oblivion wound effects and penalties ,ha its a little old any option to this mod?
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Princess Johnson
 
Posts: 3435
Joined: Wed Feb 07, 2007 5:44 pm

Post » Fri May 13, 2011 9:32 am

DarN is fine. Many people use it. FCOM is an overhaul mod, not and everything mod, so there are many types of mods that are compatible without question. There is a compatibility issue if you change the graphical time to text format, but there is a patch for that. Also, read the ReadMe carefully. You have to edit the fonts in the Oblivion.ini properly for that mod; otherwise, you will suffer menu hanging or crashes. Use Let the People Drink, or...at least I think it does the real thirst thing. You can ask in the BC thread about those types of mods because many people use them, so they would know the answer to that compatibility questoin. The "Real XXX" plugins are fine with FCOM, however. Prepare yourself for a challenge... Remove the conjuration for SM mod. You have LAME loading after SM, so the plugin is not doing anything in that setup. I think I have said that five times this week...
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Marilú
 
Posts: 3449
Joined: Sat Oct 07, 2006 7:17 am

Post » Fri May 13, 2011 4:22 am

No. It says that COBL Races Balanced is based on RBP, so they do essentially similar things. I recommend RBP of the former however. Remove Cobl Races all together going with RBP.

MMM: Make sure the plugin is compatible with FCOM. The MMM readme should say if it is not compatible.

What about the DLCs? Only deactivate mods that are merged in the bashed patch. Deactivate means uncheck. If a mod is merged, after unchecking it a "+" will be next to it instead. Mergeable plugins have green text in the mods window. Not all green text mods are mergeable because some are tagged with NoMerge, but most are. You can also check the ReadMe for your bashed patch to see which plugins are merged. Right-click on the bashed patch, and click on docs (or files?)


Remove Cobl races all togehter means COBL Races, COBL Races Rebalanced and COBL Races TNR + TNR/SI ?
Or just COBL Races, COBL Races Rebalanced? If the first is the case, the COBL resource file would also be obsolete?

COBL Races TNR + TNR/SI are updated compared to TNR and way better. But I didnt know that RBP project included TNR also.
Is that correct?
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Laura-Lee Gerwing
 
Posts: 3363
Joined: Fri Jan 12, 2007 12:46 am

Post » Fri May 13, 2011 6:35 am

No. Remove COBL Races ALL means remove everything with "COBL Races" in the name. COBL is NOT a race rebalancing mod. Did you not see that it was an optional download? the Cosmetic 01 set? COBL is a huge library mod used by many, many other mods. COBL Races is only a small optional part that many people with COBL in their load orders do NOT use. People use many other race rebalancer or cosmetic mods in its stead. Read COBL's ReadMe. That would help you with some of these questions...
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Susan Elizabeth
 
