New RP Idea

Post » Fri May 27, 2011 6:14 pm

So, do we know what the state of the provinces is at this point? Have any of the major cities changed at all?


Well, I'd think that the Champion would have induced high taxes to fund her war machine. So maybe some of the cities are in poor condition, and on the verge of Revolution?
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Robert Devlin
 
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Post » Fri May 27, 2011 6:58 pm

Mhm.

I agree.
Especially Bravil, Poor already. And Leyawiin.
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Alexandra Louise Taylor
 
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Post » Fri May 27, 2011 9:49 pm

I would like to be a Rouge mage who uses alchemy to make things like bombs and what not to use against the Champions forces.
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Cheville Thompson
 
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Post » Fri May 27, 2011 9:22 am

I hope for NPC mages... and player mages are to be immensly powerfull. Destruction magic has sort of faded away, because it is easier to summon and control Daedra, or bind humans to your will than to send a massive fireball once you reach a certain degree of proficiency. Magic has advanced as well, so I don't see 1 mage controlling 25+ dremora and hundreds of undead too far-fetched.

Mages by definition should be outnumbered, but each one is their own "evil mastermind" to a degree. Rebels are almost entirely flesh-and-blood, with a handful of machines.


Not every mage will be that powerfull - of course the leaders will be, packed with about everything magecraft as to offer to improve their abilities, but magic is still limited by it's human (or elven) componenet. Like sports, even with improved training and techniques that component has limits. There are ways around it (mantling, tapping some external power source, that sort of things) but that's for a select few.

What can probably easier to achieve is to have several normal mages synchronizing their castings to combine their spells (an exampe of the like is mentioned in one of the in-game books, with a rebelling army using each and every of it's spellcaster to make itself magic-proof. Including healing.). An alternative might be tossing raw magica or a special spell to one one them who uses that power to cast the heavy hitting stuff.

It doesn't exclude having some really mean and powerwful ones around, like the Ten from the Black Company books (okay, maybe not that powerfull, as hard to kill remains possible)
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Krystal Wilson
 
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Post » Fri May 27, 2011 7:37 pm

Not every mage will be that powerfull - of course the leaders will be, packed with about everything magecraft as to offer to improve their abilities, but magic is still limited by it's human (or elven) componenet. Like sports, even with improved training and techniques that component has limits. There are ways around it (mantling, tapping some external power source, that sort of things) but that's for a select few.

What can probably easier to achieve is to have several normal mages synchronizing their castings to combine their spells (an exampe of the like is mentioned in one of the in-game books, with a rebelling army using each and every of it's spellcaster to make itself magic-proof. Including healing.). An alternative might be tossing raw magica or a special spell to one one them who uses that power to cast the heavy hitting stuff.

It doesn't exclude having some really mean and powerwful ones around, like the Ten from the Black Company books (okay, maybe not that powerfull, as hard to kill remains possible)



What if each magician cast fortify magick on the heavy hitter? I don't mean wimpy fortifications, but really powerful long lasting ones that exhousted the character's magicka.
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NEGRO
 
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Post » Sat May 28, 2011 12:31 am

Or, Items enchanted to increase their Magicka.
Or they could harness the power of Soul Gems and Staffs also.
Or maybe new spells have been developed to draw Magicka forces from surrounding areas, draining everything but the caster first.
Maybe from trees, fish, horses, even enemies.
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Kelvin
 
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Post » Sat May 28, 2011 12:41 am

This sounds great, I'll join when it starts! :)
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Stat Wrecker
 
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Post » Fri May 27, 2011 4:20 pm

This sounds fantastic i would like to join but i am afraid i would not provide much in the storyline part (not very good at it); however, i wouldn't mind creating a character then letting the person be jumbled around by other writers.

Also i would like to know where Lycanthropes and Vampires would fit into this story?
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Lily Something
 
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Post » Fri May 27, 2011 12:06 pm

I'm guessing the Lycan and Vampires would have been hunted down by the Mages guild and killed. They would all have to keep there curses very secret to survive. I also would guess many would try to find safety among the rebels.
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Courtney Foren
 
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Post » Fri May 27, 2011 9:35 pm

If the rebels allowed the vampires and lyncanthropes to join them that is. Even if they are all in the same situation, the rebels would still fear them.
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josh evans
 
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Post » Fri May 27, 2011 11:05 pm

True, I'm guessing vamps and lycans would be borderline extinct
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Daniel Brown
 
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Post » Fri May 27, 2011 4:06 pm

If the mages are allowing necromancers in their ranks then why not vampires and liches? They should embrace anything of an arcane nature that's directly empowering. Werecreatures are a more complicated case and I think the status quo would be maintained there.

On the other hand I think the Guild should forbid invoking relationships with the ethereal, the Aedra and Daedra, otherworldly entities that will undermine their quest for knowledge and power. Weary of being toyed with by the divine since the beginning of time, sorcerers support the Champion in asserting that mortals of skill and ambition should be Tamriel's highest authority, prey to no spook's influence.
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Andrea P
 
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Post » Fri May 27, 2011 7:09 pm

If the mages are allowing necromancers in their ranks then why not vampires and liches? They should embrace anything of an arcane nature that's directly empowering. Werecreatures are a more complicated case and I think the status quo would be maintained there.

On the other hand I think the Guild should forbid invoking relationships with the ethereal, the Aedra and Daedra, otherworldly entities that will undermine their quest for knowledge and power. Weary of being toyed with by the divine since the beginning of time, sorcerers support the Champion in asserting that mortals of skill and ambition should be Tamriel's highest authority, prey to no spook's influence.



What?

