New IGN Todd video

Post » Wed Mar 30, 2011 9:09 am

Yeah but even then a thief needs some sort of advantage. I'm sure Dovhakiin isn't the only person in Skyrim who's mastered the artful skill of sprinting, or as some call it.."running faster" =P
I repeat my question from another post
Without some way to make yourself faster than the average bear, how will thieves outrun guards?
Edit: On that token, that is something to be taken into consideration by the Devs. on OB it didn't really matter cause if you resisted arrest every guard in Cyrodill would flock to you. Even if you hoofed it from Bruma to Leyawiin you'd still have Bruma dudes chasing you, plus probably a few imperial soldiers. But with the new dialog system and (hopefully) no psychic guards, it would probably be a lot more..opportune to try to run.


Remember, armor slows your character down. So thieves will be in light armor, thus they will run faster than someone clad in heavy armor.
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Julie Serebrekoff
 
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Post » Wed Mar 30, 2011 9:34 am

If you want to run fast then sprint.

This.

However, we're assuming that NPCs don't sprint at all.
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x a million...
 
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Post » Wed Mar 30, 2011 10:52 am

If you want to run fast then sprint.

Again, not the same thing at all.
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April D. F
 
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Post » Wed Mar 30, 2011 2:06 am

Again, not the same thing at all.


It's actually basically the same thing as it was in Morrowind, except this time when you run and it drains your fatigue, your not moving at walk speed.
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Jamie Moysey
 
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Post » Wed Mar 30, 2011 2:00 pm

It's actually basically the same thing as it was in Morrowind, except this time when you run and it drains your fatigue, your not moving at walk speed.

Sprinting has nothing to do with over all speed, or jumping.
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Georgia Fullalove
 
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Post » Wed Mar 30, 2011 2:18 am

Again, not the same thing at all.

Let me guess...because you're not putting a point into speed?
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Danielle Brown
 
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Post » Wed Mar 30, 2011 2:24 pm

I didnt like that he said Athletics was not an important game mechanic or something like that. With no speed attribute, they would have to associate overall speed with Stamina, but since there are no general or attribute perks mentioned, its hard to tell how it would "level". A fixed sprint speed for all of the races doesnt cut it. And no mention of acrobatics really at all, since they show a Khajiit jumping around in that video while Todd is talking about athletics.

I would assume its a fixed speed for walking,running and sprinting. If you raise stamina you can sprint for a longer period of time. Athletics was a absurd ability because everyone had to do it. I agree with Todds reasoning.
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Reanan-Marie Olsen
 
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Post » Wed Mar 30, 2011 6:02 am

I would assume its a fixed speed for walking,running and sprinting. If you raise stamina you can sprint for a longer period of time. Athletics was a absurd ability because everyone had to do it. I agree with Todds reasoning.

Thats the dumbest thing they could do.
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sam westover
 
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Post » Wed Mar 30, 2011 7:54 am

Perhaps your movement speed will be based on what kind of armour you're wearing. Unarmoured = fastest speed, Light Armour = medium speed, Heavy Armour = slowest speed
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Matt Fletcher
 
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Post » Wed Mar 30, 2011 9:06 am

Wow, this is already turning into another attributes thread.

Give it a rest guys, you can complain/moan you want, but it won't get you anywhere. Let's talk about the positives!

*ahem* IMPROVED crime system (Which I'm 99.9% sure means NO PHYSIC GUARDS!!!!)
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Philip Rua
 
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Post » Wed Mar 30, 2011 7:00 am

It's more realistic to cut speed. Nobody can run at full speed for such a long time, and now the more stamina you have, the longer you can run at full speed.

I'm sure there will be a perk to increase running speed. Other than that, increasing speed in little increments was pretty tiresome.
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Alada Vaginah
 
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Post » Wed Mar 30, 2011 7:21 am

Perhaps your movement speed will be based on what kind of armour you're wearing. Unarmoured = fastest speed, Light Armour = medium speed, Heavy Armour = slowest speed

Still wouldnt work, all the races are not the same and this is Nirn were there are varying speeds and jumping that exceeded human limits.
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Robert DeLarosa
 
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Post » Wed Mar 30, 2011 7:32 am

Perhaps your movement speed will be based on what kind of armour you're wearing. Unarmoured = fastest speed, Light Armour = medium speed, Heavy Armour = slowest speed

I am talking about base speed. And base jump, like how it Fallout it does not change.
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Roberta Obrien
 
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Post » Wed Mar 30, 2011 1:17 pm

Perhaps your movement speed will be based on what kind of armour you're wearing. Unarmoured = fastest speed, Light Armour = medium speed, Heavy Armour = slowest speed

I am talking about base speed. And base jump, like how it Fallout it does not change.
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xemmybx
 
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Post » Wed Mar 30, 2011 5:20 am

Thats the dumbest thing they could do.