Posts: 3420
Joined: Sat Oct 21, 2006 4:35 pm

Post » Fri May 13, 2011 9:25 am

Active Mod Files:00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm02  Francesco's Optional New Items Add-On.esm03  Cobl Main.esm  [Version 1.72]04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]05  Mart's Monster Mod.esm  [Version 3.7b3p3]06  FCOM_Convergence.esm  [Version 0.9.9MB3]07  HorseCombatMaster.esm08  Unofficial Oblivion Patch.esp  [Version 3.2.0]09  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]0A  Oblivion Citadel Door Fix.esp0B  DLCShiveringIsles.esp0C  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0D  Francesco's Optional Chance of Stronger Bosses.esp0E  Francesco's Optional Chance of Stronger Enemies.esp0F  Francesco's Optional Chance of More Enemies.esp10  Francesco's Optional Leveled Guards.esp11  Francesco's Dark Seducer Weapons Patch.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]12  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]13  Fran Armor Add-on.esp14  Fran_Lv30Item_Maltz.esp15  LoadingScreens.esp16  Chapel Tithe.esp++  Item interchange - Extraction.esp  [Version 0.76]17  kuerteeSittableRocks.esp18  P1DseeYouSleep.esp19  FF_Real_Thirst.esp1A  DLCHorseArmor.esp1B  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]1C  DLCOrrery.esp1D  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]1E  DLCVileLair.esp1F  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]20  P1DseeYouSleep - DLCVileLair.esp21  DLCMehrunesRazor.esp22  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]23  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]24  DLCThievesDen.esp25  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]26  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]27  Cobl Si.esp  [Version 1.63]28  FF_Real_Thirst, Cobl.esp++  FCOM_Cobl.esp  [Version 0.9.9]29  Bob's Armory Oblivion.esp2A  FCOM_BobsArmory.esp  [Version 0.9.9]2B  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]2C  OOO-Water_Weeds.esp  [Version 1.33]2D  OOO-Container_Trap_Instant_Effects.esp  [Version 1.33]2E  OMOBS.esp  [Version 1.0]2F  OMOBS_SI.esp  [Version 1.0]30  OMOBS Optional Combat Settings.esp  [Version 1.0]31  FCOM_Convergence.esp  [Version 0.9.9Mb3]32  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]33  FCOM_RealSwords.esp  [Version 0.9.9]34  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]++  FCOM_SpawnRatesReduced.esp  [Version 0.9.9Mb3]++  FCOM_SaferRoads.esp  [Version 0.9.9]35  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]36  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]37  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]38  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]39  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_FriendlierFactions.esp  [Version 0.9.9]3A  LoadingScreens-OOO.esp3B  OOO-WaterFish.esp  [Version 1.34]3C  MMM-Cobl.esp  [Version 1.69]3D  DLCFrostcrag.esp3E  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]3F  Knights.esp40  Knights - Unofficial Patch.esp  [Version 1.0.9]++  FCOM_Knights.esp  [Version 0.9.9Mb3]41  Harvest [Flora].esp  [Version 3.0.0]42  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]43  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]44  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]45  Alternative Start by Robert Evrae.esp46  RealisticFatigue.esp47  RealSleepExtended.esp  [Version 2.3.4]48  SupremeMagicka.esp  [Version 0.90]49  SM_ShiveringIsles.esp  [Version 0.86]++  SM_DLCSpellTome.esp  [Version 0.80]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]4A  SM_EnchantStaff.esp  [Version 0.80]++  SM_UnlockSpells.esp  [Version 0.70]++  SM_Scrolls.esp  [Version 0.84]++  SM_SigilStone.esp  [Version 0.83]4B  bgMagicEV_Conjuration_for_Supreme_Magicka.esp  [Version 1.5]----> Delinquent MASTER: bgMagicEV.esp++  SM_DeadlyReflex.esp  [Version 0.86]4C  Oblivion XP.esp  [Version 4.1.5]++  Item interchange - Placement for FCOM.esp  [Version 0.76]4D  bgBalancingEVCore.esp  [Version 10.52EV-D]4E  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]4F  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]50  bgMagicEVPaperChase.esp  [Version 1.68EV]51  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]52  bgBalancingEVOptionalMoreEyes.esp  [Version 10]53  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]54  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]55  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]56  bgMagicEVShader.esp  [Version 1.7EV]++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]57  Bashed Patch, 0.esp58  OOO-Magic_Script_Effect_Fix.esp  [Version 1.33]59  DeadlyReflex 5 - Combat Moves.esp5A  Deadly Reflex 5 - Timed Block with no damage or durability changes.esp


well reading this page http://www.uesp.net/wiki/Tes4Mod:FCOM#Compatibility_Guidelines_.26_Patches it recommends to download MOBS versions of the UOMP 1.5 patches for Knights of the Nine, Thieves Den, Vile Lair, Mehrunes Razor, and Battlehorn castle i ve ready downloaded de omob version now it sure to download this version for the unoficial patch? so its necesary to have so many versions of omobs ? also its recommendable to use fine weapons and rusty items for 000?
http://www.tesnexus.com/downloads/file.php?id=13302

this is the list of quest mod that i have in mind to install :
lost paladines of the nine
integration
bartholm
midas magic
stirk
kragenir death ques
the lost spires compability patch for nibenay order
malevolent
sentien weapon
nascosto isles 3
ET IN ARKAY EGO compability patch for tears of the fiend and SI
tears of the fiend
thieves arsenal

there is a way to use custom class right?
User avatar
James Potter
 
Posts: 3418
Joined: Sat Jul 07, 2007 11:40 am

Post » Fri May 13, 2011 2:26 pm

Remove the conjuration for SM mod. LAME is already loading after SM, so that plugin is not doing anything. (If I need to say this to someone another time...)

There is not an OMOBS version of those unofficial patches as far as I know. That list is correct. There is only one version of OMOBS.

You do not need to use FineWeapons and RustyItems for OOO. Get the FineWeapons mod. The RustyItems mod is not necessary because FCOM (by way of MMM) already includes RustyItems. All you have to do for FineWeapons is tick it under import graphics in the bashed patch. Do NOT ACTIVATE the FineWeapons plugin.

