New IGN Todd video

Post » Wed Mar 30, 2011 1:40 am

Nope, that's Dovahkiin with 100 strength.


Couldn't be. Skyrim doesn't have Strength :whistling:
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Justin Hankins
 
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Post » Wed Mar 30, 2011 12:25 am

Is there any way we could put Todd Howard in as the 10th divine or have him replace Arkay :biggrin:

The multiple jails I'm wondering if each province sector of Skyrim will have a different jail or even better different criminal systems like in one area it's more severe/less severe then another area.

Edit- I never heard that particular James dialoge before, I was always afraid the game would glitch if I shot him.
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neen
 
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Post » Tue Mar 29, 2011 10:29 pm

Interesting fact about Third Person (Specifically over the shoulder) angles, is they actually provide a more accurate representation of a person's field-of-view, than the first person perspective.

Unless you crank up the field of view in the .ini. That's always nice.
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Jennifer Rose
 
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Post » Wed Mar 30, 2011 9:56 am

By Azura, By Azura, By Azura I need 11-11-11 to come now. This is going to be a long 6 months. :celebration: :celebration:

I love hearing that they expanded the crime system and multiple types of jail. I wonder if skills going down will be kept in like it was in Oblivion. I certainly hope not but it probably will be in and I bet the Psychic Guards are in.

"Stop in the name of the law"

"But I didn't do anything wrong and you have no proof"

"I have ESP you criminal Scum, I hear all, I see all".


when did he say they improved the crime system? I did not see that in there, I did see him mention different types of prisons but that would not necessarily mean that there is an improved crime system.
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Sarah Kim
 
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Post » Wed Mar 30, 2011 7:09 am

That was a good interview.. The more I hear about Skyrim the more I can't wait for this game to drop... I might need to call out sick on 11 -11 -11 might have a serious case of the measles ... :whistling:
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Talitha Kukk
 
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Post » Wed Mar 30, 2011 4:13 am

The multiple jails I'm wondering if each province sector of Skyrim will have a different jail or even better different criminal systems like in one area it's more severe/less severe then another area.


That would be interesting. Perhaps even some actions don't count as crimes in some areas? Perhaps if you take someone's property, the owner might attack you, but the law won't come looking for you.
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Add Me
 
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Post » Wed Mar 30, 2011 6:50 am

That would be interesting. Perhaps even some actions don't count as crimes in some areas? Perhaps if you take someone's property, the owner might attack you, but the law won't come looking for you.


That'd be interesting indeed. It reminds me of House Telvanni's laws between members in Morrowind.
If the owner of something you stole attacks you, you have the rights to kill him. If you do, the item and this person's possessions are rightfully yours.

Want to be the head of the House? Get the upper ups to vouch for you. They disagree? You have the rights to kill them. Heck, kill all the upper ups and claim the title yourself through bloodshed. House Telvanni will support you either way. ;)
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lilmissparty
 
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Post » Wed Mar 30, 2011 12:26 pm

The multiple jails I'm wondering if each province sector of Skyrim will have a different jail or even better different criminal systems like in one area it's more severe/less severe then another area.

If Skyrim is "roughly" the size of Oblivion, I don't see how that would be possible. Especially with the
"Massive" cities.
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Albert Wesker
 
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Post » Wed Mar 30, 2011 10:03 am

Geez, Todd is cute.

I hope you're a girl... ergi
Seriously, This makes me want this game even more, that new crime system.
I'll be trying it out by slaying a priest.
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Phillip Brunyee
 
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Post » Wed Mar 30, 2011 1:45 pm

*Looks at watch.*

Damnit, I have to go now and don't have time to watch this video!

Wait. There is always time for Todd Howard. Always.

*Watches video*

*Leaves late*

*Misses child birth, funeral, new years party, etc.*

Worth it.

EDIT: Also, Todd looks really tired/sickly, I hope he's alright.
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Gavin Roberts
 
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Post » Wed Mar 30, 2011 12:36 pm

You know what this means to me? I was right in those other posts where I said regardless of attributes races will still have distinct differences :celebration:

Sorry had to boast..


As others have noted in subsequent pages, this, I think, is what people will be happiest to hear!

Yes the new jail system is interesting, but people were worried that racial differences wouldn't be present due to the smaller pool of attributes to choose from.

When he said that essentially we're just choosing our appearance at the beginning, I cringed...and then he said that the races would have different "abilities" if I remember the word correctly. THAT made me smile, and supplanted my baseless worry. I'm really freaking excited to hear how the racial differences play out.

I'm still expecting them to be perks or powers or something to that effect, but the races will be unique in each other in a way that isn't simply numerical...and that's one of the coolest things I've yet heard about the game. Well done, Todd*. Well done.




*
It's at least good to know I'm not the only one fixated on his incredibly handsome face.



Todd's effing gorgeous.
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sw1ss
 
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Post » Wed Mar 30, 2011 3:59 am

I hope the racial abilities aren't just perks. Then other races could, presumably, also pick those perks.

I'd prefer something more like previous games where each race has a "greater power" or "trait" that is reasonably difficult to replicate by other means (if at all).
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Chris Guerin
 
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Post » Wed Mar 30, 2011 10:20 am

I hope the racial abilities aren't just perks. Then other races could, presumably, also pick those perks.

I'd prefer something more like previous games where each race has a "greater power" or "trait" that is reasonably difficult to replicate by other means (if at all).


Your assumption doesn't make sense though dude...

