[WIP] New Giant Mushrooms

Post » Fri Jan 15, 2010 11:58 pm

I've been bored(And needed a break from Ebony). And have realized my love for giant mushrooms. As a result, I made these: http://i41.tinypic.com/11snj9k.jpg

I got to thinking, "Why not put these somewhere in Vvardenfell? Giant mushrooms aren't out of the norm there!". However, I have run into a dilemma:

Which giant mushroom should they replace? I don't want to mass-edit huge areas of the map populating it with new ones, and I don't want to make it too different from the shape of the original. The Azura's Coast smaller red/orange mushrooms seem to be a better candidate. Alternatively, they could replace a normal tree model, to give the island even more shroom-age. However, I am ridiculously horrible at making decisions, so I leave it up to you.

Here's a close up of one of the models: http://i43.tinypic.com/2rgcrpl.jpg

(Textures are partially from a friend's photo archive, and partially hand-painted)
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Gemma Flanagan
 
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Post » Sat Jan 16, 2010 12:29 am

They would awesome, would be stoked to have them in game. Well done. :thumbsup:

As to what they should replace, is there a way to just add them amongst the others?
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CHangohh BOyy
 
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Post » Sat Jan 16, 2010 4:57 am

They would awesome, would be stoked to have them in game. Well done. :thumbsup:

As to what they should replace, is there a way to just add them amongst the others?

How about using Yacoby's mesh placement generator and just place them on one of the Ascadian Isles textures? or some-such, then all you would have to do is some basic delete/cleaning.
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Jinx Sykes
 
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Post » Sat Jan 16, 2010 12:13 am

How about making them as a resource? I don't think these should replace any Mushrooms in-game, so perhaps add them somewhere like the Azura's coast region?
Amazing Meshes btw :)
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X(S.a.R.a.H)X
 
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Post » Fri Jan 15, 2010 10:18 pm

How about using Yacoby's mesh placement generator and just place them on one of the Ascadian Isles textures? or some-such, then all you would have to do is some basic delete/cleaning.


Care to elaborate on this?

The main reason I was thinking of not placing them throughout an area is because it likely would interfere with any other Ascadian Isles mods.
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Skivs
 
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Post » Sat Jan 16, 2010 2:54 am

How about making them as a resource? I don't think these should replace any Mushrooms in-game, so perhaps add them somewhere like the Azura's coast region?
Amazing Meshes btw :)

I second Azura's coast. (Other places are OK too but not AI)
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Sanctum
 
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Post » Sat Jan 16, 2010 9:16 am

I'd love to use these as a resource! These are fantastic! :D
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Pixie
 
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