Those quest mods are all fine. Also, deactivate the Fran Dark Seducer Weapons patch. It should be merged only.
User avatar
Janeth Valenzuela Castelo
 
Posts: 3411
Joined: Wed Jun 21, 2006 3:03 am

Post » Fri May 13, 2011 2:52 pm

Active Mod Files:00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm02  Francesco's Optional New Items Add-On.esm03  Cobl Main.esm  [Version 1.72]04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]05  Mart's Monster Mod.esm  [Version 3.7b3p3]06  FCOM_Convergence.esm  [Version 0.9.9MB3]07  HorseCombatMaster.esm08  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]----> Delinquent MASTER: DLCBattlehornCastle.esp09  Unofficial Oblivion Patch.esp  [Version 3.2.0]0A  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]0B  Oblivion Citadel Door Fix.esp0C  DLCShiveringIsles.esp0D  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0E  Francesco's Optional Chance of Stronger Bosses.esp0F  Francesco's Optional Chance of Stronger Enemies.esp10  Francesco's Optional Chance of More Enemies.esp11  Francesco's Optional Leveled Quests-SI only.esp12  Francesco's Optional Leveled Guards.esp13  Francesco's Dark Seducer Weapons Patch.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]14  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]15  Fran Armor Add-on.esp16  Fran_Lv30Item_Maltz.esp17  LoadingScreens.esp18  Chapel Tithe.esp++  Item interchange - Extraction.esp  [Version 0.76]19  kuerteeSittableRocks.esp1A  P1DseeYouSleep.esp1B  FF_Real_Thirst.esp1C  DLCHorseArmor.esp1D  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]1E  DLCOrrery.esp1F  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]20  DLCVileLair.esp21  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]22  P1DseeYouSleep - DLCVileLair.esp23  DLCMehrunesRazor.esp24  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]25  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]26  DLCThievesDen.esp27  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]28  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]29  Cobl Si.esp  [Version 1.63]2A  FF_Real_Thirst, Cobl.esp++  FCOM_Cobl.esp  [Version 0.9.9]2B  Bob's Armory Oblivion.esp2C  FCOM_BobsArmory.esp  [Version 0.9.9]2D  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]2E  OOO-Water_Weeds.esp  [Version 1.33]2F  OOO-Container_Trap_Instant_Effects.esp  [Version 1.33]30  OMOBS.esp  [Version 1.0]31  OMOBS_SI.esp  [Version 1.0]32  OMOBS Optional Combat Settings.esp  [Version 1.0]33  FCOM_Convergence.esp  [Version 0.9.9Mb3]34  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]35  FCOM_RealSwords.esp  [Version 0.9.9]36  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]++  FCOM_SpawnRatesReduced.esp  [Version 0.9.9Mb3]++  FCOM_SaferRoads.esp  [Version 0.9.9]37  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]38  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]39  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]3A  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]3B  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_FriendlierFactions.esp  [Version 0.9.9]3C  LoadingScreens-OOO.esp3D  OOO-WaterFish.esp  [Version 1.34]3E  MMM-Cobl.esp  [Version 1.69]3F  DLCFrostcrag.esp40  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]41  Knights.esp42  Knights - Unofficial Patch.esp  [Version 1.0.9]++  FCOM_Knights.esp  [Version 0.9.9Mb3]43  FCOM_FighterGUnited.esp----> Delinquent MASTER: JQ-Fighters_Guild_United.esp44  Harvest [Flora].esp  [Version 3.0.0]45  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]46  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]47  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]48  Alternative Start by Robert Evrae.esp49  RealisticFatigue.esp4A  RealSleepExtended.esp  [Version 2.3.4]4B  SupremeMagicka.esp  [Version 0.90]4C  SM_ShiveringIsles.esp  [Version 0.86]++  SM_DLCSpellTome.esp  [Version 0.80]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]4D  SM_EnchantStaff.esp  [Version 0.80]++  SM_UnlockSpells.esp  [Version 0.70]++  SM_Scrolls.esp  [Version 0.84]++  SM_SigilStone.esp  [Version 0.83]++  SM_DeadlyReflex.esp  [Version 0.86]++  Item interchange - Placement for FCOM.esp  [Version 0.76]4E  bgBalancingEVCore.esp  [Version 10.52EV-D]4F  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]50  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]51  bgMagicEVPaperChase.esp  [Version 1.68EV]52  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]53  bgBalancingEVOptionalMoreEyes.esp  [Version 10]54  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]55  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]56  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]57  bgMagicEVShader.esp  [Version 1.7EV]++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]58  OOO-Magic_Script_Effect_Fix.esp  [Version 1.33]59  Real Hunger, Cobl.esp  [Version 1.6.1]5A  SM Plugin Refurbish - Orrery.esp  [Version 1.11]5B  SoT_TheOrderofNibenay.esp5C  bgIntegrationEV.esp  [Version 0.993]5D  Nascosto Isles 3.esp5E  TOTF.esp5F  JQ-Fighters_Guild_United.esp60  Malevolent.esp61  SM Plugin Refurbish - FrostCrag.esp  [Version 1.2]62  SM Plugin Refurbish - VileLair.esp  [Version 1.21]63  MidasSpells.esp64  300_Lore_Dialogue_Updated.esp65  Oblivifall - Let's Talk!.esp  [Version 1.1]66  SM Plugin Refurbish - HorseArmor.esp  [Version 1.11]67  bartholm.esp68  SM Plugin Refurbish - MehrunesRazor.esp  [Version 1.11]69  SM Plugin Refurbish - Knights.esp  [Version 1.06]6A  SM Plugin Refurbish - SI.esp  [Version 1.05]6B  Enhanced Economy.esp  [Version 3.4.3]6C  bartholm - EE patch.esp  [Version 1.0]6D  KDQ - Rural Line Additions.esp6E  Duke Patricks - Actors Can Miss Now.esp6F  Bashed Patch, 0.esp70  DeadlyReflex 5 - Combat Moves.esp71  Deadly Reflex 5 - Timed Block with no damage or durability changes.esp72  Kragenir's Death Quest.esp73  DLCBattlehornCastle.esp74  RshAlchemy.esp75  RshAlchemyRecipes.esp


