A new RP Idea

Post » Mon Oct 18, 2010 3:16 pm

So I haven't been on for a bit, and haven't really looked around the forum to see what's "new" a couple weeks ago or so, so I'm not quite sure how anyone will take the idea who's a new "face" to myself. Anyway, please read and comment on the idea, and if you may have suggestions or concerns you may have about my RP idea, please share.

PLOT

So my whole idea of this RP, is that it will focus around a small unit of Androids from the Commonwealth up north from the Capital Wasteland, and their task is to hunt down runaway slaves, androids, and other things that may not always include hunting someone or something. The group will start out in the Commonwealth as semi-knoweldgable Androids who've had some experience in the field of combat, and out in the wilds of the wastes; but aren't any particular experts. As the small unit of Androids is given missions, a larger side story will begin to unfold that will begin to connect the missions the unit is doing, and gradually a darker force will begin to appear to the unit, and then the real story of the Androids will begin and they'll be forced to make difficult decisions throughout their time in the wasteland, fighting off not only a hostile force, but also the creatures of the wasteland while trying to make things right.

This story will involve many different kinds of interesting characters that the unit will meet along its way, such as: petty wastelanders just trying to get by, thieving merchants, Jet/Psycho/Med-X King Pins, Gun Smugglers, Slavers/Human Trafficers, corrupt BoS Knights and Paladins trying to make some extra caps or get that special high, remnants of the East Coast Enclave, and many others that I have in mind.

(Also, I have yet to come up with a name for the RP, so any suggestions you may have would be nice.)

OTHER IMPORTANT TOPICS

Now an important thing as well, is since we're involving the main characters as Androids who have incredible strengths and abilities, I don't want peoples characters too overboard with what they can do. Their abilities can be well known to each other, but around the rest, the characters looks like anyone else and must be discreet about their actions and what they say. No one else but the Commonwealth would known that your character is an Android, so doing things like bending a huge metal I-beam, and punching a dent into the side of a steel wall wouldn't be a good idea in public areas, etc. So simply, keep your characters strengths and abilities not only low key, but keep them to a minimum. I don't want laser beam eyes, or rocket finger tips, or things like that. (Think more of a Harkness character, but with the knowledge and some "free will" of being an Android.) Another thing, is don't become too all God-like, and ruin the RP for the rest of us. Keep within reasonable bounds, while still being a little bit more powerful than an average human would be. (I will grant, that out in the wasteland, if you stomp on a Radroach, it will die and that fighting you will have an increase in speed and endurance. But don't be punching Death Claws or other big threats, and calling it a kill when you just punched it once.)

Also, since Androids in Fallout can carry more things than a regular human could, I'm prohibiting any player to carry a hundred pounds worth of ammunition of different kinds, and two Assault Rifles and two Rocket-Launchers on their person. I'll go into more detail and requirements when I write up a proper CS (Character Sheet) but I just wanted to make this very clear that anymore more is in violation, and would obviously make NPCs suspicious of the unit.


So there we have it, a rough little outlay of what the RP will be about, and some of what I don't want to see the players characters doing or acting like without reason. Now, please comment and post any questions, suggestions, and concerns you may have.
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Jennifer May
 
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Post » Mon Oct 18, 2010 8:13 am

Nice idea, one question I do have is about the weapons/armour. From my understanding, the Commonwealth is the pinnacle of technology in the post apocalyptic future, with this in mind does this mean the Androids will be decked out in the latest and greatest gear?

I also understand that powerful weapons and armour can lead to a player acting God-like.

Edit: spelling :facepalm: :P
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Bird
 
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Post » Mon Oct 18, 2010 6:27 pm

I like the idea it seems to be an interesting concept that hasn't been done yet before. If allowed to join when the sign up is posted would go for an android with highly enhanced perception who can detect heat signatures from living enemies. Anyway I like the idea and I'll start thinking about a character sheet.
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BethanyRhain
 
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Post » Mon Oct 18, 2010 2:14 pm

Nice idea, one questions I do have is about the weapons/armour. From my understanding, the Commonwealth is the pinnacle of technology in the post apocalyptic future, with this in mind does this mean the Androids will be decked out in the latest and greatest gear?

I also understand that powerful weapons and armour can lead to a player acting God-like.


Good questions.

To start, since the Commonwealth is supposed to be the best technological faction on the East Coast (and possibly the rest of the wasteland,) most androids will be decked with high-tech weaponry and gear, but only in the actual Commonwealth will they be as such. Outside the Commonwealth, and in the wasteland they'll have to be low key so too advanced armor/gear will be prohibited by Commonwealth Regulations. (I'll post those up as well once I've thought of them through more.)

And since this RP won't only be taking place in the Capital Wasteland, and the players will return to the Commonwealth during the game, advanced weapons and armor will be allowed once they've returned and are given orders to do so, etc. (I have a little idea, that something in the Commonwealth will make the Institute (where all players will begin) recall all the Androids in the field, and things will progress from there too.

