New RP Idea

Post » Fri May 27, 2011 10:36 am

Make it please


This is just really a concept, it still needs some ironing.
User avatar
Lexy Dick
 
Posts: 3459
Joined: Mon Feb 12, 2007 12:15 pm

Post » Fri May 27, 2011 2:39 pm

As a suggestion... I think that there would actually only be very few mages and Battlemages, the bulk of the Champion's forces being composed of summoned daedra (hordes of them, like Jagar Tharn's), Undead, and "conscripted" soldiers and monsters (command spells). The mages are sort of like the Empire's warcasters and sorcerers, so that when we take them out, their forces go haywire... I wouldn't expect them to have the advanced mechanical tech, due to their belief in their magical superiority, and the rebel provices conceal their research...

I mean, we have an empire with 0% approval rating, so why not have them go evil all the way?
User avatar
Kyra
 
Posts: 3365
Joined: Mon Jan 29, 2007 8:24 am

Post » Fri May 27, 2011 6:57 pm

Actually, I really like that idea Scow. It would make more sense for the Mages to be using daedra and mercs maybe as regular soldiers, and by killing the mage of a patrol or something, you break the summoning spell and the rest of the daedra of that patrol disappear. Hrmm...

Still working on it, hopefully up within this week :)
User avatar
Bek Rideout
 
Posts: 3401
Joined: Fri Mar 02, 2007 7:00 pm

Post » Sat May 28, 2011 1:04 am

A lot of this scenario reminds me of Star Wars, was it an influence?

Now that it's the continent's supreme power, is the Mages' Guild organized any differently? For example, the Archmage would be the head-of-state and town Guilds would be considered local governments?

Considering the inseparable nature of spellcasting and religion in Tamriel the Guild must have become pretty militantly atheist. I don't think there can be any doubt Morrowind would also nigh unanimously and effectively resist their rule.

Maybe it's just me but I don't really care for the Daedra idea. I can see the unifying, magocentric platform appealing to enough spellcasters of skill and ambition to lend it strength and legitimacy. Logically most of its popular support should come from High Rock and Breton expatriates and it would catch on to a lesser extent with Altmer, Bosmer, Dunmer and Argonians. You can't discount it having any mass appeal in the chaos of the aftermath of the Daedric invasion and the subsequent collapse of the Empire.

If my post didn't give it away, I'd be interested in participating in this.
User avatar
Lizbeth Ruiz
 
Posts: 3358
Joined: Fri Aug 24, 2007 1:35 pm

Post » Fri May 27, 2011 4:45 pm

A lot of this scenario reminds me of Star Wars, was it an influence?

Now that it's the continent's supreme power, is the Mages' Guild organized any differently? For example, the Archmage would be the head-of-state and town Guilds would be considered local governments?

Considering the inseparable nature of spellcasting and religion in Tamriel the Guild must have become pretty militantly atheist. I don't think there can be any doubt Morrowind would also nigh unanimously and effectively resist their rule.

Maybe it's just me but I don't really care for the Daedra idea. I can see the unifying, magocentric platform appealing to enough spellcasters of skill and ambition to lend it strength and legitimacy. Logically most of its popular support should come from High Rock and Breton expatriates and it would catch on to a lesser extent with Altmer, Bosmer, Dunmer and Argonians. You can't discount it having any mass appeal in the chaos of the aftermath of the Daedric invasion and the subsequent collapse of the Empire.

If my post didn't give it away, I'd be interested in participating in this.


This is a few hundred years after the daedric invasion of Tamriel. The now immortal Champion of Cyrodiil has corrupted the Mage's guild, and earned a 0% approval rating. However, he has mind control and unmatchable power, so it doesn't matter if the bloody peasants voted for him or not. He is king, the Mage's guild is his [censored], serving him unquestioningly and creating an evil rule throughout Tamriel... The horrors of Mehrunes' invasion are forgotten, and eclipsed by the demented leadership of the Champion of Cyrodiil... Sort of like Star Warsm, but steam/dungeon punk setting.

