New gameplay video shares details on Abilities

Post » Sat May 28, 2011 12:29 pm

How so?


Well, it's been hard to gauge how much you will slide depending on certain factors (momentum for example), but it appeared as though the guy being chased (right after the medic section) slid under a 6' ledge, stood and then almost immediately managed another slide of roughly the same length.

It was quite a quick double up with a major stop to momentum so I'm wondering how easy it might be to maintain an almost continuous slide.
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Eric Hayes
 
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Post » Sat May 28, 2011 10:55 am

Awesome. Already changed my sig. Now to dissect this video with medical precision! :disguise:
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Melissa De Thomasis
 
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Post » Sat May 28, 2011 8:40 am

Whats the song in this trailer? I like it.
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Love iz not
 
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Post » Sat May 28, 2011 8:42 pm

I think he meant downed, its mostly interchangeable at this point since nothing can by knock you past being downed in one blow,

Slime really wasn't that apparent when he closing the distance only when he fell, Maybe its tied to movement?


seems like the slime is really only noticeable when a person is downed or is sliding
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Skivs
 
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Post » Sat May 28, 2011 8:15 am

Awesome.
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I love YOu
 
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Post » Sat May 28, 2011 4:46 pm

After watching the localised (German) version of the trailer I wonder who is responsible for hiring voice actors. I want to give those people http://www.youtube.com/watch?v=en9Vd7Xl8oQ&#t=20s.

Whats the song in this trailer? I like it.

Probably part of the Game soundtrack. At least I hope so.
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Emily Martell
 
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Post » Sat May 28, 2011 5:30 pm

Did you notice, when the medic brings himself up, the pistol shooting animation? Wth is that, it looks like a fail to me :(
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Andrew Perry
 
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Post » Sat May 28, 2011 8:50 am

Appearance soldiers get flashbangs.

So.....can you put a grenade launcher on your shotgun?
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Charlie Sarson
 
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Post » Sat May 28, 2011 8:55 am

looks so awesome. customization looks out of this world.
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Ross Thomas
 
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Post » Sat May 28, 2011 12:19 pm

the amount of customisation blew my mind :) cannot wait!
on a side note, alot of people commenting on the video on youtube/joystiq/gameinformer seem to think the game is multiplayer only and thus are not interested. where has the assumption come from? people need to do research or im worried not enough people will experience the magical nature of brink!
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Robyn Howlett
 
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Post » Sat May 28, 2011 8:36 am

Silenced shotgun :).


Hopefully I can make a character looks like Anton Chigurh from No Country for Old Men.
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jessica Villacis
 
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Post » Sat May 28, 2011 7:12 pm

alot more outfits then i remember, yay The Lost ,boo The Eel, :lol: i love how the Ops "Hack Turret"ability actually HACKS the turret and turns it on enemy instead of just blowing up like in TF2, how many abilities can you have on at once looked like 3 to me and if that's the case what is Up on the D-Pad used for, if anything?
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Anna Kyselova
 
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Post » Sat May 28, 2011 5:07 pm

I am not impressed with the animations (they look jerky), or the animation blending. The game is nearly a month from release, and this is not resembling the polish expected from triple A FPS titles.

I hope they fix this.
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Alba Casas
 
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Post » Sat May 28, 2011 6:54 pm

Up brings the objective wheel on screen thats why only 3 skills can be used and a bunch of passive ones from what i remember hearing/seeing
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Krystina Proietti
 
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Post » Sat May 28, 2011 1:43 pm

alot more outfits then i remember, yay The Lost ,boo The Eel, :lol: i love how the Ops "Hack Turret"ability actually HACKS the turret and turns it on enemy instead of just blowing up like in TF2, how many abilities can you have on at once looked like 3 to me and if that's the case what is Up on the D-Pad used for, if anything?


EDIT
nevermind, Solarcrest beat me to it.... *see post above*
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Inol Wakhid
 
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Post » Sat May 28, 2011 7:00 pm

I am not impressed with the animations (they look jerky), or the animation blending. The game is nearly a month from release, and this is not resembling the polish expected from triple A FPS titles.


really? could you give a specific example because im not seeing what your seeing i thought it looked tremendous...

im not being an ass, im genuinely interested
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Greg Cavaliere
 
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Post » Sat May 28, 2011 10:26 am

I am not impressed with the animations (they look jerky), or the animation blending. The game is nearly a month from release, and this is not resembling the polish expected from triple A FPS titles.

I hope they fix this.


Can you direct me to some points in the video where the animations were ''jerky'' apart from the falling down thing?
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Queen of Spades
 
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Post » Sat May 28, 2011 4:12 pm

This morning we put up a new gameplay vidoe that gives a taste of the 50+ Abilities you'll be able to unlock in Brink. Ability unlocks includes ones specific to individual character classes (Medic, Solider, Engineer, and Operative), as well as universal abilities.

Watch the video here
http://www.youtube.com/watch?v=AGUv0MoP5Qs


You just like to taunt us? That's just mean......but in a nice way. :wink_smile:
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Josh Trembly
 
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Post » Sat May 28, 2011 6:18 am

Up brings the objective wheel on screen thats why only 3 skills can be used and a bunch of passive ones from what i remember hearing/seeing


EDIT
nevermind, Solarcrest beat me to it.... *see post above*

thank you both for the informs.
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teeny
 
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Post » Sat May 28, 2011 5:04 pm

on a side note, alot of people commenting on the video on youtube/joystiq/gameinformer seem to think the game is multiplayer only and thus are not interested. where has the assumption come from? people need to do research or im worried not enough people will experience the magical nature of brink!


It still is essentially a multiplayer game. I mean the single player game is the same as the muiltiplayer with bots. If people do not like the multiplayer style of play, I doubt they will like this game.
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Laura Cartwright
 
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Post » Sat May 28, 2011 8:09 am

I don't see what all the hubbub is about with the rim lighting. I barely noticed it at all. I've watched the video at least 2 dozen times now and I still have to actually "look" for it.

And I am pleased about shotguns not getting shafted, attachment-wise, like they do in so many other games.
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Trish
 
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Post » Sat May 28, 2011 8:54 am

I am not impressed with the animations (they look jerky), or the animation blending. The game is nearly a month from release, and this is not resembling the polish expected from triple A FPS titles.


Exactly. People have been brainwashed by mainstream FPSes, which in all honesty, are generally the same. Brink does everything it can to break off of that. You're basing it off the expectations of a mainstream Call of Duty clone, when you should be basing it off the expectations of Brink.
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Sammykins
 
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Post » Sat May 28, 2011 6:08 pm

I am honestly confused with all the hate on the animations. Personally I thought the game looked wonderful, can someone give examples of the problems they saw
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Amanda Furtado
 
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Post » Sat May 28, 2011 1:55 pm

people are always gonna complain about games like this, after 36,982,694, copies of ultra real graphics but svcky gameplay games like CoD BOP or Battle Field or Medal of Honor they think a FPS HAS to look like that (granted they were some of my personal favs as well) alot of people just plain don't like change, i'm glad it looks as it does, i hate all these games that look the same and we always end up back to CoD even though the gameplay has gone downhill since MW2 ,because that's what they're used so it's what they like (and we've been playing it for so long and it's such a tyrant, kinda feels like its the ONLY FPS anymore),some people don't like fast paced awesomeness. and honestly if they'd rather play CoD BOps instead of Brink, do we really want them here?
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Justin Bywater
 
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Post » Sat May 28, 2011 9:12 pm

Saw this video on the brink website in media 20 minutes ago, and was like "HOW long has this been here!". I guess not long haha.
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Rozlyn Robinson
 
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