New RP Idea

Post » Fri May 27, 2011 2:51 pm

Well, I've had this idea running around in my head for a while now, not only for TES but also for my own writing, but I think it'd be very interesting to do here. I'm still workshopping it quite alot, but basically I don't want it having to do with the Oblivion Crisis apart from a very brief reference in the OP (which still needs to be drawn up) but I would like to do it somewhere familiar such as Cyrodiil or Morrowind for most people, I'm not too fond of Tamriel-wide RP's.

Anyway, the story is: just after the Oblivion Crisis, the Cyrodiilic Empire has crumbled, with the Legions scattered and broken, the other provinces are all on the verge of collapse or rebellion. The Elder Council rules in the stead of the Emperor, as they will for hundreds of years more, the Imperial line never to be restored. The Empire is effectively changed to a democratic Republic, and a Senate is put in place. In the Legion's place, the ranks of the Mages Guild swells to an all-time high, the Champion of Cyrodiil at it's forefront as their Archmage. As the other provinces of Tamriel try to sieze power from the remains of the Cyrodiilic Empire, the Mages Guild are the ones at the frontlines, leading the troops. Necromancers are allowed to re-enter the Guild and it's ranks soon turn corrupt, seduced by the amount of power the Mages now wield within the Empire. The Champion leads the Mages Guild to crush resistance from not only the Nords to the North, but also the Orsimer, Khajiits and Argonians. Mysteriously, during the length campaign, the Champion never ages, some say she has gone mad with power, reluctant to let anyone to take her place and disperses the Legions, now only local militia remain.

(This is well into the 4th age by now) the Champion takes control of the courts through extortion, propaganda and fear, effectively killing off the voice of the people. As the Mages Guild has become more powerful than ever before, the Champion not only controls the Guild but after a vote passing that anyone practicing magicka outside harsh and brutal new laws put in place by the Champion, they are to be hunted down immediately. The Elder Council is helpless to do anything, with no standing armies, they rely too heavily on the Guild for protection, and it's the one thing they need to be rid of. The Champion is dominating Cyrodiil. Under new and harsh laws, the bridge between Mage and those untalented in the ways of Magicka grows ever wider, and small rebellion groups begin to form, desperately fighting to be free of the tyrannical rule of the Champion and her Mages Guild. Of the five bands that originally began, only one survived past one year, (I need to think of a relevant name that's not like the AMG's, Anti-Mages Guild or something :P) but eventually grew in power.

With help from renegades and exiles from the Mages Guild, the rebel group now has some of the greatest minds at work in order to defeat the Champion. In the dungeons, cellars and attics of Cyrodiil, technology to rival the power of the Mages is beginning. The news of the rebels begin to spread and their power grows as help from the other provinces arrives, all eager to put an end to the tyranny of the Mages Guild. It is still too early for open war between the rebels and the Guild (Technology vs. Magic) but that's not to say that bloodshed, intrigue and action arn't apart of this RP. It won't be like super advanced technology, but early 17 and 18th century muskets, cannons, pistols etc. will be developing, plus some help from exiled Mages, a small of army of Golems are being constructed, half technology and animated by magicka. But that's my idea so far, thoughts, opinions, critique? I want to iron this story out so it becomes an awesome RP for everyone involved. Thanks alot in advance :foodndrink:
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Louise
 
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Post » Fri May 27, 2011 2:58 pm

Technology in an RP? Sounds like an opportunity to exploit Trisha. Too bad she's probably long dead by now. :P

I'll join if I know the exact year it takes place in. ^_^

Good to see you back, by the way. I missed ya.
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David Chambers
 
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Post » Fri May 27, 2011 5:24 pm

That sounds pretty interesting, especially with the whole 'muskets, cannons, and pistols, being developed'.

It could use a few mends, but overall it sounds like a good idea :)
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Christine Pane
 
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Post » Fri May 27, 2011 1:24 pm

Thanks Aula :P and Jerod.

But yeah, I'm not exactly sure what date, I'm thinking 4E 300 something, but how long do you think an age would be? Perhaps it should be in the 5th age? Hrm...Anyway, I also forgot to mention that if enough people are involved people can RP either someone in the Mages Guild and the Rebels, needless to say I will be RPing the Champion as well as others. I'll have a brainstorm or two to come up with more ideas and iron out the kinks :)
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Lucky Boy
 
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Post » Fri May 27, 2011 2:07 pm

I ask because I have a char I made to use in TLJ that never got used, so I wondered if it'd be about her lifetime. I can just.. y'know make something new for once too. :P

As for brainstorming.. I can help if you want someone to exchange with. I have an MSN (a new one, check my profile, old one's dead).
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Irmacuba
 
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Post » Fri May 27, 2011 2:01 pm

Sounds to me like you have something going here pat, i'm sure i can rustle something up. A few things will probably need touching up here and there so people get a better idea about what's going on and such.

and i can help where i can, as this is something i think could become something great.
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Setal Vara
 
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Post » Fri May 27, 2011 6:21 pm

I like the guns an golems idea. With the necromancers lurking among the mages, it has an Iron Kngdomish feel I find nice (their 'jacks sounds very much like your idea of steam and magic robots. The ban on magic, bunch of nasty mages and global opressions has some similitudes with the Orgoth occupation. Guess what, I'm an Iron Kingdoms fan)

About ages : with roughly 430 years, the 3rd era is the shortest, there's no problem with being in the 4th - the eviction of the corrupt Champion and mages along with the removal of the ban of magic could probably be considered the start of the 5th.
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Spooky Angel
 
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Post » Fri May 27, 2011 3:53 pm

I like hte guns an golems idea. With the necromancers lurking among the mages, it has an Iron Kngdomish feel I find nice (their 'jacks sounds very much like your idea of steam and magic robots. The ban on magic, bunch of nasyu mages ang global opressions has some similitudes with the Orgoth occupation. Guess what, I'm an Iron Kingdoms fan)