Now the question remains if I should be a Redguard with a missile launcher, or a Khajiit with a flamethrower (Iron Kingdom style, not modern versions.)
User avatar
Lou
 
Posts: 3518
Joined: Wed Aug 23, 2006 6:56 pm

Post » Fri May 27, 2011 4:42 pm

And other than cannons, I've also been thinking of rockets, the kind you would see during the American War of Independence and stuff.


You mean in the Wars of Ancient China? :P

The Chinese used the rockets when they were at war with the Mongols in 1232. During the battle of Kai-Keng the Chinese fought the Mongols with "arrows of flying fire". The arrow was a simple form of a solid-propellant rocket a rocket that uses a solid, in this case gunpowder, as fuel. A tube that was capped at one end was filled with gunpowder. At the capped end the tube was attached to a long stick. When the gunpowder was ignited, the rapid burning of the powder produced smoke and fire, and gas escaped out the open end, launching the rocket. The stick that was attached was used as an aiming device.


There was also a documentary about Chinese Rockets, they don't a lot of explosive-damage. But boy, they can cause big fires. I think they were like, early incendiary weaponry.
User avatar
james kite
 
Posts: 3460
Joined: Sun Jul 22, 2007 8:52 am

Post » Fri May 27, 2011 9:46 pm

Now the question remains if I should be a Redguard with a missile launcher, or a Khajiit with a flamethrower (Iron Kingdom style, not modern versions.)


With 17th-18th style weaponry odds are it will be the flamethrower (some man-portable version of them were used by the byzantine empire, along with the naval and siege versions). Rockets will be more of an artillery weapon (congreve rockets as used by the british army in the laate 18th/early 19th century) and the like). The standard gun would be a flintlock muzzleloader (or it's equivalent, flint could be replaced with a minor fire enchantment).
Repeating guns would be limited to multibarrel weapons, breechloaders stays in the realm of the rare, expensive and temperamenta. Experiments and rich's toy rather than practical weaponsl. Some cylinder-loaded weapons might show up, but they would be even more expensive, rare and trouble-prone that the average breechloader.

The presence of steam-power would in my opinion tweak the metallurgy/machining level a notch up but it won't alter significantly the guns : flintlock guns were almost unchanged from 1600 to 1850 - with many caplock designs siply replacing the flint with a plain hammer and the powder bassin with a nipble to put the cap on. Breechloaders and repeating guns would probably be easier to build thanks to better materials but the designs probably won't change much. Gatling-style gund migh make an early apparition, with a magic-based ignition to replace the original's percussion caps. Weight and size would limit it to fixed positions and golems.
User avatar
sally R
 
Posts: 3503
Joined: Mon Sep 25, 2006 10:34 pm

Post » Fri May 27, 2011 11:12 pm

I'm looking at the Iron Kingdoms as a starting point to see how the tech would form... Redguards would have the most guns and gunpowder because they started with it... I figure the Flamethrowers would be developed by Redguards and bretons from Dwemer steampunk tech, but the khajiit would acquire plans for them and adapt their use in the cat's generic "kill it with fire" strategy.

I may decide to cycle through characters when this gets started, and have every single one of them be more or less expendable... Would giving them crimson tunics be too much?
User avatar
Kit Marsden
 
Posts: 3467
Joined: Thu Jul 19, 2007 2:19 pm

Post » Fri May 27, 2011 9:35 am

This is a few hundred years after the daedric invasion of Tamriel.

My bad, I must have overlooked that. The Empire and later the Republic which it became still gave way, though. I'm sure calm transitions weren't to follow.

The now immortal Champion of Cyrodiil has corrupted the Mage's guild, and earned a 0% approval rating. However, he has mind control and unmatchable power, so it doesn't matter if the bloody peasants voted for him or not. He is king, the Mage's guild is his [censored], serving him unquestioningly and creating an evil rule throughout Tamriel... The horrors of Mehrunes' invasion are forgotten, and eclipsed by the demented leadership of the Champion of Cyrodiil... Sort of like Star Warsm, but steam/dungeon punk setting.

