This is my first post here so don't be too harsh.
Anyways on to the subject at hand-the new game type I thought of. The concept is rather simple and will be pretty quick to explain. Basically to win one team must complete more objectives happening in a random sequence as the match progresses. The team that completed the most objectives after the time limit/score limit wins the match.
So for example: the Security and Resistance are assigned to hack a mainframe for the first objective (this is randomly assigned for replay value-as in the first objective could be a escort, etc). Lets say the Security team hacks the objective-they get 1 objective point- then a new objective is assigned for either team to complete, lets say a blow the door objective. The Resistance blow open the door before the Security so now the Score is 1 to 1. These randomly assigned objectives will continue until the time limit/or score limit is reached.
Maps: These would need to be very carefully designed to allow balanced gameplay for each team. I was thinking that base command points change (both teams) according to which objective on the map is active. This is so that not one objective is too close to either team as it switches.
I believe this would be a rather fun gametype as it would allow 1. Teamwork (what this game is all about) 2. Dynamic Objective gameplay (randomly assigned objectives bring fresh feeling from campaigns static objectives and 3. Dynamic Class Use