But why? Why does there need to be a variance in movement speed beyond walk, run and sprint? If you went back to changing the speed at which you run like before, you either have to make it where it's unrealistic run speed (what it has been in past TES games) or you make it so that it stays in the realm of reason but then it is so negligible there is no point to have the speed increase choice. It's a very slippery slop.
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Etta Hargrave
 
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Post » Wed Mar 30, 2011 6:04 am

Wow, this is already turning into another attributes thread.

Give it a rest guys, you can complain/moan you want, but it won't get you anywhere. Let's talk about the positives!

*ahem* IMPROVED crime system (Which I'm 99.9% sure means NO PHYSIC GUARDS!!!!)



Hi, OP here. Have to agree with this. :facepalm:
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Sammykins
 
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Post » Wed Mar 30, 2011 12:54 pm

I am talking about base speed. And base jump, like how it Fallout it does not change.

Yet it does change in Fallout. Plus thats Earth with humans.

But why? Why does there need to be a variance in movement speed beyond walk, run and sprint? If you went back to changing the speed at which you run like before, you either have to make it where it's unrealistic run speed (what it has been in past TES games) or you make it so that it stays in the realm of reason but then it is so negligible there is no point to have the speed increase choice. It's a very slippery slop.

Again, it is realistic for Nirn.


I dont want to get off topic, I just didnt like what he said about that.
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Daniel Holgate
 
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Post » Tue Mar 29, 2011 10:13 pm

At the end of the IGN video interview Todd mentioned movement speed and carrying weight. There will probably be perks associated with them.
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Yama Pi
 
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Post » Wed Mar 30, 2011 9:24 am

Yet it does change in Fallout. Plus thats Earth with humans.


Again, it is realistic for Nirn.


I dont want to get off topic, I just didnt like what he said about that.

Really base jump changes in FO? Wow it must be a small change I never noticed. Is it based on Weight?

And what happens in Fallout does matter you can see were game mechanics are heading by looking at FO.
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Elizabeth Davis
 
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Post » Wed Mar 30, 2011 2:12 am

Really base jump changes in FO? Wow it must be a small change I never noticed. Is it based on Weight?

And what happens in Fallout does matter you can see were game mechanics are heading by looking at FO.

Fallout=/=TES

Fallout had VATS, is that a mechanic we are heading towards, or how about anything Fallout? Changing and breaking TES lore becasue of Fallout makes no sense.
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renee Duhamel
 
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Post » Wed Mar 30, 2011 7:20 am

I read in one of the IGN interviews that anything associated with athletics would be under stamina, which leads me to believe that if you increase your stamina, you will run faster, longer, etc. I'm not sure whether to assume strength will be under stamina too since it also deals with athletics, or if they'll just stick it under health. I think speed being under stamina is a safe bet though. So that's how you would increase your base speed I'm thinking.
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Benjamin Holz
 
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Post » Wed Mar 30, 2011 1:52 pm

Fallout=/=TES

Fallout had VATS, is that a mechanic we are heading towards, or how about anything Fallout? Changing and breaking TES lore becasue of Fallout makes no sense.

Todd said all of the attributes trickled into something else. That's why they've been folded into perks and health/magicka/stamina.
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:)Colleenn
 
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Post » Wed Mar 30, 2011 2:31 am

Fallout=/=TES

Fallout had VATS, is that a mechanic we are heading towards, or how about anything Fallout? Changing and breaking TES lore becasue of Fallout makes no sense.

Perks,Stealth system,dialouge,hand crafted world,variety in towns,scaling system,etc

Todd even said SR is like a sequel to both Oblivion and Fallout 3. They are both open world rpgs, there is a lot of cross over gameplay wise.

So what was jump based on in Fallout 3?
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Kelly Upshall
 
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Post » Wed Mar 30, 2011 12:22 pm

I read in one of the IGN interviews that anything associated with athletics would be under stamina, which leads me to believe that if you increase your stamina, you will run faster, longer, etc. I'm not sure whether to assume strength will be under stamina too since it also deals with athletics, or if they'll just stick it under health. I think speed being under stamina is a safe bet though. So that's how you would increase speed I'm thinking.

That's how it should work, hopfully, although this would assume we had attribute perks, which I hope we do. Be able to pick perks that raise speed and jump height.

Perks,Stealth system,dialouge,hand crafted world,variety in towns,scaling system,etc

Todd even said SR is like a sequel to both Oblivion and Fallout 3. They are both open world rpgs, there is a lot of cross over gameplay wise.

So what was jump based on in Fallout 3?

Your implementing Earth limitations on Nirn, they are not the same, period. super human speeds and jump height are realistic for Nirn.
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Jeff Turner
 
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Post » Wed Mar 30, 2011 7:29 am

anyone else here notice the look in the races displayed in the video

the orcs looked awesome

the other ones displayed looked equally bad ass
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Jay Baby
 
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