Isn't it a little more interesting if the story isn't so moralizing, black-and-white? The mages can be jerks and their politics can be exclusive but that doesn't have to mean they're puppy kickers. I personally think the RP would be funner to take part in if the Champion and his lackeys had motivations beyond unquestionably being the "bad guys."
User avatar
Nick Pryce
 
Posts: 3386
Joined: Sat Jul 14, 2007 8:36 pm

Post » Sat May 28, 2011 1:37 am

I just read this thread and have to say that I am on board. One thing though, I was wondering what happened to the other guilds. I am assuming that they were outlawed with the Legion becuase the Champion wouldn't want the other Guild interfering or putting up a fight against him. They would be the only real opposition with enough organization to even stand a chance. But after there initial attacks they realized that they could not oppose the Champion alone, and so they banded together with the others guilds to form a rebel alliance to stand against the Champion.
User avatar
jessica breen
 
Posts: 3524
Joined: Thu Aug 03, 2006 1:04 am

Post » Fri May 27, 2011 5:46 pm

I just read this thread and have to say that I am on board. One thing though, I was wondering what happened to the other guilds. I am assuming that they were outlawed with the Legion becuase the Champion wouldn't want the other Guild interfering or putting up a fight against him. They would be the only real opposition with enough organization to even stand a chance. But after there initial attacks they realized that they could not oppose the Champion alone, and so they banded together with the others guilds to form a rebel alliance to stand against the Champion.


I think the Fighters Guild would have been dismantled with the legion as well. Since the two have tie-ins with one another, and that the Fighters Guild barely uses magicka of any kind.

Thieves Guild and Dark Brotherhood, I think, should still hang around. Possibly, even have an open-alliance with the Rebels, giving them usable information, and stolen supplies for their Research.
User avatar
Talitha Kukk
 
Posts: 3477
Joined: Sun Oct 08, 2006 1:14 am

Post » Fri May 27, 2011 11:15 pm

On hte other hand, the Dark Bortherhood might have turned into the regime's secret police, 'disappearing' peoples, hunting dissenters the Mages have trouble finding and the like. Plenty of opportunities for murder, with the added benefit of being on the power-that-be's good side. And probably not much questions askeds even if they get a bit overzealous.

the Thieves would probably be against any seriously oppresive regime : they're not interested in being lackeys, and a police state isn't exactly conducive to a theif's prosperity.
User avatar
Dorian Cozens
 
Posts: 3398
Joined: Sat May 26, 2007 9:47 am

Post » Fri May 27, 2011 4:42 pm

The Fighters' Guild and the (Republican?) Legion probably would have been absorbed into the http://www.imperial-library.info/obbooks/origin_mages_guild.shtml, which I think the mages would have then delegated the role of a standing army to. Desertion should be a big enough problem to warrant fatal reprimanding.
User avatar
Sammie LM
 
Posts: 3424
Joined: Thu Nov 30, 2006 1:59 pm

Post » Fri May 27, 2011 9:06 pm

I will join if you get rid of the guns and stuff. I just dont like the idea of guns in Oblivion.
User avatar
Anna S
 
Posts: 3408
Joined: Thu Apr 19, 2007 2:13 am

Post » Fri May 27, 2011 1:45 pm

I will join if you get rid of the guns and stuff. I just dont like the idea of guns in Oblivion.


The guns are in Tamriel, not Oblivion. Times change... tech advances... And at the heart of all this, the Arena is perpetual. Too bad "War never changes" is Fallout's line... But wait! Beth ownes Fallout now! So we can have this as our catchphrase! I hope this gets going strong enough to put in the Scow2 timeline, which will end with a Tiberseptium Apocalypse...
User avatar
Melanie Steinberg
 
Posts: 3365
Joined: Fri Apr 20, 2007 11:25 pm

Post » Fri May 27, 2011 5:24 pm

I will join if you get rid of the guns and stuff. I just dont like the idea of guns in Oblivion.