Iron Kingdoms? I love that world... Should I rip one of its characters, or create a new one... And warjacks are win!
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Wane Peters
 
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Post » Fri May 27, 2011 8:00 pm

I would join this in a heartbeat! It's kind of got a whole "Tales of Albion" thing going on, with non-magic users getting fed up with being under the thumb of Mages. I always thought of a making a RP where guns are introduced to Tamriel, but I could never think of a good reason to introduce them.
Can't wait!
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Mimi BC
 
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Post » Sat May 28, 2011 1:48 am

yes, i would join, very reasonable and realistic,

make one so we can join
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Jamie Lee
 
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Post » Fri May 27, 2011 11:02 pm

Maybe, develop more the mechanisms that fire the guns.
This is Nirn, so they may be different then Earth guns.
How did they develop gunpowder or something similar?

Was one of the rebels playing with herbs in a pot, some heat was introduced, and the top flew off?

Or, somewhat steam powered weapons,
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Richard
 
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Post » Fri May 27, 2011 12:36 pm

Maybe, develop more the mechanisms that fire the guns.
This is Nirn, so they may be different then Earth guns.
How did they develop gunpowder or something similar?

Was one of the rebels playing with herbs in a pot, some heat was introduced, and the top flew off?

Or, somewhat steam powered weapons,


I agree, instead of regular musket-weapons, lets try something new.

Steam powered doesn't seem like a bad idea, but for Infantry-based weapons, it wouldn't be too good. Perhaps Steam-Powered Heavy weapons? (IE: Artillery, maybe even vehicles?)
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Lizs
 
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Post » Fri May 27, 2011 4:20 pm

I don't think we should get too complex with the guns here. A musket would be fine, or maybe you should make them with heavy Dwemer roots. In fact I think Dwemer should play a big role in the making of the guns, like maybe the inventor of the gun was heavily studying Dwemer mechanisms.
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Rex Help
 
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Post » Fri May 27, 2011 11:15 am

The dwemer disappeared in early history, so, maybe they could come back with there crazy forging skills and save the empire?
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Andrew Tarango
 
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Post » Fri May 27, 2011 11:09 am

Well, yeah there could be the standard flintlock and wheel-lock mechanisms for the muskets and pistols for infantry, but I was thinking that one of the rogue Mages that joins the rebels was an expert in Dwemer mechanics. The Golems will definitely be running off steam, but also magically animated, I'm not sure how though yet, plus vehicles doesn't sound like a bad idea. And other than cannons, I've also been thinking of rockets, the kind you would see during the American War of Independence and stuff. I have an idea that the ability to create gunpowder was discovered in Elsweyr, so it's out of the way and the Empire won't have had any knowledge of it, by a couple of Khajiit shamans practising their alchemy. News spread and eventually shipments and cargo of necessary ingredients are shipped seperately to the rebels to be created in secret. It's nice to see this much interest, it hopefully won't take too long but I'm still drawing up the OP and getting some things down.
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Abel Vazquez
 
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Post » Fri May 27, 2011 10:20 am

I don't think we should get too complex with the guns here. A musket would be fine, or maybe you should make them with heavy Dwemer roots. In fact I think Dwemer should play a big role in the making of the guns, like maybe the inventor of the gun was heavily studying Dwemer mechanisms.


Guns are coming around because the Redguards, not Dwemer (They had cannons in the 3rd era). Dwemer-tech could be reverse-engineered to a point in the assisting of the newly created popularly-dubbed Warjacks, but made 10x more awesome by new innovations on the part of the rebels. Even the Nords can start rolling out brand new armored mechanical behemoths... But how to control them? Mysticism comes in for the win again!

Gunpowder was already invented in Hammerfell long ago... Hence the "Roaring Walls of Sentinel"
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sarah
 
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Post » Fri May 27, 2011 11:59 am

Good point scow. I supposed the Dwemer are more clockwork and steam type technology.
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Mrs. Patton
 
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Post » Fri May 27, 2011 10:57 pm

*snip*


Ooh, that is very helpful Scow, cheers :)
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Cameron Wood
 
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Post » Fri May 27, 2011 8:44 pm

Well, reserve me a spot when you make it
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willow
 
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Post » Sat May 28, 2011 12:11 am

I can't say whether or not I'd join, but it has potential. The whole "changing of the times" themes are full of potential, and it's just kind of cool to see new developments arising. It could definitely work. I may very well have to look into it. (Oh, yeah, and I'm back.)
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Oyuki Manson Lavey
 
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Post » Sat May 28, 2011 12:09 am

I will join if I can be like a Rogue mage. Even if I cant I'd still play.
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Jarrett Willis
 
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Post » Fri May 27, 2011 9:52 pm

Sounds great, I'd definitely join this!

*waits patiently*
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Tyler F
 
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Post » Fri May 27, 2011 2:46 pm

Sounds great, I'd definitely join this!

*waits patiently*


Welcome to the forums! Have a http://www.uesp.net/w/images/Fishystick.jpg!
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CSar L
 
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Post » Fri May 27, 2011 10:54 am

I'd like to be a former Imperial Legion Officer with the Rebels.
I'm assuming a large number of them would join the Rebels.

And i have quite a fetish for the Legions lately....
I usually play the officer as sort of..

basically what he would be expected.
For the Empire! and all the Nine Divines stuff to start off.
I like incorporating the culture and religion of any race i play with.

Referencing to them appropriately.

Recently my Bosmer character Fimmion speculated Corprus were made by enemies of Arkay. (Necromancers)
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Danel
 
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Post » Fri May 27, 2011 11:40 am

Make it please
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carla
 
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