New Guilds

Post » Sat Feb 12, 2011 7:50 pm

They should be made less basic though. Like rather then having us join the fighters guild, you can join the red flag mercenary company.


Like join the Blackwood company instead of the Fighter's guild?
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Max Van Morrison
 
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Post » Sun Feb 13, 2011 1:18 am

Like join the Blackwood company instead of the Fighter's guild?


It's not exactly about the name.

Rather then joining a fighters union you would join a mercenary group that is more then just pure fighters. They have some archers and a battle mage too. It's more varied and gives reasons for player types other then fighters to join too. There missions would mostly have to do with combat, but still allowing other skills and mission types to show up. For example, a mission where the company has to rob a armor store to get supplies. It's a robbery ,that is normally a thieves guild type quest, but you go about it a different way. Braking down the door beating up the guards, and threatening the owner.

The thieves guild could have some alchemist (Maybe ran out of the back of a potion shop.), some smugglers, and maybe a small slice of magic too. For a mission you could be asked to brew up some poison and then sneak it into a ship. The hitch is that the ship is already out at sea, so you have to use the guild's mage to gate you to it and back.
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luis ortiz
 
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Post » Sat Feb 12, 2011 1:48 pm

I want a smugglers guild. :D
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Code Affinity
 
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Post » Sat Feb 12, 2011 10:21 pm

Wouldn't the "Spy" guild, be an "Agent" guild? In terms of TES.

Could you add a "Ranger Guild"?
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Adam Baumgartner
 
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Post » Sat Feb 12, 2011 12:52 pm

lol Bakers Guild...( you have now obtained the rank of Arch Eclair-Maker!!)
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Robert Devlin
 
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Post » Sat Feb 12, 2011 10:27 pm

i voted for all.

more guilds = more time playing = more fun :D
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Krystal Wilson
 
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Post » Sat Feb 12, 2011 1:00 pm

All of them, the more the merrier. :wink_smile:
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adam holden
 
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Post » Sat Feb 12, 2011 9:24 pm

BLADES: If your mentor is the last blade, it would be really awesome if he made you a Blade and you could take over the Blades, recruit and reform the Blades with warriors who want to help defeat the dragons, and then build them up, make them a force to be reckoned with, butt heads with the other factions, and build a big fortress somewhere in the mountains to base them out of.

Daedra cult: At least the daedra aren't dragons, right?
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Racheal Robertson
 
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Post » Sun Feb 13, 2011 2:22 am

Something like the tribunal temple for daedra worship would be good.

The tribunal didn't worship Daedra... They worshipped Vivec, Amalexia and Sotha Sil....

I'd like a non-evil assassins guild. Outside the law but not basking in an evil light.

Maybe dark brotherhood as well, provided there's a ton of other stuff for evil characters to do - it was a bit dead-ended in Oblivion.

I'd also like more espionage and counter-espionage... a civil war background is ripe for this. One king or lord or duke or whatever (however the political climate exists in the Skyrim from region to region at the time of the game) may require you to spy on the enemy, infiltrate, become a double agent, or a triple agent, find information, influence behaviour, steal documents, perform hits etc.

Morag Tong

Why does everything have to be a guild. I'am sick of guilds give me more freelancer type of quests and quesst where you work for a specific person, like a king or a merchant or something.

Agreed. The vampire thing guild in Oblivion was just... random. It should have been simply a few side quests strung together... not a guild. Same with the Knights of the Thorn, and more. If it becomes a "Guild" I want a full story arch for it, and consequences for joining it.



What I would really like to see is the option to join/help one of several Nord Clans (like the houses in Morrowind) OR a full faction based on your race. (But that might be a bit of a hassle to fit into a game... having to make 10 full story archs when the player can only experience 1 per playthrough...)
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Megan Stabler
 
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Post » Sat Feb 12, 2011 2:55 pm

I wanna be a spy and go around sayin' "My name is Khiin, Dova-Khiin" :P
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Heather Kush
 
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Post » Sat Feb 12, 2011 3:41 pm

Love to see a reputation for every town. [buy house in town] Sorry you're not what we're looking for. [persuasion and bribery] Soft words from soft southerners don't cut it here. Kill the wolf pack threatening the farm, get a potion from the witch of the no quest marker coven, kill the ghosts of the were-mudcrabs and solve their leaders riddle, then do some snooping and find out who's been stealing all the tan cups, then we'll talk about a house in town and decent prices from the traders.
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Tiff Clark
 
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Post » Sat Feb 12, 2011 3:37 pm

I always wondered with so much cults and what so religious lore, why there wasn t any religion faction, this would be great, and could bring great twists to the game.
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BlackaneseB
 
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Post » Sun Feb 13, 2011 2:43 am

I always wondered with so much cults and what so religious lore, why there wasn t any religion faction, this would be great, and could bring great twists to the game.