The Racial Perks would, if that's the system they're going with, likely work the same way as Greater Powers did in Oblivion. I'm not talking about their timer, by the way; I'm talking about their availability.

The racial abilities, perks, traits, or what have you will be restricted to those races. That's what makes them different. It's what the Elder Scrolls games have traditionally done, and there's nothing to suggest any break from this mechanic.

I wouldn't worry about it if they're perks.

Like in Fallout 3 where there are gender-specific perks, you know? Just extend that concept to the races.
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Kathryn Medows
 
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Post » Wed Mar 30, 2011 12:20 pm

Your assumption doesn't make sense though dude...

The Racial Perks would, if that's the system they're going with, likely work the same way as Greater Powers did in Oblivion. I'm not talking about their timer, by the way; I'm talking about their availability.

The racial abilities, perks, traits, or what have you will be restricted to those races. That's what makes them different. It's what the Elder Scrolls games have traditionally done, and there's nothing to suggest any break from this mechanic.

I wouldn't worry about it if they're perks.

Like in Fallout 3 where there are gender-specific perks, you know? Just extend that concept to the races.


Sure, I may have just been misled by the term "perks". Agreed: what matters is that there are some race-unique abilities/perks/traits/powers/whatever.

What I would prefer not to see is a situation where what makes an Orc different from a Breton, say, is that the Orc starts out with a head start along some perk trees in some skills, and the Breton starts out with a head start along different perk trees in different skills. But because those perks are accessible to any race, those starting differences could easily get washed out. I'd like to see the differences maintained throughout the game.
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Laura Richards
 
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Post » Tue Mar 29, 2011 11:05 pm

Sure, I may have just been misled by the term "perks". Agreed: what matters is that there are some race-unique abilities/perks/traits/powers/whatever.

What I would prefer not to see is a situation where what makes an Orc different from a Breton, say, is that the Orc starts out with a head start along some perk trees in some skills, and the Breton starts out with a head start along different perk trees in different skills. But because those perks are accessible to any race, those starting differences could easily get washed out. I'd like to see the differences maintained throughout the game.


Agreed, of course. That's the only system that makes sense. Based on Todd's wording in the interview, I think we can rest assured that your fears won't come to pass, sport.

All signs suggest that they want the races to be distinct-- not just at the outset. They've been saying for quite some time that they want to stress the racial differences in Skyrim, so I think we're going to be quite satisfied once they reveal the details (or, if they don't...we'll be pleased on 11/11/11).
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Darian Ennels
 
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Post » Wed Mar 30, 2011 1:17 am

I fear there wont be a way to run fast or jump high in Skyrim, even if thats who my build is.
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MISS KEEP UR
 
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Post » Wed Mar 30, 2011 8:01 am

I fear there wont be a way to run fast or jump high in Skyrim, even if thats who my build is.

There's a sprint function now.
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LuBiE LoU
 
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Post » Tue Mar 29, 2011 11:59 pm

There's a sprint function now.

Not the same thing at all.
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Silvia Gil
 
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Post » Tue Mar 29, 2011 11:37 pm

I fear there wont be a way to run fast or jump high in Skyrim, even if thats who my build is.


Speed/Jump Height---->Stamina Attribute
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Jeremy Kenney
 
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Post » Wed Mar 30, 2011 4:18 am

I fear there wont be a way to run fast or jump high in Skyrim, even if thats who my build is.

I don't usually like to go saying things that I can't back up but I'll go out on a limb here and say that won't happen. There's no way Todd is that much of an asshat to take away the the specialties that almost completely inhibit one of the games three core nebulae, or classes if you will.
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Lory Da Costa
 
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Post » Wed Mar 30, 2011 3:05 am

I fear there wont be a way to run fast or jump high in Skyrim, even if thats who my build is.


Run fast is sprint. Jury is still out for jumping high though.
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i grind hard
 
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Post » Wed Mar 30, 2011 10:03 am

I don't usually like to go saying things that I can't back up but I'll go out on a limb here and say that won't happen. There's no way Todd is that much of an asshat to take away the the specialties that almost completely inhibit one of the games three core nebulae, or classes if you will.

I didnt like that he said Athletics was not an important game mechanic or something like that. With no speed attribute, they would have to associate overall speed with Stamina, but since there are no general or attribute perks mentioned, its hard to tell how it would "level". A fixed sprint speed for all of the races doesnt cut it. And no mention of acrobatics really at all, since they show a Khajiit jumping around in that video while Todd is talking about athletics.
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Kelsey Anna Farley
 
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Post » Wed Mar 30, 2011 2:14 pm

Run fast is sprint. Jury is still out for jumping high though.

Yeah but even then a thief needs some sort of advantage. I'm sure Dovhakiin isn't the only person in Skyrim who's mastered the artful skill of sprinting, or as some call it.."running faster" =P
I repeat my question from another post
Without some way to make yourself faster than the average bear, how will thieves outrun guards?
Edit: On that token, that is something to be taken into consideration by the Devs. on OB it didn't really matter cause if you resisted arrest every guard in Cyrodill would flock to you. Even if you hoofed it from Bruma to Leyawiin you'd still have Bruma dudes chasing you, plus probably a few imperial soldiers. But with the new dialog system and (hopefully) no psychic guards, it would probably be a lot more..opportune to try to run.
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Trevor Bostwick
 
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Post » Wed Mar 30, 2011 1:03 pm

That was a better interview than any put out last week. awesome.
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I love YOu
 
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Post » Wed Mar 30, 2011 12:14 pm

Not the same thing at all.

If you want to run fast then sprint.
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Greg Swan
 
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