[WIP] New House Mesh

Post » Tue Sep 14, 2010 4:34 am

http://www.tesnexus.com/imageshare/image.php?id=55701 Nothing serious. I just got the itch to model something. No plans for this.
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Kelvin
 
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Post » Tue Sep 14, 2010 4:08 am

Amazing stuff.
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Anna Krzyzanowska
 
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Post » Mon Sep 13, 2010 8:48 pm

You call that a house?! I'd hate to see what you call a shed!


That's amazing.
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zoe
 
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Post » Mon Sep 13, 2010 8:32 pm

Gothic Looking, give it dark texture, wonder how it would look then.
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Carlitos Avila
 
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Post » Mon Sep 13, 2010 4:30 pm

Very Houses of Parliament it looks. Not bad at all.
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emma sweeney
 
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Post » Mon Sep 13, 2010 10:43 pm

Wow, crazy good looking house mesh :drool:

Always a treat to see your work Hel Borne, thank you :tops:
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kevin ball
 
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Post » Tue Sep 14, 2010 4:14 am

Wow, crazy good looking house mesh :drool:

Always a treat to see your work Hel Borne, thank you :tops:


Thanks and again I have no plans for this. I placed the exterior ingame so I could walk around it and check vertex shading. Screenshot is from NIFscope where it appears a bit brighter than it actually is. Appreciate the compliments. Maybe it'll so up in an ORE challenge one day.
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WYatt REed
 
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Post » Tue Sep 14, 2010 6:29 am

Looks good :D
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Allison C
 
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Post » Mon Sep 13, 2010 6:30 pm

wow.....


that about sums it up...problem is, it doesnt have an interior to go with it.


But still amazing work...and better then anything i could ever hope to make.
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ZANEY82
 
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Post » Mon Sep 13, 2010 11:00 pm

Great to see something new from your direction!
What an incredible abode.:)
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Nathan Risch
 
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Post » Mon Sep 13, 2010 4:25 pm

That looks so good! Hope you find the drive to create the interiors as well. :goodjob:
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Tasha Clifford
 
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Post » Tue Sep 14, 2010 5:28 am

That must have been quite the itch. Looks good, as usual :)
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Maeva
 
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Post » Mon Sep 13, 2010 5:52 pm

Nothing serious? :D:D:D

This is great! I hope you'll do something with it although you have no plans. I hope High Rock project, they already have Phitt and Mr. Siika and you go into same great category.
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MARLON JOHNSON
 
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Post » Tue Sep 14, 2010 5:05 am

Nothing serious? :D:D:D

This is great! I hope you'll do something with it although you have no plans. I hope High Rock project, they already have Phitt and Mr. Siika and you go into same great category.


I'm not quite in that category but I do what I do. :) Thanks.
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josie treuberg
 
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Post » Mon Sep 13, 2010 6:42 pm

http://www.tesnexus.com/imageshare/image.php?id=55701 Nothing serious. I just got the itch to model something. No plans for this.


You build the interiors as well and I promise to let loose my clutter bug inside that beauty. :hugs: LOL Gorgeous work as always Hel Borne!
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Richard Dixon
 
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Post » Mon Sep 13, 2010 5:35 pm

looks very nice. pretty tight. Scratch that itch hard! :disco:

from the piccy, the only thing I'm unsure of is the most of the chamfers are catching the light oddly imo, is it different smoothing, the lighting, just wondered if it is intentional there. you know me, I want to see wires, in game and all the angles :wacko:

BS- dude you are a very solid modeller these days. you might not consider yourself Siika or Phitt level, but I think you ain't far off, maybe not as prolific. You had a decent eye from years ago. And imo you can texture as well as either of them< don't sell yourself short on that skill. :trophy: your early stuff was ahead of what it should have been for your experience. well it took me longer to get to that kinda level.

I'm a little inspired to start on my castle architecture again. damn that itch... hope there isn't a rash as well.
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JeSsy ArEllano
 
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Post » Tue Sep 14, 2010 7:20 am

Wow! I can always count on you to make my jaw drop. The texturing is complex, it doesnt look brand new, i love it.
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Elisha KIng
 
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Post » Tue Sep 14, 2010 12:08 am

Looks amazing! Would be awesome if you could post an in-game screenshot as well.
Great work!
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Angus Poole
 
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Post » Mon Sep 13, 2010 6:21 pm

Quite nice. Alot of copy paste though.

