New info from Game Informer!

Post » Tue Dec 01, 2015 6:46 am

I've never understood this desire. There's literally nothing I'd hate more in a Bethesda Fallout game than the inclusion of vehicles. Imagine how boring traversing the wasteland would be, and how much smaller it would seem? Not to mention the horrendous balancing issues it would create.

The scaling thing is good news, as is the improved approach to quest paths, but I'll believe THAT when I see it.

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OJY
 
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Post » Tue Dec 01, 2015 3:32 pm

Cant "walk the wasteland" and deal with all the raiders and wildlife if you just run over everything. I also cannot understand that desire

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Stacy Hope
 
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Post » Tue Dec 01, 2015 3:22 pm

In Skyrim it worked perfectly. We had horses, very slow but comfortable. And they aided the immersion. I cannot find a good reason why, in the world of Fallout, we can use vertibirds (those strange helicopters, much like the Enclave did in Fallout 3) but not some sort of scrap vehicles, that would add a new way to face the enemies, beyond the pure transport point of view. So, what? We see robots, androids, sentient machines (Mr. House, President Eden) and high tech vertibirds, that are high technology machines, but we aren't allowed to use some sort of minor vehicle. I'm sorry, this is a real nonsense. And traversing the wasteland wouldn't make it boring or smaller, as long as it didn't in Skyrim.

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Harry Hearing
 
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Post » Tue Dec 01, 2015 4:04 pm

Depends really, where would you find the fuel for such a vehicle?

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+++CAZZY
 
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Post » Tue Dec 01, 2015 1:27 am

Horses aren't motorcycles.

Vehicles would be expected to travel at a somewhat accelerated pace, and require lots of open area.

If you can zip from one side of the world to the other in a few minutes, it feels slow, but if the vehicle moves at a snails pace, what service does it offer?

Flying gives the illusion of the map still being quite large because you're looking down on it,(think the tallest mountain in skyrim) and flying above things is always a very fast way to travel, so most distances seem "small".

I think it's a nice compromise, people want player vehicles, but we can't get something on the ground because the world would feel small, so we get an aircraft to give us a scenic view to distract us while the world zooms by.
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dell
 
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Post » Tue Dec 01, 2015 3:27 pm

I think Vertibird is probably the new fast travel.

Interestingly, it looks like the player will have the option to "Land" the Vertibird at anytime, or "Jump", if you look at the footage of the player flying in the Vertibird and looking out the side door. I guess the only question is whether the Vertibird flies on it's own towards a set destination, or if you can actually steer it around in mid-flight.

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Auguste Bartholdi
 
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Post » Tue Dec 01, 2015 3:40 am

+1

And the scaling would be a nightmare. It's just not realistic.

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Your Mum
 
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Post » Tue Dec 01, 2015 8:33 am

About "Vehicles would be expected to travel at a somewhat accelerated pace, and require lots of open area", well, no. With a scrap ground vehicle there wouldn't be no real need of open areas. We'd need just a little more of that than in Fallout 3, and obstacles would make traveling by ride a lot funnier than running on clean roads. Vehicles would provide us a more realistic way to collect scraps for buildings and all the other stuff.

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teeny
 
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Post » Tue Dec 01, 2015 5:24 am

Yea I was thinking of flight paths like WoW. The routes used to be pretty scenic and roundabout, and I assume it'll be the same thing here.

So you can only go from A - B, but you can land or jump off anywhere in between if it happens to fly over where you'd actually like to go. Takes care of all pathing since the route will always be the exact same, and I imagine the AI can find suitable places to land after they handled dragons in skyrim.
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Neko Jenny
 
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Post » Tue Dec 01, 2015 10:53 am

I concur, and actually it seems Fallout 3 already did this to some extent --- the Craterside Supply Shop, for one, seemed to always be closed and I would have to loiter outside for them to open up, and there were Brahmin trade routes that had actual routes and timings and such. I would be frankly surprised if Fallout-4 had static, never-moving NPCs.

As for vehicles... on the one hand, it CAN get tiresome to get from Point A to Point B far away on foot... but I have to err on the side of immersion, here. If you could find/repair a motorcycle, you'd constantly be scrounging for fuel (if it were in any way realistic) and the condition of the roads would make me nervous about driving at anything faster than a walking speed, anyway.

