New RP Idea

Post » Fri May 27, 2011 3:24 pm

Well, I have characters that could work for either side, so.. hehe, how chaotic do you think it would be have a character on each side, both active at once? Hm? Dare me? :P
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Darrell Fawcett
 
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Post » Fri May 27, 2011 10:51 am

i do i do! :P though i have someone lined up that could have been aligned with the mages, but had her magic sealed off (because of the amount of power and the fact that it could not be controlled and so dangerous) and became useless and discarded by them and left to wander the world without the power once had, and end up with the rebels somehow.

but eh a little sideplot easily removed :P
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hannaH
 
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Post » Fri May 27, 2011 11:24 am

I might play both sides actuallly...

I've got some amazing ideas now.
YEY!

Start the RP soon so i can have some fun. :)
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Becky Palmer
 
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Post » Fri May 27, 2011 3:11 pm

I would definitely join. go for it! :goodjob:
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Melis Hristina
 
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Post » Fri May 27, 2011 8:39 pm

I think the Champions motive is World Domination.


Yes, the Champion does actually have a motive, and she (I decided to make the Champion a she just to be slightly different than an Imperial Male, she is also a Nord) isn't one of those evil evil bad guys. I would tell you the motive, but it sort of gives away the storyline a fair bit and why she is doing this. For now and until the Rebels meet the Champion (This will be fairly early on in the RP) and explains it, I'm going to quote her from the future, "The only way to absolute peace across Tamriel, is absolute domination." That sounds fairly [censored] but there is alot more to it than that, it all stems back to her experiences during the Oblivion Crisis.

Well, I have characters that could work for either side, so.. hehe, how chaotic do you think it would be have a character on each side, both active at once? Hm? Dare me? :P


I dare you, I definitely need Second-In-Command's for the Champion if anyone is up for it. Please PM me if you would like to start out as a Mage under the Champion.

Now, onto other issues: For people who want to RP the Dissident Mages (Rebel, rogue, renegade mages as their called) your character's life will be fairly hectic, the Mages Guild will be hunting you down, so unless a spell is absolutely necessary outside of combat, I wouldn't encourage you to use telekinesis on a glass of water; the Champion and her Mages Council (One Mage Steward in each city) are powerful and will be able to sense the use of large spells, little ones are okay. To clear it up as well, any Mage not registered in the current Mages Guild Charter and practicing magicka outside the guidelines of the Champion are outlawed and removed from the registry and become Dissident Mages. The remotest hint of betrayal against the guild will get you outlawed as well.

As for the other Guilds: the Fighters Guild was indefinitely disbanded along with the Legions, but remember the Fighters Guild are little more than mercenaries, and alot of them make up the ranks of the Mercenary Legion under the direct control of the Mages Guild. Of course, if you want to RP an ex-Fighters Guild member with the rebels feel free, but as for a guild, they are nothing but a name now.

The Imperial Legion was obviously disbanded, but this RP takes place some 20 years or more after that event, so unless your character was a raw recruit when this happened, he/she will likely be approaching their 40/50/60's.

The Dark Brotherhood are not openly allies with the Rebels, but they are alot more open with their services towards them then any other citizens of Cyrodiil. Contracts can still be bought if they need to be, but it will certainly cost you alot, taking down a Mage under the protection of the Champion is a risky assassination; they never travel alone.

The Thieves Guild however are essentially the eyes and ears of the Rebels and still running, after all as someone said, their isn't much work available for a thief in a police state. Characters that are Thieves Guild are welcomed in this RP with open arms, you can't have a rebellion without reconnaissance after all :)

Now, as for weaponry and the state of the technology, I'm still researching, but I don't think gatling guns will make an appearance. At least not yet. I'm thinking the Technology side will be split among old Dwemer schematics, so I was thinking of an airship or Zeppelins or two, but then also gunpowder. I'm also thinking of a "gun" that is purely a staff with a certain charge that can shoot fireballs or lightning before running out and used like a gun, with a trigger and everything. This can be recharged by Dissident Mages. Any other issues I need to adress or wondering about, just PM me :)

So far it's all coming together nicely. Oh, and to the guy that said to get rid of the guns and then he'll join: :facepalm:
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Naomi Lastname
 
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Post » Sat May 28, 2011 12:24 am

I'll be on the rebel side, i couldn't side with the oppreser. And i don't give a damn about the CoC's motives, I'm going to kill her whatever she says. :P

Viva la Revolution!
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Dawn Porter
 
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Post » Fri May 27, 2011 8:32 pm

I think I want to be an oppressive mage just to hunt you all down!

So much fun! :hehe:
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phillip crookes
 
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Post » Fri May 27, 2011 4:09 pm

Now, as for weaponry and the state of the technology, I'm still researching, but I don't think gatling guns will make an appearance. At least not yet. I'm thinking the Technology side will be split among old Dwemer schematics, so I was thinking of an airship or Zeppelins or two, but then also gunpowder. I'm also thinking of a "gun" that is purely a staff with a certain charge that can shoot fireballs or lightning before running out and used like a gun, with a trigger and everything. This can be recharged by Dissident Mages. Any other issues I need to adress or wondering about, just PM me :)


Ah, so the rebels will want to unify magic and technology? I think that's an even better idea. :)
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brandon frier
 
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Post » Fri May 27, 2011 7:13 pm

Now, as for weaponry and the state of the technology, I'm still researching, but I don't think gatling guns will make an appearance. At least not yet. I'm thinking the Technology side will be split among old Dwemer schematics, so I was thinking of an airship or Zeppelins or two, but then also gunpowder. I'm also thinking of a "gun" that is purely a staff with a certain charge that can shoot fireballs or lightning before running out and used like a gun, with a trigger and everything. This can be recharged by Dissident Mages. Any other issues I need to adress or wondering about, just PM me :)


No gatling guns? But... but... WE NEED MORE DAKKA!!