I think the fact that you've done this in Gmax is even more impressive than the content of the picture itself.
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Emzy Baby!
 
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Post » Tue Sep 14, 2010 4:00 am

Nexon - Quite nice. Alot of copy paste though.

I think the fact that you've done this in Gmax is even more impressive than the content of the picture itself.


I think I repeated the windows too much. I'm going to eliminate a few. Thanks.

mr_siika - Looks amazing! Would be awesome if you could post an in-game screenshot as well.
Great work!


Thanks. Still playing with it but I can get something up soon. Already moving structures around.

Meo - Wow! I can always count on you to make my jaw drop. The texturing is complex, it doesnt look brand new, i love it.


Thanks.

Ghogiel - looks very nice. pretty tight. Scratch that itch hard!

from the piccy, the only thing I'm unsure of is the most of the chamfers are catching the light oddly imo, is it different smoothing, the lighting, just wondered if it is intentional there. you know me, I want to see wires, in game and all the angles

BS- dude you are a very solid modeller these days. you might not consider yourself Siika or Phitt level, but I think you ain't far off, maybe not as prolific. You had a decent eye from years ago. And imo you can texture as well as either of them< don't sell yourself short on that skill. your early stuff was ahead of what it should have been for your experience. well it took me longer to get to that kinda level.

I'm a little inspired to start on my castle architecture again. damn that itch... hope there isn't a rash as well.


Currently there's no smoothing and most textures are *tga. Its not 'tuned' per sae. I appreciate your faith. Somehow nothing comes out 'eaxctly' right. There's always something 'off'. Now show me how its done! :)

WhoGuru - You build the interiors as well and I promise to let loose my clutter bug inside that beauty. LOL Gorgeous work as always Hel Borne!


Thanks. I'd give you a whole city full of interiors if I could.
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Mark
 
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Post » Tue Sep 14, 2010 1:32 am

Currently there's no smoothing and most textures are *tga. Its not 'tuned' per sae. I appreciate your faith. Somehow nothing comes out 'eaxctly' right. There's always something 'off'. Now show me how its done! :)

I see. I suppose that'll explain that sharp lighting, I think that the light angle is just overly highlighting it. you should experiment with both smoothing and unsmoothing. either could certainly be used by a pro dev in this situation, it'll all comes down to what it ends up looking like in game.
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Cat
 
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Post » Tue Sep 14, 2010 1:04 am

I think I repeated the windows too much. I'm going to eliminate a few. Thanks.


No, no, I didn't mean it in that way. The Design of the building looks quite nice.

I'm just saying that the pieces itself are pretty modular. You create like 5-8 pieces, copy them around and before you know it, the whole building is there.

No fault with that. That's just the way how it works for most architectural meshes...

Anyways, keep it up... :goodjob:
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Felix Walde
 
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Post » Tue Sep 14, 2010 8:13 am

I see. I suppose that'll explain that sharp lighting, I think that the light angle is just overly highlighting it. you should experiment with both smoothing and unsmoothing. either could certainly be used by a pro dev in this situation, it'll all comes down to what it ends up looking like in game.


If you've seen my weapon meshes you know I know how to selective smooth faces. Final product will have smoothing and dds textures/normal maps. Assuming I ever finish it. ;)
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Sophie Miller
 
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Post » Tue Sep 14, 2010 3:43 am

This mesh is just beautiful work, HB - as always. It's nice to see the mesh gods still come visit us mortals from time to time. Anytime you get bored of meshing out British government buildings to perfection, just let me know, I may be able to help. I have an entire list of projects I want you on :)
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christelle047
 
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Post » Mon Sep 13, 2010 5:21 pm

This mesh is just beautiful work, HB - as always. It's nice to see the mesh gods still come visit us mortals from time to time. Anytime you get bored of meshing out British government buildings to perfection, just let me know, I may be able to help. I have an entire list of projects I want you on :)


Actually its based on an American post office (sorta). I'm treating this strictly as practice for now... hoping for inspiration to complete the interior eventually. I have a bit of OCD so I'm version 62 of the mesh right now. :facepalm:
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Lil'.KiiDD
 
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