That said, it MIGHT be a neat idea to have a Highwayman kind of vehicle to represent your Fast Travel... as an added complication, you would have to return to your "mobile base of operations" at the last Fast Travel point you left it, in order to Fast Travel to another point. Of course that could get tedious if you traveled by foot some distance and THEN wanted to Fast Travel again. My thinking was that you could use the Highwayman as a sort of portable STORAGE solution. Ulterior motive revealed. ;)

For over-land travel, though, I would be more comfortable without vehicles. It's one of those situations where what you WANT is not what you REALLY want. Some restrictions are actually good, and I think being "forced" to walk everywhere would be "good" for us. The reptile brain, however, relishes the idea of my dog wagging his tongue as his head sticks out the window and then I dift into a stop in front of some raides and plant one boot solidly outside my car door, then another, then rise to stand with twin magnums in hand, slowly raising my head to reveal a manic grin. ;D

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Joanne Crump
 
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Post » Tue Dec 01, 2015 5:12 am

Dont we have a thread with all the compiled interviews somewhere?
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Rozlyn Robinson
 
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Post » Tue Dec 01, 2015 6:08 am

I am content with this information

Something that does concern me though is that I recently read where Todd stated that GTA V was a major inspiration for Fallout 4. Why? How?

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Hot
 
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Post » Tue Dec 01, 2015 2:03 am

They're atomic, man. Just pop in a fission battery.

I'd love to trundle around the bumpy landscape in a Fallout game, myself. Knowing you're in a moving bomb just makes it more fun.

However, I'm guessing the programming issues would be tough. Given a choice between a vehicle or more content, I'll go with the content. Walking isn't bad.

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Pants
 
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Post » Tue Dec 01, 2015 6:10 am

Anyway, discussing about vehicles is now useless. It's too late and what's done is done. We are going to walk. A lot. I'm curious about the extension of the map. Is it going to be as large as Skyrim? Larger? Smaller? If it is going to be larger than Skyrim map, the "walkers" will surely be very pleased.

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Alberto Aguilera
 
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Post » Tue Dec 01, 2015 3:25 pm

I can see a dlc like Damnation Alley, Rage, and Fury Road being pretty fun. Maybe opening the highways surrounding Boston, to make travel between dlc areas seamless.

Some are powered by fusion reactors, like the Corvega, which just take batteries. There might be solar-motivated powertrains, for all we know. A lot of know-how was lost, but a pre-war survivor could believably piece something together, that doesn't burn petrol.

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Judy Lynch
 
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Post » Tue Dec 01, 2015 3:33 pm

You would think that there might be mounts, at least. Or bicycles! I raider bicycle gang would be hilarious.

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Clea Jamerson
 
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Post » Tue Dec 01, 2015 4:49 pm

...who would've guessed, right?

:down:

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Javaun Thompson
 
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Post » Tue Dec 01, 2015 8:41 am

FNV was world's better than F3 for offering perks that didn't just boost numbers or convenience. Still room for improvement, although "Meltdown" was a blast (and potentially dangerous).

http://fallout.wikia.com/wiki/Fallout:_New_Vegas_perks

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Zoe Ratcliffe
 
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Post » Tue Dec 01, 2015 9:36 am

I skimmed that article and it seems to me he was just complimenting them on their Open World-crafting skills... making a living world where the player-character could do things and fit in. I doubt you'll be able to hijack a Vertibird. :)

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Courtney Foren
 
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Post » Tue Dec 01, 2015 11:53 am

Funny. I remember when people on this forum were upset because the shooting mechanics in 3 and NV were horrible. They were. Now Beth did something about it, and it's complaining all over again. Then you see threads like:"do the devs listen to us?" They sometimes do, and when they do, they get flak for it. And no, it's not because they're all different people. It's because everyone likes to take a dump on Beth. They make games worth double their price, they let you have their engine, they listen to their fans, they create tons of backgroundstory and lore. But, oh noes! They've implemented better shooting mechs, they are now CoD and it's dumbed down.....As if you need to be a genius to play a damn videogame.
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ruCkii
 
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Post » Tue Dec 01, 2015 12:39 pm

What's the problem? This don't mean 'the game is a shooter'. They just say the combat is more like a modern shooter.

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Rebecca Clare Smith
 
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Post » Tue Dec 01, 2015 11:31 am

I, for one, strongly condemn Bethesda for its reprehensible actions designed to make their games fun and immersive.

Shame on you, Bethesda. The world wants a complex, frustrating, confusing and above all else unplayable reality simulator. Why aren't you listening?

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Eve Booker
 
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Post » Tue Dec 01, 2015 12:49 pm

I understand what it means. And the problem is precisely that.

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Lizbeth Ruiz
 
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Post » Tue Dec 01, 2015 9:46 am

lol

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Matthew Barrows
 
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Post » Tue Dec 01, 2015 2:52 pm

Yeah... they should have stay with the bad FO3 combat... because... yeah... why?

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Jade Muggeridge
 
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