bashed patch last right? well about OMOBS in the uesp wiki page for fcom say this ". If you also use the Unofficial Official Mods Patch 1.5, then you can get MOBS versions of the UOMP 1.5 patches for Knights of the Nine, Thieves Den, Vile Lair, Mehrunes Razor, and Battlehorn castle from the Patches for Frans 4_5b"

when i installled elys voice there wasnt any obse folder in my DATA folder so i created its that correct?
User avatar
anna ley
 
Posts: 3382
Joined: Fri Jul 07, 2006 2:04 am

Post » Fri May 13, 2011 12:16 pm

It does not matter whether or not you manually create the folder. If you have not installed any other OBSE plugins, which is...odd. Then you need to create it, yes. Also, it the DLLs for that mod should be in "OBSE\Plugins," not just "OBSE."

Use BOSS to sort your load order. The bashed patch should not always load last, but there are few exceptions. I thought I told you to get them from the Frans patches page. Is that even a question?
User avatar
Assumptah George
 
Posts: 3373
Joined: Wed Sep 13, 2006 9:43 am

Post » Fri May 13, 2011 4:33 pm

installed a patch that lets oblivion use 4G now installing streamline im experimenting a bug every time that i fast travel with partnet from CM mod my game crashes all the fast travels i was with tree partner its a little buggy that mod many times i ve seen the clones of my partnersXD
User avatar
Laura Shipley
 
Posts: 3564
Joined: Thu Oct 26, 2006 4:47 am

Post » Fri May 13, 2011 12:35 pm

Did you follow the sl.ini guidelines on my website? After following those, SL should not add to any of your problems.
User avatar
Floor Punch
 
Posts: 3568
Joined: Tue May 29, 2007 7:18 am

Post » Fri May 13, 2011 10:16 am

i dont think SL be the problem i have used before , but im going to read your guid as well im going to try to fast travel only with one partner the cdt came with 3


EDIT: deactivate cm companions and i can fast travel without crash every time that i fas travel with a companion it crashes!! any solutions this is my load order with companions mod activated