Like Daggerfall, questline for each temple.
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Vahpie
 
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Post » Sat Feb 12, 2011 7:17 pm

I'd like to see a return to politics, personally. A la Morrowind. Oblivion was very cheerful and shallow on the note of politics (brutal subterfuge in order to secure the leadership of the Elder Council after the Emperor's murder, anyone?). This could be played out as conflicts between guilds, conflicts between ruling houses and lairds, tensions between the crumbling Empire and Skyrim and more beside. I would prefer the term guild vanished entirely, and was replaced with 'factions'. It would allow greater potential for joinable organisations.

I mean, I'd love to see a lot of joinable groups with developed stories. A mages and fighters guild, yes. Thieves and assassins, that's a given. I'd like to see a representation of the Imperial Legion, or the current derivative, as well as a dissident rebel group who are fighting them. Lairds who are homed in specific settlements or strongholds could have their own groups, with one perhaps trying to extend their dominion over all Skyrim, or perusing other local goals. Local lairds (representing government) could have such a colourful and ranging display of quests available; protecting their local kingdom from attack, assassinating a rival, undermining hostile lairds, strengthening ties with friendly lairds. Just politics, politics, politics. Yeah, I like politics. :yes:

Having religion being reintroduced would be kinda awesome as well. Various Daedra Cults, the church of The Nine, whatever the local religion was before the Imperials turned up. All that sort of thing could be going on.
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Danel
 
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Post » Sat Feb 12, 2011 9:59 pm

All guilds.

Cause I like 'em.
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no_excuse
 
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Post » Sat Feb 12, 2011 9:51 pm

vampire hunters guild.

temple/religious guild.

ranger guild.

imperial legion.

national wereboar appreciation and protection (NWAP) guild.

bandit guild.

some kind of slave freedom fighter group.
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RAww DInsaww
 
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Post » Sat Feb 12, 2011 2:07 pm

It's not exactly about the name.

Rather then joining a fighters union you would join a mercenary group that is more then just pure fighters. They have some archers and a battle mage too. It's more varied and gives reasons for player types other then fighters to join too. There missions would mostly have to do with combat, but still allowing other skills and mission types to show up. For example, a mission where the company has to rob a armor store to get supplies. It's a robbery ,that is normally a thieves guild type quest, but you go about it a different way. Braking down the door beating up the guards, and threatening the owner.

The thieves guild could have some alchemist (Maybe ran out of the back of a potion shop.), some smugglers, and maybe a small slice of magic too. For a mission you could be asked to brew up some poison and then sneak it into a ship. The hitch is that the ship is already out at sea, so you have to use the guild's mage to gate you to it and back.

this
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Brad Johnson
 
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Post » Sat Feb 12, 2011 7:06 pm

New guilds and more befitting to a Skyrim that's gaining independance from the Empire.


This X a million. One thing which makes Morrowind a more engrossing world than Oblivion is the presence of location specific guilds - the three great houses, the Tribunal temple, the Morag Tong. It wasn't just the generic fighter/mage/thief guilds, which are designed for specific character builds. We also got guilds which were also designed to enrich the social, cultural, and political context of the game.

So I really hope we get a similar thing in Skyrim: location specific guilds. I'm not sure what they might be, as I don't know the lore well. But Fourtrax mentioned Nord clans, as an anologous option to Morrowind's great houses. Others have mentioned a Skyrim-specific religious faction. And hopefully these will all have quests which play into the secession storyline.
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Wanda Maximoff
 
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Post » Sat Feb 12, 2011 3:28 pm

I want to see many more guilds, but not necessary fully fledged guilds with many quests. I think having many smaller factions, each working independently being at different sizes would add more variety to the game. Of course I would also love a return of the Morrowind style of factions, where some cannot be joined depending on your actions.
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Emilie M
 
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Post » Sat Feb 12, 2011 11:32 pm

I really want to see the Imperial Legion return, and hopefully looking more they did in Morrowind rather than Oblivion(more Roman inspired).

Other than that, Explorer's/Archeology Guild would be really interesting, especially since we will have Dwemer ruins.
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Conor Byrne
 
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Post » Sat Feb 12, 2011 9:56 pm

If you replaced the word "guild" with "faction" in your poll, I would vote for all the choices.
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lucile
 
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Post » Sat Feb 12, 2011 2:16 pm

I voted for all the guilds...except OTHER.
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OnlyDumazzapplyhere
 
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Post » Sun Feb 13, 2011 5:17 am

I voted for all of them :D though I doubt they will all be included.
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Alina loves Alexandra
 
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Post » Sat Feb 12, 2011 8:35 pm

Hell, in a perfect world (game) Ide like all of those.

Though, the guilds that they include would need to be warranted by actual gameplay and the game world.

Ive bartended a lot and Id love a bartender’s guilds, but what would you actually do that didn’t feel tacked on?

Tacked on isn’t necessarily bad, but it is if it detracts from more relevant story lines.
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TWITTER.COM
 
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Post » Sat Feb 12, 2011 4:47 pm

An asassins' guild would work very well, each faction would want you to kill major leaders in other factions, if you manage to get the blame put on another faction it'd spark a war between them, a tactical choice for your employers... I'd like a vampires' guild that has a quest where you slaughter a group of vampire hunters, and a werewolves guild could possibly help you attempt to control changing...
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Joe Alvarado
 
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