When Todd spoke about the racial faction conflict quests relating to Nord racism against elves, he said these quests were "more to provide flavor than something that will lock you in to one side or the other." :unsure2:
I was really hoping for some quest lines that force the PC to make difficult decisions about which faction to join.
I hope that this lack of "locking you in to one side or the other" will be limited to the race conflict faction quests, and there will be other faction quests where the PC experiences consequences from choosing to join one faction or the other, for example, the PC loses out on some unique quests, spells, items or perks you can only get from joining the other faction.
After watching this interview, however, I'm becoming concerned that that may not be the case.
What do you think, will we see some faction quests that require us to make difficult decisions? I'm talking about consequences for choosing one side over the other, such as which side of the civil war to support, or whether to join a particular guild that is in conflict with another guild, etc.
Or will all these quests be more for "flavor" without serious consequences or being locked in to one side or the other.