And possibly, a gun that shoots Shurikens and Lightning?
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Jerry Cox
 
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Post » Fri May 27, 2011 1:26 pm

Actually, now that i tihnk about it I'd like to be on the mage side, but be secretly working with the rebels. I'll try and apply for second in command, but I'm secretly relaying info to Artuam, which only barely survived the mage guild tyranny in secret :shifty:
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Roy Harris
 
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Post » Fri May 27, 2011 9:43 am

Bear in mind that there have been cannons in Tamriel since at least the Second Era, and I don't mean ones of Dwarven manufacture, even though it's very possible that's where the technology came from.
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Dan Endacott
 
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Post » Fri May 27, 2011 10:02 pm

Pat! Buddy! How's it going?

I'd happily join your Rp, no matter how crap, (Just kidding!). The idea rocks, looking forward to it.
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Gracie Dugdale
 
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Post » Sat May 28, 2011 12:08 am

I agree with Faldom here. The Rebels seem too appealing, as this would probably lead to the set of a republic and better technology, all things that most, if not all, of us are accustomed to. For those of us that Americans, rebellion for democracy is embedded in our history, and we would likely be drawn to the Rebels. Unless you're an anarchist commie traitor!

Fixed it to make it more American! :D
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biiibi
 
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Post » Fri May 27, 2011 6:04 pm

I'm Canadian, so that doesn't apply.
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City Swagga
 
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Post » Fri May 27, 2011 9:08 pm

Typical capitalists editing information to blind the masses. ^_^ :rolleyes:
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Valerie Marie
 
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Post » Fri May 27, 2011 6:47 pm

I'm Canadian, so that doesn't apply.


Canadians can be Americans too!
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Oyuki Manson Lavey
 
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Post » Fri May 27, 2011 11:25 pm

Right..

Hurry up and make the rp!
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Tracey Duncan
 
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Post » Fri May 27, 2011 8:04 pm

I'm irish, and a history buff, so i know what you mean when thinking of siding with the rebels. Enough political chit chat though, we don't want to ban hammer to get swung around.
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Andrew Lang
 
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Post » Fri May 27, 2011 9:58 pm

I'm Irish/French in ancestry, so i agree, and also "Vive La France".

But , that drives me to the other side more.
I'd like to abuse and exploit someone else. :)
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Kevin Jay
 
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Post » Fri May 27, 2011 5:19 pm

I'm glad W00tz said in ancestry. Spider Pig you better live in Ireland... (Good he does, :))
My pet peve is people who identify themselves by ancestries, which many americans do.
I hate whenever I have a friend say that they're italian even though them and there parents were born and raised in american.
Your American, not Italian! :swear:

Rant over :P

On the RP, I think it has great potnetial as long as you give more power to mages to solve the inevitable unequal sides problem. I would be very suprised if the sides were even close, but I won't mind one side outnumbering the other.
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Rob Davidson
 
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Post » Fri May 27, 2011 1:26 pm

I'm glad W00tz said in ancestry. Spider Pig you better live in Ireland...
My pet peve is people who identify themselves by ancestries, which many americans do.
I hate whenever I have a friend say that they're italian even though them and there parents were born and raised in american.
Your American, not Italian! :swear:

Rant over :P

On the RP, I think it has great potnetial as long as you give more power to mages to solve the inevitable unequal sides problem. I would be very suprised if the sides were even close, but I won't mind one side outnumbering the other.



Born in Ireland to two irish parents, lived in ireland all my life....Ya...i think i can say I'm irish :P I'm also a patriot.

Oh, god, this is spam and politics. We better stop quick.
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P PoLlo
 
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Post » Fri May 27, 2011 9:32 am

I expect to see like..

a WAYYYYY larger number of rebels, but immensely powerful mages.
Masterful in all arts, wielding powerful weapons, enchanted armors.

The epitome of magic.
In theory powerful enough to ravage towns.
What would often be called "Ubering" but with more realism.



I don't even identify myself as 1 12th irish or anything, by ancestry i mean, further back than any member of my family can remember.
Like, back when large settlements grew in Newfoundland.

As far as im concerned if your Italian or w/e, you've gotta be like, 2nd or 3rd generation, maybe 4 generations were born in the US, but if it's ALLLL italian parents grandparents etc, then you are still italian.


* END OF POLITICS *
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luis dejesus
 
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Post » Fri May 27, 2011 9:04 pm

I hope for NPC mages... and player mages are to be immensly powerfull. Destruction magic has sort of faded away, because it is easier to summon and control Daedra, or bind humans to your will than to send a massive fireball once you reach a certain degree of proficiency. Magic has advanced as well, so I don't see 1 mage controlling 25+ dremora and hundreds of undead too far-fetched.

Mages by definition should be outnumbered, but each one is their own "evil mastermind" to a degree. Rebels are almost entirely flesh-and-blood, with a handful of machines.
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Soph
 
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Post » Fri May 27, 2011 8:14 pm

I'm irish, and a history buff, so i know what you mean when thinking of siding with the rebels. Enough political chit chat though, we don't want to ban hammer to get swung around.

Excellent advice. Stick to fake politics within your RP please. :)
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Jah Allen
 
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Post » Fri May 27, 2011 3:31 pm

So, do we know what the state of the provinces is at this point? Have any of the major cities changed at all?
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Jimmie Allen
 
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