Active Mod Files:00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm02  Francesco's Optional New Items Add-On.esm03  Cobl Main.esm  [Version 1.72]04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]05  Mart's Monster Mod.esm  [Version 3.7b3p3]06  FCOM_Convergence.esm  [Version 0.9.9MB3]07  CM Partners.esm08  HorseCombatMaster.esm09  Unofficial Oblivion Patch.esp  [Version 3.2.0]0A  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]0B  Oblivion Citadel Door Fix.esp0C  DLCShiveringIsles.esp0D  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0E  SM Plugin Refurbish - SI.esp  [Version 1.05]0F  Francesco's Optional Chance of Stronger Bosses.esp10  Francesco's Optional Chance of Stronger Enemies.esp11  Francesco's Optional Chance of More Enemies.esp12  Francesco's Optional Leveled Quests-SI only.esp13  Francesco's Optional Leveled Guards.esp14  Francesco's Dark Seducer Weapons Patch.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]15  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]16  Fran Armor Add-on.esp17  Fran_Lv30Item_Maltz.esp18  LoadingScreens.esp19  300_Lore_Dialogue_Updated.esp1A  Chapel Tithe.esp1B  Days&Months.esp++  Item interchange - Extraction.esp  [Version 0.76]1C  kuerteeSittableRocks.esp1D  Enhanced Economy.esp  [Version 3.4.3]1E  FF_Real_Thirst.esp1F  DLCHorseArmor.esp20  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]21  SM Plugin Refurbish - HorseArmor.esp  [Version 1.11]22  DLCOrrery.esp23  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]24  SM Plugin Refurbish - Orrery.esp  [Version 1.11]25  DLCVileLair.esp26  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]27  SM Plugin Refurbish - VileLair.esp  [Version 1.21]28  DLCMehrunesRazor.esp29  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]2A  SM Plugin Refurbish - MehrunesRazor.esp  [Version 1.11]2B  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]2C  DLCThievesDen.esp2D  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]2E  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]2F  Cobl Si.esp  [Version 1.63]30  FF_Real_Thirst, Cobl.esp++  FCOM_Cobl.esp  [Version 0.9.9]31  Bob's Armory Oblivion.esp32  FCOM_BobsArmory.esp  [Version 0.9.9]33  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]34  OOO-Water_Weeds.esp  [Version 1.33]35  OOO-Container_Trap_Instant_Effects.esp  [Version 1.33]36  OMOBS.esp  [Version 1.0]37  OMOBS_SI.esp  [Version 1.0]38  OMOBS Optional Combat Settings.esp  [Version 1.0]39  FCOM_Convergence.esp  [Version 0.9.9Mb3]3A  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]3B  FCOM_RealSwords.esp  [Version 0.9.9]3C  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]++  FCOM_SpawnRatesReduced.esp  [Version 0.9.9Mb3]++  FCOM_SaferRoads.esp  [Version 0.9.9]3D  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]3E  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]3F  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]40  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]41  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_FriendlierFactions.esp  [Version 0.9.9]42  LoadingScreens-OOO.esp43  OOO-WaterFish.esp  [Version 1.34]44  MMM-Cobl.esp  [Version 1.69]45  Kragenir's Death Quest.esp46  KDQ - Rural Line Additions.esp47  Malevolent.esp48  Nascosto Isles 3.esp49  SoT_TheOrderofNibenay.esp4A  The Ayleid Steps.esp  [Version 3.3]4B  DLCBattlehornCastle.esp4C  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]4D  DLCFrostcrag.esp4E  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]4F  SM Plugin Refurbish - FrostCrag.esp  [Version 1.2]50  Knights.esp51  Knights - Unofficial Patch.esp  [Version 1.0.9]52  SM Plugin Refurbish - Knights.esp  [Version 1.06]++  FCOM_Knights.esp  [Version 0.9.9Mb3]53  xuldarkforest.esp  [Version 1.0.4]54  LostSpires-DarkForest patch.esp55  xulStendarrValley.esp  [Version 1.2.2]56  xulTheHeath.esp57  XulEntiusGorge.esp58  xulFallenleafEverglade.esp  [Version 1.3.1]59  LostSpires-Everglade patch.esp  [Version 1.2]5A  xulColovianHighlands_EV.esp  [Version 1.2.1]5B  xulChorrolHinterland.esp  [Version 1.2.2]5C  TheOrderofNibenay-Chorrol Hinterland patch.esp5D  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]5E  Cybiades-Lost Coast patch.esp5F  xulBravilBarrowfields.esp  [Version 1.3.2]60  xulLushWoodlands.esp  [Version 1.3]61  xulAncientYews.esp  [Version 1.4.2]62  SentientWeaponII-AncientYews patch.esp63  xulAncientRedwoods.esp  [Version 1.6]64  xulCloudtopMountains.esp  [Version 1.0.3]65  xulArriusCreek.esp  [Version 1.1.3]66  xulPatch_AY_AC.esp  [Version 1.1]67  xulRollingHills_EV_withoutWheat.esp  [Version 1.3.2]68  xulPantherRiver.esp69  xulRiverEthe.esp  [Version 1.0.2]6A  xulBrenaRiverRavine.esp  [Version 1.0.2]6B  xulImperialIsle.esp  [Version 1.6.3]6C  xulBlackwoodForest.esp6D  xulCheydinhalFalls.esp  [Version 1.0.1]6E  TearsOfTheFiend-CheydinhalFalls patch.esp6F  xulAspenWood.esp  [Version 1.0.1]70  xulSkingradOutskirts.esp71  bartholm.esp72  Bartholm-Panther River Patch.esp  [Version 1.0]73  bartholm - EE patch.esp  [Version 1.0]74  JQ-Fighters_Guild_United.esp++  FCOM_FighterGUnited.esp75  Harvest [Flora].esp  [Version 3.0.0]76  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]77  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]78  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]79  Oblivifall - Let's Talk!.esp  [Version 1.1]7A  Alternative Start by Robert Evrae.esp7B  RealisticFatigue.esp7C  RealSleepExtended.esp  [Version 2.3.4]7D  SupremeMagicka.esp  [Version 0.90]7E  SM_ShiveringIsles.esp  [Version 0.86]++  SM_DLCSpellTome.esp  [Version 0.80]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]7F  SM_EnchantStaff.esp  [Version 0.80]++  SM_UnlockSpells.esp  [Version 0.70]++  SM_Scrolls.esp  [Version 0.84]++  SM_SigilStone.esp  [Version 0.83]80  MidasSpells.esp81  RshAlchemy.esp82  RshAlchemyRecipes.esp83  SM Bounty.esp  [Version 1.22c]84  CoblDeathFix.esp  [Version 1.20]85  Deadly Reflex 5 - Timed Block with no damage or durability changes.esp86  DeadlyReflex 5 - Combat Moves.esp++  SM_DeadlyReflex.esp  [Version 0.86]87  Duke Patricks - Actors Can Miss Now.esp++  Item interchange - Placement for FCOM.esp  [Version 0.76]88  CM Partners.esp89  CM Partners NPC.esp8A  CM Partners More NPCs NE.esp8B  CM Partners Extra NPCs.esp8C  bgBalancingEVCore.esp  [Version 10.52EV-D]8D  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]8E  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]8F  bgMagicEVPaperChase.esp  [Version 1.68EV]90  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]++  bgBalancingEVOptionalMoreEyes.esp  [Version 10]++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]91  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]92  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]93  bgIntegrationEV.esp  [Version 0.993]94  bgMagicEVShader.esp  [Version 1.7EV]95  Real Hunger, Cobl.esp  [Version 1.6.1]++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]96  OOO-Magic_Script_Effect_Fix.esp  [Version 1.33]97  Streamline 3.1.esp98  Bashed Patch, 0.esp