I seriously laughed when I saw this comment.
User avatar
Lynne Hinton
 
Posts: 3388
Joined: Wed Nov 15, 2006 4:24 am

Post » Sat May 28, 2011 12:03 am

I will join if you get rid of the guns and stuff. I just dont like the idea of guns in Oblivion.


The RP is Technology vs Magicka, The guns play a vital role in the Technology part.
User avatar
The Time Car
 
Posts: 3435
Joined: Sat Oct 27, 2007 7:13 pm

Post » Sat May 28, 2011 12:29 am

Just notify me when this thing starts.
User avatar
jasminε
 
Posts: 3511
Joined: Mon Jan 29, 2007 4:12 am

Post » Sat May 28, 2011 12:47 am

I'd love to join!

Please make the thread soon, calendras needs some excercise in this RP since his been dead for a while.
User avatar
james kite
 
Posts: 3460
Joined: Sun Jul 22, 2007 8:52 am

Post » Fri May 27, 2011 10:52 pm

Spider Pig, he would fit in well with the Mages. :)
User avatar
Jhenna lee Lizama
 
Posts: 3344
Joined: Wed Jun 06, 2007 5:39 am

Post » Fri May 27, 2011 9:14 am

This looks like an excellent idea!
User avatar
CHANONE
 
Posts: 3377
Joined: Fri Mar 30, 2007 10:04 am

Post » Fri May 27, 2011 3:28 pm

Heres the thing though, I get a feeling people will flock to the rebel side. I don't have a problem with that, I always kind of like to be on the unpopular side. But, I can never really get into being a Mage, so I'll probably be a Rebel as well. What I'm going to suggest is that maybe the you should make the mages side more powerful for balance, as in letting the characters be more powerful for the mages.
User avatar
Prohibited
 
Posts: 3293
Joined: Tue Jun 12, 2007 6:13 am

Post » Sat May 28, 2011 12:21 am

Heres the thing though, I get a feeling people will flock to the rebel side. I don't have a problem with that, I always kind of like to be on the unpopular side. But, I can never really get into being a Mage, so I'll probably be a Rebel as well. What I'm going to suggest is that maybe the you should make the mages side more powerful for balance, as in letting the characters be more powerful for the mages.


I agree with Faldom here. The Rebels seem too appealing, as this would probably lead to the set of a republic and better technology, all things that most, if not all, of us are accustomed to. For those of us that Americans, rebellion for democracy is embedded in our history, and we would likely be drawn to the Rebels. Unless you're an anarchist. ;) Secondly, most people don't like starting on top. At least not in a game. Being a rebel is much more interesting, it is much more fun to overthrow than quash. Perhaps the Mages should just be the faceless evil guys? Oh, and that brings up another point- what is the Champion's motive? Actually, don't tell me. But, please, tell me they have a motive for being so... mean. Perhaps there's something more sinister going on behind the Champion? Whatever way, the Champion shouldn't just be evil for the sake of evil. Plot twists are also always a nice touch. :)

And on an entirely different note, will there be rifles? In the 18th century, they had rifles. They were really only for hunting, as they would clog with powder, but the only other real option for a gun would be a musket, and I doubt the Rebels could overpower people that shoot fireballs and lighting with those inaccurate guns.

Anyway, my rant is over. Can't wait for it to start!

Oh, and thanks for the welcome Scow. That also explains the M'aiq thing...
User avatar
benjamin corsini
 
Posts: 3411
Joined: Tue Jul 31, 2007 11:32 pm

Post » Fri May 27, 2011 3:08 pm

I think the Champions motive is World Domination.
User avatar
Multi Multi
 
Posts: 3382
Joined: Mon Sep 18, 2006 4:07 pm

Post » Sat May 28, 2011 12:52 am

I'll be the odd one out and start with one of the all powerful characters.

I'll be a mage.
User avatar
c.o.s.m.o
 
Posts: 3419
Joined: Sat Aug 12, 2006 9:21 am

PreviousNext

Return to The Elder Scrolls Series Discussion