But also, as the players gain the latest and greatest armor/weapons, there will be certain restrictions that I'll put up that will make it so the players don't have too much of an edge, but one good enough it's not God-like or something. For example, if you're character is wearing some T-51B PA, he/she maybe able to move more smoothly in it than a regular human, but he/she'll still not be moving as fast as if he/she wasn't wearing it and was wearing just Leather Armor or something along those lines. Same goes for if they're wearing Hellfire PA or Tesla, etc. And also Tesla will be powered by energy cells, so there will be a limit to how long the armor will last in battle; if the juice runs out, than the players character will have a hard time moving it just on their own. (I'm supposing that a regular human wouldn't be able to move it at all if it was out of juice, and would just be a target stump.)

I like the idea it seems to be an interesting concept that hasn't been done yet before. If allowed to join when the sign up is posted would go for an android with highly enhanced perception who can detect heat signatures from living enemies. Anyway I like the idea and I'll start thinking about a character sheet.


Thanks for the question.

To answer your question, it would depend on the situation. Not all Androids would have this ability, as there's probably different Classes of Androids built for different situations such as Stealth, Assault, etc. But if I did allow to have the ability to detect heat signatures, I would have to give you a bit of a disability or two, such as: You'd only be able to detect up to a certain distance, and if the unit was say fighting or moving through a highly heated place like a foundry or something where steel/iron, etc. is melted and molded, your heat signature ability would be useless as you'd be picking up not only the possibly enemy heat signatures (which would probably be mixed with the other signatures), but also the heat from the boilers, tanks, etc. So I would allow it, but you'd have to have a disability with it. Same goes for say someone with an increase strength beyond the other Androids, their disability would be they couldn't punch a hole through a certain amount of footing, etc.

I don't want anyone to have too much of an edge, but enough that you're not just playing some human with increase senses etc.
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Charity Hughes
 
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Post » Mon Oct 18, 2010 5:23 am

Fair enough.

as there's probably different Classes of Androids built for different situations such as Stealth, Assault, etc.


This seems like an interesting idea to expand on, perhaps the Commonwealth has prerequisite classes for their Androids. Could we choose from an Android from a number of classes? Each with their own advantages and disadvantages of course.
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sarah simon-rogaume
 
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Post » Mon Oct 18, 2010 10:11 am

Fair enough.



This seems like an interesting idea to expand on, perhaps the Commonwealth has prerequisite classes for their Androids. Could we choose from an Android from a number of classes? Each with their own advantages and disadvantages of course.


Sure, I'll be sure to class them though. As I don't want people just randomly spouting out these strange classes, and no one knowing what's what. I'll be sure to also write up a class page of the different Androids (with disabilities included). (I think 3 for each class is enough? So 3 different ones for an Assault Class, 3 for Stealth, etc. They'll all be different, but not different enough to not be in a certain class.)

Anyone interested in this (Aussie if you'd like,) may PM me some of their different Class Ideas. I'll probably be lenient on the 3, and probably bump it up depending on how many join, and who's interested in what. So if you have any certain class ideas, just PM me. For the time, just focus on these classes: Assault, Stealth, Heavy, Support, and Technician. (Assault is obviously just a typical android that can do most things, but not everything. Stealth focuses mostly on that, but can focus more on stealthy (obviously.) Heavy is the bigger guns, Support is able to carry more for the unit, and Technician can repair injured Androids in the field, and possibly modes of transportation for the unit, etc.
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Tha King o Geekz
 
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Post » Mon Oct 18, 2010 5:13 am

Would I have to be one of the androids or could I be one of the characters they meet on the way? maybe pop in every now and then as they make their travels.
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Albert Wesker
 
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Post » Mon Oct 18, 2010 8:40 am

Would I have to be one of the androids or could I be one of the characters they meet on the way? maybe pop in every now and then as they make their travels.


Nope, sorry, Android only characters. I would allow some players to be a person the group would meet on the way, but I want to focus more on the Android unit and their story, more than adding someone else into the mix later. NPCs will fill the gap of people they meet along the way.
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Latino HeaT
 
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Post » Mon Oct 18, 2010 1:45 pm

This sounds absolutely mind numbingly amazing. I would love to get in on something like this because of the sheer scope of it. You have painted a very nice RP enviroment with many different scenarios that could be present. Toppling Drug kingpins and assassinating warlords while trying to help inoccents are we realize how much worse it is for the humans and the androids become more concious. Sounds like it could be a full book idea.
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Samantha Wood
 
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Post » Mon Oct 18, 2010 5:23 am

Thanks Zakoux.

NOTE: I have added more to the back story, as since the Commonwealth is supposed to be as bad as the wasteland, and the Institute is just fine, I've added that a sidelined war between Commonwealth Wastelanders and the Institute is happening. It's not too big of a war that it should take too much precedence over the main objective of the game, but at the start it will just to get things on the road; but we'll be taking another road once things get moving and the real story unfolds, so the war will become more of an after thought. It's just a point where to focus the starting point at.

I'm still sticking to what I've already said, I just want people to know that when they read the opening, there is a war in the Commonwealth happening, and it's a major issue there, but not really anywhere else.
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Tamara Primo
 
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Post » Mon Oct 18, 2010 10:14 am

That's understandable. I've always wondered if Zimmerman was just an [censored] or he was being serious about how great the Institute was. Their technology is amazing but it can't be that great can it? Also the war sounds very justified as the Institute gives nothing to the people in the commonwealth.
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Judy Lynch
 
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Post » Mon Oct 18, 2010 1:02 pm

Sent in some ideas for the classes.
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Sarah Edmunds
 
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