User avatar
naomi
 
Posts: 3400
Joined: Tue Jul 11, 2006 2:58 pm

Post » Fri May 13, 2011 11:11 am

Make a thread focusing on the CM companions issue. A ton of people use them. (I only have CM Partners ESM installed for the sake of certain quests.) Someone should be able to help you with that. I have heard of fast traveling with companion problems before. I, however, only use Sulteric Drum's Viconia, and, in the past, only used thePriest909's Sonia as my PC's true companion.
User avatar
Bee Baby
 
Posts: 3450
Joined: Sun Jun 18, 2006 4:47 am

Post » Fri May 13, 2011 8:34 am

Go on Tesnexus, look up Simyaz under uploader, download Malevolent, Tears of the Fiend, and Ruined Tail's Tale.
User avatar
+++CAZZY
 
Posts: 3403
Joined: Wed Sep 13, 2006 1:04 pm

Post » Fri May 13, 2011 8:37 pm

Why? roa345's setup alrady has problems without introducing more dynamics. I think those are great companion-quest mods as well (and I have the latter two installed) but that certainly does not remedy this issue.
User avatar
Natasha Biss
 
Posts: 3491
Joined: Mon Jul 10, 2006 8:47 am

Post » Fri May 13, 2011 7:14 am

yes im going to make the thread right now is the ONLY issue actually played two hours without crash after deactivating CM mod Confused111 i already have those mods installed :D
User avatar
Lakyn Ellery
 
Posts: 3447
Joined: Sat Jan 27, 2007 1:02 pm

Post » Fri May 13, 2011 8:00 pm

Have you cleaned your load order? the plugins? See the Plugin Cleaning guide under "Stabilization" on my website if you have not. That might help wipe out those last few crashes. It is amazing, the havoc wreaked by dirty edits.
User avatar
Daniel Holgate
 
Posts: 3538
Joined: Tue May 29, 2007 1:02 am

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