» Tue Jul 13, 2010 3:32 am
I agree, that wooden floor piece is very handy, but in that situation I think it would be better to use retextured interior meshes.
That will increase your mod's filesize a little, but:
- it'll keep the number of objects in the cell low, which is better for performance
- once you realized that all you have to do is download NifSkope, open the meshes and write the path for the new texture, it's much faster and more comfortable than adding dozens of floor tiles to the interiors
- if you want more variety, you'd have to retexture the wooden floor pieces anyway, so it's only a good solution if you plan to make a mediocre mod, and you don't want mediocre, do you? :>
Retexturing the interior meshes would allow you to create marble floors, dark wooden floors, light wooden floors, stone floors, earth floors (ever thought about the poor quarters? orange tile = not very atmospheric/realistic) etc.
http://img253.imageshack.us/img253/3563/53737346.jpg
http://img101.imageshack.us/img101/6659/92056062.jpg
http://img204.imageshack.us/img204/3253/99741006.jpg
http://img204.imageshack.us/img204/9169/92426182.jpg
http://img509.imageshack.us/img509/8720/77375185.jpg
I basically just clicked on the floor, looked which part of the list got marked by NifSkope, took the texture path below the mark and changed it to some random floor textures (from which I like the last one best, btw).