How can you compare necromancers to liches and Vampires?

Necromancers are people too, not just the monsters portrayed in oblivion. They have the same goals as any other mages, How can they be compared to monsters?
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Juan Suarez
 
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Post » Fri May 27, 2011 7:00 pm

What?

How can you compare necromancers to liches and Vampires?

Necromancers are people too, not just the monsters portrayed in oblivion. They have the same goals as any other mages, How can they be compared to monsters?

We're not talking about vampires and liches in D&D here, you can apply that standard to them just as easily as you can to necromancers. Mannimarco and the Champion in this story obviously don't share the same worldview, and of course the same is going to go for certain groups of vampires and individual liches.
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Nikki Lawrence
 
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Post » Fri May 27, 2011 7:37 pm

We're not talking about vampires and liches in D&D here, you can apply that standard to them just as easily as you can to necromancers. Mannimarco and the Champion in this story obviously don't share the same worldview, and of course the same is going to go for certain groups of vampires and individual liches.



Yes, i know that Vampires and liches are actually smarter then most people, thus not actually being monsters, but the people of tamriel see them as unholy beasts and that was the veiw i was speaking through.
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Charlie Sarson
 
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Post » Fri May 27, 2011 1:22 pm

Yes, i know that Vampires and liches are actually smarter then most people, thus not actually being monsters, but the people of tamriel see them as unholy beasts and that was the veiw i was speaking through.

Okay, that's a good point, that's something I should have discussed in the first place. Well obviously the Guild's not going to have vampires running local chapters or liches overseeing public health, but their instituted political climate would see the gradual changing of that public consensus. The masses that are frightened by them would, after a very long time of the Champion's new social order, instead begin to pay them timid pity and curiosity, a cautious sort of admiration, what have you. All we need to consider is the traditional attitudes of the ruling elite, in this case powerful mages, with regards to the "monsters" in question.
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danni Marchant
 
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Post » Fri May 27, 2011 10:30 pm

Okay, that's a good point, that's something I should have discussed in the first place. Well obviously the Guild's not going to have vampires running local chapters or liches overseeing public health, but their instituted political climate would see the gradual changing of that public consensus. The masses that are frightened by them would, after a very long time of the Champion's new social order, instead begin to pay them timid pity and curiosity, a cautious sort of admiration, what have you. All we need to consider is the traditional attitudes of the ruling elite, in this case powerful mages, with regards to the "monsters" in question.



A lich running public health?

That would be awesome. They should inculde it in the RP :D
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Crystal Birch
 
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Post » Fri May 27, 2011 5:17 pm

A lich running public health?

That would be awesome. They should inculde it in the RP :D

:D At least they'd be an authority on bandage application.
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Eire Charlotta
 
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Post » Sat May 28, 2011 1:15 am

:D At least they'd be an authority on bandage application.



Docter Xykon, what are you doing with that black soul gem?
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Spencey!
 
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Post » Fri May 27, 2011 9:09 pm

No, there would be no way the Mages would include Necromancers into there ranks. They absolutly hate necromancers. They would be hunted, probably even more than Vamps and Lycans.
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Rachel Tyson
 
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Post » Fri May 27, 2011 12:18 pm

No, there would be no way the Mages would include Necromancers into there ranks. They absolutly hate necromancers. They would be hunted, probably even more than Vamps and Lycans.



Newsflash.

Necromancer's are mages, oblivion portrayed them as bandits and general hostile hack n slash material. There is more to necromancers. Half the mages guild left when trave announced the ban. The other half grumbled. Traven was a deluded mad man, filling his mind with hate, he only destroyed his own comrades.
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Vicki Gunn
 
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Post » Sat May 28, 2011 1:19 am

No, not really. In all games Mages have gone AGAINST necromancers
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Chavala
 
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Post » Sat May 28, 2011 1:54 am

No, not really. In all games Mages have gone AGAINST necromancers



But that's devoid of logic because Necromancers are a type of mages. And anyway, name me 5 series other then TES where mages hunt Necromancers/
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Susan
 
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Post » Fri May 27, 2011 10:48 am

No, not really. In all games Mages have gone AGAINST necromancers

Both sides are right.
First, both games portrayed Necromancers as being part of society's underside because in both games Necromancy was illegal - due to Morrowind's traditions and Traven's laws.
Secondly, I wouldn't go so far as to say Traven was a madman...he just didn't see eye-to-eye with the other mages. And I can't speak for the necromancers, as I personally don't much care for it. Come to think of it, Traven probably could have done much more by simply putting restrictions and regulations on the practice...but we're getting off subject...
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Dan Scott
 
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Post » Fri May 27, 2011 8:17 pm

But that's devoid of logic because Necromancers are a type of mages. And anyway, name me 5 series other then TES where mages hunt Necromancers/


Why should we, when TES is the only lore we are concerned about. The Mage's Guild and Necromancers have openly hated each other from the real beginning of the series (Daggerfall), with half the mages resigning in disgust not because they were pro-necromancy, but because of Traven's anti-necromantic zeal. Not all those who study the "dark arts" are practitioners of it, and it's been the underlying goal of the Mage's guild to study and understand magic, even if its practice is politically and socially forbidden.

However, with a questionably mad, power-hungry Champion of Cyrodiil in control, nobody could question his order to allow the necromancers into the guild, and corrupt it entirely. Don't be afraid to make the villians villianous. The virtuous mages have either been mind-controlled, expelled, executed, subverted, or otherwise been disposed of. By putting her own supporters in positions of power, the Champion could quell dissent, and maintain power despite a 0% approval rating.
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Maria Leon
 
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